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Posted

Having so much fun with Doms these days. Plant/Rad seems fun just because of the irony. But, /Rad has a really nice set of powers, aoe, st, ranged, melee, and even a bit of a heal. Take a look at my build and see what you think. I'm not too sure about the Def Debuff slot on Proton Volley. Is Def Debuff good? Is it pointless to increase? Is there too much or not enough already in Rad Assault? I'm also not sure if the procs in Spirit Tree will work properly? And why is Soul Mastery the best Mastery for Doms??? I can't even seem to pick another. +End, +Dam, +Acc, Res to 4 types, and a helpful, if creepy, buddy. Nothing beats it. Anyway, please have a look and let me know if you see any tweaks.

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Verve-Vigor: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Radioactive Assault
Power Pool: Speed
Power Pool: Force of Will
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Strangler -- SprWntBit-Rchg/SlowProc(A), GhsWdwEmb-Dam%(13), Dcm-Build%(46)
Level 1: Neutrino Bolt -- AnlWkn-%ToHit(A)
Level 2: Roots -- SprDmnGrs-Rchg/Fiery Orb(A), SprAscoft-Rchg/+Dmg%(3), OvrFrc-Dam/KB(9), Ann-ResDeb%(11), PstBls-Dam%(11)
Level 4: X-Ray Beam -- Apc-Dam%(A), Apc-Dmg/EndRdx(5), Apc-Acc/Rchg(5), Apc-Acc/Dmg/Rchg(7), Apc-Dmg/Rchg(7)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 8: Weaken Resolve -- AchHee-ResDeb%(A)
Level 10: Stealth -- LucoftheG-Def/Rchg+(A)
Level 12: Spirit Tree -- Pnc-Heal/+End(A), Prv-Absorb%(13), RgnTss-Regen+(40)
Level 14: Electron Haze -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(15), Rgn-Acc/Rchg(15), Rgn-Acc/Dmg/Rchg(17), Rgn-Dmg/Rchg(17), FrcFdb-Rechg%(50)
Level 16: Mighty Leap -- WntGif-RunSpd/Jump/Fly/Rng(A)
Level 18: Vines -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(19), UnbCns-Acc/Rchg(19), UnbCns-Acc/Hold/Rchg(36), UnbCns-Hold/Rchg(36)
Level 20: Radiation Siphon -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(21), CrsImp-Acc/Dmg/Rchg(21), CrsImp-Dmg/Rchg(27), CrsImp-Acc/Dmg(31), Prv-Heal(33)
Level 22: Fusion -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(23), AdjTrg-ToHit/Rchg(23)
Level 24: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), Prv-Heal(25), RechRdx-I(27), LucoftheG-Def/Rchg(36), RechRdx-I(37)
Level 26: Carrion Creepers -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dmg/Rng(33), PstBls-Dmg/Rchg(34), PstBls-Acc/Dmg(34)
Level 28: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(29), Arm-Acc/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(31)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Fly Trap -- SlbAll-Build%(A), SlbAll-Dmg/EndRdx(34), SlbAll-Acc/Dmg/Rchg(37), SlbAll-Dmg/Rchg(37), SlbAll-Acc/Rchg(40)
Level 35: Proton Volley -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx(43), StnoftheM-Acc/Dmg(43), TchofLadG-DefDeb(46)
Level 38: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/Rchg(40)
Level 41: Dark Consumption -- PrfShf-End%(A), PrfShf-EndMod/Rchg(42), PrfShf-EndMod/Acc/Rchg(42)
Level 44: Dark Embrace -- UnbGrd-Max HP%(A), GldArm-3defTpProc(45), GldArm-ResDam(45), ImpArm-ResPsi(45), GldArm-End/Res(46)
Level 47: Summon Seer -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-Acc/Rchg(48), RechRdx-I(50)
Level 49: Soul Drain -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
------------

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Posted

1: Global procs in Spirit Tree will work, but not procs that are on a 2-minute timer like Regenerative Tissue. And also, since it's just slots, if that's what you want out of the power, then just 1-slot it with Preventive Medicine (that's a global so it will fire just for having it slotted), and move the other procs to Health. It's the same slots, and you have them available earlier.

