Sou1catcher Posted February 5, 2020 Posted February 5, 2020 I have TT:Maneuver with three Red Fortune and a LotG. How many slots should I devote to Leadership's Maneuvers and should I just slot it the same way? Also Leadership's Tactics, what kind of slotting does a ranged Fortunata require?
Gulbasaur Posted February 5, 2020 Posted February 5, 2020 (edited) 48 minutes ago, Sou1catcher said: I have TT:Maneuver with three Red Fortune and a LotG. How many slots should I devote to Leadership's Maneuvers and should I just slot it the same way? Also Leadership's Tactics, what kind of slotting does a ranged Fortunata require? Slot them similarly to TT versions with a stronger focus on endurance reduction. The Leadership versions have almost double the endurance cost of the TT versions. Personally, I think they're both skippable unless you solo a lot as they're both such common buffs at top levels that you'll be covered in most teams. Edited February 5, 2020 by Gulbasaur Doctor Fortune Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
SeraphimKensai Posted February 5, 2020 Posted February 5, 2020 Well use Mids Reborn and make a build aiming for a goal, with Forts that usually perma mindlink. Figure out how much recharge you need to achieve that if that's what you're going for. Otherwise slot the necessary amount of defense needed to softcap for incarnate content as it's easy as a Fort. From there pump everything into damage. 1
tidge Posted February 5, 2020 Posted February 5, 2020 I slot as follows: CT: Defense gets 3 slots (Kismet ToHit, Shield Wall global, LotG recharge) TT: Maneuvers gets 2 slots (both LotG, recharge and Def/End) TT: Leadership has a single slot with the %BuildUp proc. This slotting may be a little selfish, but my build is also throwing damage, controls and debuffs (plus a Taunt) into the mix.
Redlynne Posted February 6, 2020 Posted February 6, 2020 6 hours ago, Sou1catcher said: I have TT:Maneuver with three Red Fortune and a LotG. How many slots should I devote to Leadership's Maneuvers and should I just slot it the same way? I do this in my builds ... On 9/1/2019 at 9:48 PM, Redlynne said: Tactical Training: Maneuvers Red Fortune - Defense/Endurance: Level 27 Red Fortune - Defense/Recharge: Level 27 Red Fortune - Defense/Endurance/Recharge: Level 27 Red Fortune - Defense: Level 27 Red Fortune - Endurance: Level 27 Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 2% DamageBuff(All) 5% Enhancement(RechargeTime) On 9/1/2019 at 9:48 PM, Redlynne said: Maneuvers Reactive Defenses - Defense: Level 27 Reactive Defenses - Defense/Endurance: Level 27 Reactive Defenses - Endurance/RechargeTime: Level 27 Reactive Defenses - Defense/RechargeTime: Level 27 Reactive Defenses - Defense/Endurance/RechargeTime: Level 27 Reactive Defenses - Scaling Resist Damage: Level 20 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 20.08 HP (1.87%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) 8.75% Enhancement(RechargeTime) 0% Resistance(All) If you want to know WHY I slot them that way (for a "mere" +21.25% global recharge instead of a "full" +25% global recharge), read my Huntsman build post to learn the madness behind the method(s). Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now