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Posted (edited)

Does anyone have a decent build for Archer/Trick Arrow build worth playing  with survivable res/def? I have been playing with builds with all powers from both sets, CJ, SJ Stealth, hasten if possible and most likely conserve power and temp invuln. I know it's probably impossible to do without the fighting pool, but I would like to see if it's even able to be attempted. Price is no object and creativity is welcomed. I know this will be a challenge, the best I can do so far is about 16% S & L and around 40% for fire on Defense. For resist I can't seem to break the mid 40%'s. Any help or slotting/builds would be very appreciated. Thank you.

Edited by Dragonblood
added text
Posted

Please elaborate on what you are looking for. Softcapped def? Any themes? Max damage with procs? How expensive?

 

 

It looks like I have only made builds for Archery/Nature and Archery/Storm so far. 

Posted

Softcapping def would be idea, but I like to have both at a decent amount for all content. No theme really and again decent damage is always helpful for soloing. Damage procs are not top priority over survivability As expensive as you would like. Thanks

Posted
19 minutes ago, Dragonblood said:

Softcapping def would be idea, but I like to have both at a decent amount for all content. No theme really and again decent damage is always helpful for soloing. Damage procs are not top priority over survivability As expensive as you would like. Thanks

Will you mostly team or solo? If soloing you might be happier with a defender as their modifiers are all higher and they will do more dmg due to more -res in their trick powrs and the extra 30% damage on the vigilance buff. You'd lose scourge, but I think it'd be worth it.

Posted

I do both really, I went with corr because I had a def back on live, but lost his build. I'm not expecting a scapper just something that doesn't fall down aiming 🙂

 

Posted (edited)

I tried to go dark mastery first, but I just couldn't get the melee and ranged defense up enough to warrant it while maintaining good power selection and recharge. So, I went scorpion shield instead and the s/l/e route. You also have aid self and field medic to help with survivability. Honestly, I think field medic should just be auto, as it already requires a 3 power investment, but I digress. This is without an Alpha so you can choose whichever you like. 

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Aimed Shot -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(36), Thn-Dmg/EndRdx(36)
Level 1: Entangling Arrow -- TraoftheH-Dam%(A)
Level 2: Fistful of Arrows -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46)
Level 4: Kick -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43)
Level 6: Blazing Arrow -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(9), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(17), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Rchg/Dmg%(29)
Level 8: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(43), GssSynFr--Build%(45)
Level 10: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(11), BslGaz-EndRdx/Rchg/Hold(11), BslGaz-Acc/EndRdx/Rchg/Hold(13)
Level 12: Explosive Arrow -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(13), SprScrBls-Rchg/+End(17), Dmg-I(37), FrcFdb-Rechg%(40), SuddAcc--KB/+KD(42)
Level 14: Maneuvers -- RedFrt-Def/EndRdx(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def/Rchg+(15)
Level 16: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam(25), RctArm-EndRdx(27), GldArm-3defTpProc(29), StdPrt-ResDam/Def+(34)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Dmg/ActRdx/Rchg(19), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dam%(21)
Level 20: Acid Arrow -- EndRdx-I(A)
Level 22: Weave -- RedFrt-Def/EndRdx(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/Rchg+(27)
Level 24: Aid Other -- Prv-Absorb%(A)
Level 26: Aid Self -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(33)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Super Speed -- BlsoftheZ-ResKB(A)
Level 32: Rain of Arrows -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34)
Level 35: Oil Slick Arrow -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rchg(37), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(39), AchHee-ResDeb%(40)
Level 38: Scorpion Shield -- RedFrt-Def/EndRdx(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg+(40)
Level 41: Field Medic -- RechRdx-I(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48)
Level 49: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(5), PrfShf-End%(5)
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by Darkir
  • 2 weeks later
Posted (edited)