 

2: Unleash Potential seems overslotted.

 

3: I would 6-slot the ATO set into Vines over 5-slotting the purple set, to get the extra Ranged Defense.

 

4: I don't know how the end usage is, but the best bang to fix it is to put the Theft of Essence proc in Rad Siphon. Frankly, that power should be frankenslotted since it can take ToE which is a great proc, Achilles which is also a great proc, and now you're down to 4 slots... better to 3-slot it for enhancement and stick a damage proc in there.

 

5: Fly Trap can probably be slotted well with 4 slots of that set, and that frees up a slot... put it into Combat Jumping, put in the Resist IO, and you get better overall resist bonuses than the 5th set bonus.

 

6: Carrion Creepers does very well with procs. I'd put Positron, Gladiator's Javelin, and Annihilation in there, then maybe Trap of the Hunter, then slot for Acc/Dam/Rech with the last 2-3 slots.

 

  • Like 1
Posted (edited)

Concept wise I'm liking the combination of these two. I was thinking plant/psi but been curious to try out rad. Thanks for the idea.

Edited by mbre2006
  • 2 months later
Posted

Maybe I'm missing a thematic thing here, but why, ever, would you not have Seeds with a Plant dom?  I would argue it's the best overall skill for dominators across all sets.  Without it, why play Plant at all?  Also, while I love the idea of Spirit Tree, it's just not a good power in its current implementation.  If they made it Spirit Treant, so that it could move slowly with  you as Fly Trap and Carrion Creepers do, then it might be an auto pick for every Plant dom.

  • Haha 1
Posted
12 hours ago, Phalanx480bc said:

Maybe I'm missing a thematic thing here, but why, ever, would you not have Seeds with a Plant dom?  I would argue it's the best overall skill for dominators across all sets.  Without it, why play Plant at all?  Also, while I love the idea of Spirit Tree, it's just not a good power in its current implementation.  If they made it Spirit Treant, so that it could move slowly with  you as Fly Trap and Carrion Creepers do, then it might be an auto pick for every Plant dom.

Oh my, that build is ancient. This is what I'm running now.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Vervende Vigornia: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Radioactive Assault
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Strangler -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(40)
Level 1: Neutrino Bolt -- AchHee-ResDeb%(A), TchofLadG-%Dam(40)
Level 2: Roots -- SprDmnGrs-Rchg/Fiery Orb(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(5), SprAscoft-Rchg/+Dmg%(7), TraoftheH-Dam%(27), PstBls-Dam%(42)
Level 4: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(9), CrcPrs-Acc/Rchg(9), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Conf/Rchg(15)
Level 10: Electron Haze -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(11), Rgn-Acc/Rchg(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Dmg/Rchg(13), Rgn-Dmg(34)
Level 12: Spirit Tree -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(37), Prv-Heal/EndRdx(43), Prv-Heal(43)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Kick -- Acc-I(A)
Level 18: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(19), ImpSki-Status(19), StdPrt-ResDam/Def+(21), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(23)
Level 20: Radiation Siphon -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(43), DctWnd-Heal/Rchg(45), DctWnd-Heal/EndRdx/Rchg(45), DctWnd-Heal(46)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-ResDam%(33), ShlWal-ResDam/Re TP(33)
Level 24: Vines -- UnbCns-Dam%(A), UnbCns-Acc/Hold/Rchg(25), UnbCns-Hold/Rchg(25)
Level 26: Carrion Creepers -- RechRdx-I(A), RechRdx-I(33), PstBls-Dam%(46), TraoftheH-Dam%(46), ImpSwf-Dam%(50), Bmbdmt-+FireDmg(50)
Level 28: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(29), Arm-Acc/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(31)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-Acc/Dmg(37)
Level 35: Proton Volley -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Dam%(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Acc/Dmg(37)
Level 38: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/Rchg(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(42)
Level 44: Personal Force Field -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 47: Summon Tarantula -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Rchg(48)
Level 49: Fusion -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(3), RgnTss-Regen+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

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