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SR/* what to build for?


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I wanted to give tanking a try again since tanks are supposed to do more damage now. I decided on SR since you can easily soft cap with very little IO investment. What I wanted to ask once the defense is capped what else should I be going for on a SR/* tank? I have not decided on a secondary yet. I was trying to see what will do the most damage and not have to wait till 38 to be able to kill stuff. I have already done Street Justice and Psi Melee on stalkers, what else would benefit from the faster recharge the most and still do good damage. My next question is how well do the scaling resistance work for SR tanks? I don't want to be dropping to 5% health just to be worth a damn to the group. That always scares the crap out of healers. 

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I'd suggest after defense you think about resistance.  Any way you look at it you're going to get hit 5-10% of the time with SR so after you soft cap defense it's time to go resistance to take some of the sting out of it.  Possibly look into a self heal like Aid Self for when things get pear shaped.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Savage Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Sorcery
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-EndRdx/Rchg(5)
Level 1: Savage Strike -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg/Rchg(7), CrsImp-Dmg/EndRdx(9)
Level 2: Focused Senses -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(9), Rct-Def/Rchg(11), Rct-EndRdx/Rchg(11), Rct-Def/EndRdx(13), Rct-Def(13)
Level 4: Maiming Slash -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(15), SprGntFis-Dmg/Rchg(15), CrsImp-Dmg/EndRdx(17), CrsImp-Acc/Dmg/EndRdx(27)
Level 6: Agile -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(17), Rct-Def(19)
Level 8: Practiced Brawler -- EndRdx-I(A)
Level 10: Dodge -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(21), Rct-Def(23)
Level 12: Evasion -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(19), Rct-Def/EndRdx(21)
Level 14: Boxing -- Empty(A)
Level 16: Vicious Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(29), Hct-Acc/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Dmg/Rchg(31), Hct-Dmg(45)
Level 18: Lucky -- ShlWal-ResDam/Re TP(A), ShlWal-Def(33), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(33)
Level 20: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam(34), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(36), ImpSki-Status(46)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx(37)
Level 24: Blood Thirst -- GssSynFr--Build%(A)
Level 26: Hasten -- RechRdx-I(A)
Level 28: Rending Flurry -- Arm-Dam%(A), Arm-Dmg(36), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40)
Level 30: Mystic Flight -- WntGif-ResSlow(A)
Level 32: Spirit Ward -- Prv-Absorb%(A), Prv-Heal(40)
Level 35: Rune of Protection -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(40), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(42)
Level 38: Savage Leap -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(45)
Level 41: Quickness -- Run-I(A)
Level 44: Electrifying Fences -- Acc-I(A)
Level 47: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50), Rgn-Dmg(50)
Level 49: Taunt -- Range-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Clr-RunSpd(A), Clr-EndRdx(29)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Clr-RunSpd(A), Clr-EndRdx(27)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Clr-Stlth(A), Clr-RunSpd(25)
Level 1: Sprint -- Clr-RunSpd(A), Clr-EndRdx(23)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(25), NmnCnv-Regen/Rcvry+(46), NmnCnv-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45), PrfShf-EndMod/Rchg(46)
Level 1: Blood Frenzy
Level 50: Agility Core Paragon
Level 50: Rebirth Radial Epiphany
Level 50: Melee Core Embodiment
Level 50: Banished Pantheon Core Superior Ally
Level 50: Void Radial Final Judgement
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Degenerative Radial Flawless Interface
------------

 

 

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