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Eidolor

Custom Powers, Henchmen Appearances and Animation?

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Is it possible to swap one power’s look with another? 
 

Im specifically trying to make necro’s lich use demon prince’s model, and presence’s provoke use the animation and weapon from thugs’ empty clips (ideally opening up the pistols weapon in costume) or the temporary revolver.

 

If so, what all needs to be replaced to show the shooting animation, spawn a gun in hand, show lich as demon prince and where can these files be found?



Edit to compile info so far:

 

So far we know you need a pigg viewer to find them and see their directories, then make a COH_DIR folder in the main CoH folder, then a data folder inside COH_DIR and one for each step of the directory path of the file you want to replace. Extract what you want to replace it with into that location and rename it whatever the one to be replaced was. They can also be edited by opening them in notepad. Textures are dds files that need a hex editor to include the file path.

 

The game has to be restarted to see changes made to animations, but sounds load immediately. 

 

Guides that explains it more clearly:

https://strategywiki.org/wiki/City_of_Heroes/Clientmods

 


Pigg Viewers:

https://forums.homecomingservers.com/topic/5405-piggviewer
 

And an example of a directory:3BC6BFDC-FBC2-41E6-A913-D41B25093EE5.png.37fd74da6402ae981af201343dcb2bad.png

 

Texture guide: 

https://corps.ouro-comdev.com/index.php?title=Texture_modding#Detailed_Guide_by_Flashtoo

Edited by Eidolor

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sup man i followed the links you provided in the other thread, but hit a dead end let me know if anything pans out

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     ZetaForce              OmniForce            AquaForce          PsychoForce          RagnaForce        CosmicForce         MegaForce         MagnaForce
50 Brute Rad/Fire | 50 Stalker Em/Inv | 50 Corr Wa/St | 50 Dom Mind/Psi | 50 Scrap Tw/Elec | 50 PeaceBringer | 50 Blast Fire/Nin | 50 Blast Dp/Ma

                                                                              AND SO MANY MORE

   MetaForce        SigmaForce     MechaForce        TeslaForce          AntiForce          CryoForce           HyperForce         NecroForce        XenoForce
50 Sent En/Sr | 50 Brute Ele/Fi | 50 Sent Er/Inv | 50 Troll Elec/St | 50 Corr Ice/Kin | 50 MM Nin/Co | 50 Scrap Km/Rad | 50 Stal Bs/Sh | 50 Def Rad/Pain

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Of course, I haven’t been able to find anything other than sound piggs in coh data so far 

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they're in stage1a.pigg

 

I'm still checking other pigg files for more, but so far this one had the most, it also had the emotes animations

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and now i managed to change my default idle animation (only one of the animations, since i was testing xD also dont mind the cluttered UI please xD

 

 

The contents of that pigg should have most if not all animations

 

799b19357be97bf6c4b571c63f02c1da.png

 

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You beautiful brainy beast, thank you so much. Just grabbed the pigg viewer and am scrubbing through for demon prince, lich, provoke and guns. You’re a saint

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just copy, pasted and rename like sound files. Animations that spawn items in your hand though, idk how to do those, that's why the jackhammer emote from the vid i posted had no jackhammer on it

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There are weapons and items in stage1<object library<item library and player_library, not sure how they’re spawned for animations though

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that's likely some other file that calls it up, i know the bin pigg file contains a list of files to call on when stuff happens, so it's probably there. But that's a whole other can of worms im not ready to explore as of yet xD

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No worries, for now I just want to find provoke’s animation, and mm henchmen models

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does this work for like energy effects too? for example switching energy blasts sniper to fire blasts blazing bolt? or does this just change the characters animation and not the shot fired as well?


     ZetaForce              OmniForce            AquaForce          PsychoForce          RagnaForce        CosmicForce         MegaForce         MagnaForce
50 Brute Rad/Fire | 50 Stalker Em/Inv | 50 Corr Wa/St | 50 Dom Mind/Psi | 50 Scrap Tw/Elec | 50 PeaceBringer | 50 Blast Fire/Nin | 50 Blast Dp/Ma

                                                                              AND SO MANY MORE

   MetaForce        SigmaForce     MechaForce        TeslaForce          AntiForce          CryoForce           HyperForce         NecroForce        XenoForce
50 Sent En/Sr | 50 Brute Ele/Fi | 50 Sent Er/Inv | 50 Troll Elec/St | 50 Corr Ice/Kin | 50 MM Nin/Co | 50 Scrap Km/Rad | 50 Stal Bs/Sh | 50 Def Rad/Pain

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That might be fx, but once we find the file to change and what we want to change it with, we should just be able to copy/paste the contents in its place right?