I have a good build if you like with great defenses. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Concealment
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Aimed Shot -- Empty(A)
Level 1: Entangling Arrow -- Hold%(A)
Level 2: Flash Arrow -- ToHitDeb(A), Acc/ToHitDeb(3), Acc/Rchg(3), ToHitDeb/EndRdx/Rchg(5), Acc/EndRdx/Rchg(5), %ToHit(7)
Level 4: Glue Arrow -- RechRdx-I(A)
Level 6: Stealth -- Def/EndRdx(A), Def/Rchg(7), EndRdx/Rchg(9), Def/EndRdx/Rchg(9), Def(11), EndRdx(11)
Level 8: Blazing Arrow -- Acc/Dmg(A), Dmg/Rchg(13), Acc/Dmg/Rchg(13), Dmg/EndRdx/Rchg(15), Acc/Dmg/EndRdx/Rchg(15), Rchg/+End(17)
Level 10: Aim -- RechRdx-I(A)
Level 12: Explosive Arrow -- Acc/Dmg(A), Dmg/Rchg(17), Acc/Dmg/Rchg(19), Acc/Dmg/EndRdx(19), Acc/Dmg/EndRdx/Rchg(21), ResDeb%(21)
Level 14: Mighty Leap -- RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 16: Poison Gas Arrow -- EndRdx/Sleep(A), Acc/EndRdx(23), Sleep/Rng(23), Acc/Sleep/Rchg(25), Acc/Sleep(25)
Level 18: Ranged Shot -- Acc/Dmg(A), Dmg/Rchg(27), Acc/Dmg/Rchg(27), Dmg/EndRdx/Rchg(29), Acc/Dmg/EndRdx/Rchg(29), Rchg/Dmg%(31)
Level 20: Acid Arrow -- DefDeb(A), Acc/DefDeb(31), Acc/Rchg(31), DefDeb/EndRdx/Rchg(33), Acc/EndRdx/Rchg(33), %Dam(33)
Level 22: Maneuvers -- Def/EndRdx(A), Def/Rchg(34), EndRdx/Rchg(34), Def/EndRdx/Rchg(34), Def(36), EndRdx(36)
Level 24: Kick -- Empty(A)
Level 26: Tough -- Max HP%(A), 3defTpProc(36), ResDam/Def+(37)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Weave -- Def/EndRdx(A), Def/Rchg(37), EndRdx/Rchg(37), Def/EndRdx/Rchg(39), Def(39), EndRdx(39)
Level 32: Rain of Arrows -- Acc/Dmg(A), Dmg/Rchg(40), Acc/Dmg/Rchg(40), Acc/Dmg/EndRdx(40), Acc/Dmg/EndRdx/Rchg(42), ResDeb%(42)
Level 35: Oil Slick Arrow -- Acc/Dmg(A), Dmg/EndRdx(42), Acc/Dmg/EndRdx(43), Acc/Dmg/Rchg(43), Dmg/EndRdx/Acc/Rchg(43), Rchg/ImmobProc(45)
Level 38: Scorpion Shield -- Def/EndRdx(A), Def/Rchg(45), EndRdx/Rchg(45), Def/EndRdx/Rchg(46), Def(46), EndRdx(46)
Level 41: Focused Accuracy -- ToHit(A), Pcptn(48)
Level 44: Project Will -- Empty(A)
Level 47: Summon Disruptor -- Acc/Rchg(A), Acc/Dmg(48), Dmg/EndRdx(48), Acc/Dmg/Rchg(50), EndRdx/Dmg/Rchg(50), +Res(Pets)(50)
Level 49: Unleash Potential -- Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 15.06% Defense(Smashing)
  • 15.06% Defense(Lethal)
  • 23.81% Defense(Fire)
  • 23.81% Defense(Cold)
  • 16.94% Defense(Energy)
  • 16.94% Defense(Negative)
  • 6% Defense(Psionic)
  • 12.88% Defense(Melee)
  • 25.06% Defense(Ranged)
  • 34.13% Defense(AoE)
  • 6.3% Max End
  • 4% Enhancement(Sleep)
  • 10% Enhancement(Range)
  • 6% Enhancement(Max EnduranceDiscount)
  • 53.75% Enhancement(RechargeTime)
  • 35% Enhancement(Accuracy)
  • 6% SpeedFlying
  • 112.4 HP (10.5%) HitPoints
  • 6% JumpHeight
  • 6% SpeedJumping
  • MezResist(Confused) 43.75%
  • MezResist(Held) 43.75%
  • MezResist(Immobilized) 43.75%
  • MezResist(Sleep) 43.75%
  • MezResist(Stunned) 43.75%
  • MezResist(Terrorized) 43.75%
  • MezResist(Teleport) 100% (20% chance)
  • 20% PerceptionRadius
  • 12.5% (0.21 End/sec) Recovery
  • 30% (1.34 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 18.25% Resistance(Smashing)
  • 18.25% Resistance(Lethal)
  • 22% Resistance(Fire)
  • 22% Resistance(Cold)
  • 16% Resistance(Energy)
  • 16% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 6% SpeedRunning

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Edited by mbre2006
Posted

Numbers aren't great but this was pretty much what I ran on live:

 

http://www.cohplanner.com/mids/download.php?uc=1467&c=693&a=1386&f=HEX&dc=78DA6594596F12611486BF5910BB50A0D84277A02DD06D0A5DF4D260B55A5B12A48DEB4543E894129B4206D05613B526DE5BA3F11F9818B5DA58975BFF867A63E272A5352E895E987A3AEF293461023C33E79CF72CDF0162CB476BD78FAF1E16927D6C3199CFCF8E650DA3982B640D4B2C99CEA4142184359A183BE19D895AE9DE53F2CF26924B697D4E8B1AA905DD58692E3B8E14E7E7B5192393BA381B358CEC65511DCF6617B5E99CAECFD59AB7537A3297594ADBCC87F14C7AA1404FF65DD79C6EE41732B99663B94C4A2BA78D25533A7DE40B54CD43AD04E87DCD26F8DAB6882E5588882A0602CC20381862F630D728DCAF8A4259AB88DB92E98BAC11DB8877F9F91E789D6225AE236D28A6ADF719F329731DEC7F020E3C068BA455B88EF25136F3777D627E06835FC01B146B41AC6A89C8A67E5F983908EED7C0D67E7095345668246B9F40CC43F82E91AF0A3EB96A03B3543F623EC0AC3729A68667AB790E7DED26F32558F70A6C7C0D7A3E60B64E2A6CE3DAB677A859F71E5C26879D67B15F80CD71867916AC3F0706CF837ECAE79490CFC9B3D43357289F8B67711D22A88A38B0CB37A477517FA46F607D4303E66CFC27CC39DDE47373AFEEB7A8E7E15E25F235F18E9AE2F87E349F6226C0AE69F00AF5D1C2795A7CE8AD957B54284F1BEA5BDADC38DFF6219C55FB5FE61FD0F78BF91BBC45793BF8BC3A86D097779839C21C057D07C11C49FDA8A7F879DECE9FBC9B2DE60FF02AE5EFE6FCDDBCC700EF35C07B0FF0DE832F4095E60971FE10E7EF9944BE9E71E604E8A4D83EC4CA7D1CDBEF60BA4017C5688811DA28EF8E6C61F425C2AC6B554BBF4D7AD125267B4B96EDDE0A6FB8C212A9B00C5758462A2C133B164932AB4C5578E36AE95F4048A6A5CA51FA6D6F7FAD66E98E7700E7B755B6C9920FE7249FC68CF24922FD477DDBAB0B41F77DAFEE3E76ADDE617A11F31F0582E244

Posted

This was the best I could come up with. I'm not to experienced with proc builds so went with straight survivability and damage output. I know clouded senses proc will aggro but wanted the range defense and at high levels its livable for me.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Aimed Shot -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/Rchg(5), SprScrBls-Acc/Dmg/EndRdx/Rchg(5), SprScrBls-Acc/Dmg(7), SprScrBls-Dmg/Rchg(7), SprScrBls-Dmg/EndRdx/Rchg(9)
Level 1: Entangling Arrow -- HO:Endo(A)
Level 2: Fistful of Arrows -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(11), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(13)
Level 4: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(43), CldSns-Acc/Rchg(43), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(46)
Level 6: Blazing Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(19)
Level 8: Aim -- RechRdx-I(A)
Level 10: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(13), BslGaz-Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21)
Level 12: Explosive Arrow -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(23), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(25), SprMlcoft-Rchg/Dmg%(46)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Combat Jumping -- Rct-Def(A), ShlWal-ResDam/Re TP(27), LucoftheG-Def/Rchg+(31), Rct-ResDam%(39)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(29), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Dmg/EndRdx/Rchg(31)
Level 20: Acid Arrow -- ShlBrk-Acc/DefDeb(A), ShlBrk-Acc/Rchg(31), ShlBrk-Acc/EndRdx/Rchg(33), ShlBrk-DefDeb(33)
Level 22: Super Speed -- EndRdx-I(A)
Level 24: Kick -- Acc-I(A)
Level 26: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(33), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(34)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(34)
Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36)
Level 32: Rain of Arrows -- Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(39)
Level 35: Oil Slick Arrow -- RechRdx-I(A), Dmg-I(39), Dmg-I(40), PstBls-Dmg/Rchg(46)
Level 38: Scorpion Shield -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(40), Rct-Def(40), LucoftheG-Def/Rchg+(42)
Level 41: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(43)
Level 44: Maneuvers -- EndRdx-I(A), DefBuff-I(45), LucoftheG-Def/Rchg+(50)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(3)
Level 50: Agility Radial Paragon 
------------
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 8.5% Defense(Melee)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 11% Defense(Fire)
  • 11% Defense(Cold)
  • 21.63% Defense(Energy)
  • 21.63% Defense(Negative)
  • 6% Defense(Psionic)
  • 26% Defense(Ranged)
  • 16% Defense(AoE)
  • 5.85% Max End
  • 102.5% Enhancement(RechargeTime)
  • 46% Enhancement(Accuracy)
  • 10% Enhancement(Range)
  • 28.5% SpeedFlying
  • 92.36 HP (8.62%) HitPoints
  • 28.5% JumpHeight
  • 28.5% SpeedJumping
  • MezResist(Confused) 31.25%
  • MezResist(Held) 31.25%
  • MezResist(Immobilized) 31.25%
  • MezResist(Sleep) 31.25%
  • MezResist(Stunned) 31.25%
  • MezResist(Terrorized) 31.25%
  • MezResist(Teleport) 100% (20% chance)
  • 21.5% (0.36 End/sec) Recovery
  • 12% (0.54 HP/sec) Regeneration
  • 14.75% Resistance(Smashing)
  • 14.75% Resistance(Lethal)
  • 16.25% Resistance(Fire)
  • 16.25% Resistance(Cold)
  • 11.75% Resistance(Energy)
  • 11.75% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 28.5% SpeedRunning

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