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no idea man, i don't have access atm but let me know how it goes i'm really not fond of the default hover animation lol


     ZetaForce              OmniForce            AquaForce          PsychoForce          RagnaForce        CosmicForce         MegaForce         MagnaForce
50 Brute Rad/Fire | 50 Stalker Em/Inv | 50 Corr Wa/St | 50 Dom Mind/Psi | 50 Scrap Tw/Elec | 50 PeaceBringer | 50 Blast Fire/Nin | 50 Blast Dp/Ma

                                                                              AND SO MANY MORE

   MetaForce        SigmaForce     MechaForce        TeslaForce          AntiForce          CryoForce           HyperForce         NecroForce        XenoForce
50 Sent En/Sr | 50 Brute Ele/Fi | 50 Sent Er/Inv | 50 Troll Elec/St | 50 Corr Ice/Kin | 50 MM Nin/Co | 50 Scrap Km/Rad | 50 Stal Bs/Sh | 50 Def Rad/Pain

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So far I’m not even sure how to overwrite them or where to find the data folder in coh, just been looking through the piggs with the 1.6 viewer but it can’t write

 

Hover might be in stage1a<animations<5cw as lev_fall, lev_float and levitate

Edited by Eidolor

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13 hours ago, Spctr said:

and now i managed to change my default idle animation (only one of the animations, since i was testing xD also dont mind the cluttered UI please xD

 

 

The contents of that pigg should have most if not all animations

 

799b19357be97bf6c4b571c63f02c1da.png

 

what pigg viewer are u using there? mine looks nothing like that lol


     ZetaForce              OmniForce            AquaForce          PsychoForce          RagnaForce        CosmicForce         MegaForce         MagnaForce
50 Brute Rad/Fire | 50 Stalker Em/Inv | 50 Corr Wa/St | 50 Dom Mind/Psi | 50 Scrap Tw/Elec | 50 PeaceBringer | 50 Blast Fire/Nin | 50 Blast Dp/Ma

                                                                              AND SO MANY MORE

   MetaForce        SigmaForce     MechaForce        TeslaForce          AntiForce          CryoForce           HyperForce         NecroForce        XenoForce
50 Sent En/Sr | 50 Brute Ele/Fi | 50 Sent Er/Inv | 50 Troll Elec/St | 50 Corr Ice/Kin | 50 MM Nin/Co | 50 Scrap Km/Rad | 50 Stal Bs/Sh | 50 Def Rad/Pain

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55 minutes ago, Saiyajinzoningen said:

what pigg viewer are u using there? mine looks nothing like that lol

I just extracted the files, since it's easier for me to search and test stuff that way

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yeah even when i extract i get nothing like that whatsoever, what program are you using?


     ZetaForce              OmniForce            AquaForce          PsychoForce          RagnaForce        CosmicForce         MegaForce         MagnaForce
50 Brute Rad/Fire | 50 Stalker Em/Inv | 50 Corr Wa/St | 50 Dom Mind/Psi | 50 Scrap Tw/Elec | 50 PeaceBringer | 50 Blast Fire/Nin | 50 Blast Dp/Ma

                                                                              AND SO MANY MORE

   MetaForce        SigmaForce     MechaForce        TeslaForce          AntiForce          CryoForce           HyperForce         NecroForce        XenoForce
50 Sent En/Sr | 50 Brute Ele/Fi | 50 Sent Er/Inv | 50 Troll Elec/St | 50 Corr Ice/Kin | 50 MM Nin/Co | 50 Scrap Km/Rad | 50 Stal Bs/Sh | 50 Def Rad/Pain

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59 minutes ago, Saiyajinzoningen said:

yeah even when i extract i get nothing like that whatsoever, what program are you using?

the one from here https://sourceforge.net/projects/piggviewer/

 

I just right click extract

c880915cc4b5052e9539266d9af98613.png

Then placed it in a convenient location and used windows explorer

91f3f19c9370de2d3aff48bfcbd7da88.png

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Replacement? You mean when i want the stuff i wanna mod to show up in the game? yeah, just make a data folder in your coh folder. Then follow the filepath that's in the piggs

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After you extract the one you want and put it in the right place, just rename it the old one that you want to replace?
 

From that link I get errors saying MFC71.DLL and MSVCR71.dll are not found, but I’ve been able to use this one

 

https://www.cohtitan.com/forum/index.php?topic=12222.0

Edited by Eidolor

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11 minutes ago, Eidolor said:

From that link I get errors saying MFC71.DLL and MSVCR71.dll are not found, but I’ve been able to use this one

 

https://www.cohtitan.com/forum/index.php?topic=12222.0

You're missing some redistributable files, check this link here if you wanna resolve that https://www.microsoft.com/en-us/download/details.aspx?id=5555

 

The one from the link you gave crashes for me xD

 

EDIT: Got it to work by being very patient (it takes forever to click open and to click extract). I managed to extract files from there, only downside i had is that it took forever to open stuff xD

Edited by Spctr

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I have to run it in compatibility mode as admin or else even clicking the menu bars crashes it

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14 hours ago, Saiyajinzoningen said:

does this work for like energy effects too? for example switching energy blasts sniper to fire blasts blazing bolt? or does this just change the characters animation and not the shot fired as well?

Think I found those under stage1b<texture_library<FX

Edited by Eidolor

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