Eidolor Posted February 13, 2020 Posted February 13, 2020 (edited) Is it possible to swap one power’s look with another? Im specifically trying to make necro’s lich use demon prince’s model, and presence’s provoke use the animation and weapon from thugs’ empty clips (ideally opening up the pistols weapon in costume) or the temporary revolver. If so, what all needs to be replaced to show the shooting animation, spawn a gun in hand, show lich as demon prince and where can these files be found? Edit to compile info so far: So far we know you need a pigg viewer to find them and see their directories, then make a COH_DIR folder in the main CoH folder, then a data folder inside COH_DIR and one for each step of the directory path of the file you want to replace. Extract what you want to replace it with into that location and rename it whatever the one to be replaced was. They can also be edited by opening them in notepad. Textures are dds files that need a hex editor to include the file path. The game has to be restarted to see changes made to animations, but sounds load immediately. Guides that explains it more clearly: https://strategywiki.org/wiki/City_of_Heroes/Clientmods Pigg Viewers: https://forums.homecomingservers.com/topic/5405-piggviewer And an example of a directory: Texture guide: https://corps.ouro-comdev.com/index.php?title=Texture_modding#Detailed_Guide_by_Flashtoo Edited February 19, 2020 by Eidolor
Saiyajinzoningen Posted February 13, 2020 Posted February 13, 2020 sup man i followed the links you provided in the other thread, but hit a dead end let me know if anything pans out 1 Its easy to criticize a suggestion but can you suggest an alternative?
Eidolor Posted February 13, 2020 Author Posted February 13, 2020 Of course, I haven’t been able to find anything other than sound piggs in coh data so far
Spctr Posted February 13, 2020 Posted February 13, 2020 they're in stage1a.pigg I'm still checking other pigg files for more, but so far this one had the most, it also had the emotes animations 1
Spctr Posted February 13, 2020 Posted February 13, 2020 and now i managed to change my default idle animation (only one of the animations, since i was testing xD also dont mind the cluttered UI please xD The contents of that pigg should have most if not all animations 1
Eidolor Posted February 13, 2020 Author Posted February 13, 2020 You beautiful brainy beast, thank you so much. Just grabbed the pigg viewer and am scrubbing through for demon prince, lich, provoke and guns. You’re a saint
Eidolor Posted February 13, 2020 Author Posted February 13, 2020 How did you swap it once you found them both?
Spctr Posted February 13, 2020 Posted February 13, 2020 just copy, pasted and rename like sound files. Animations that spawn items in your hand though, idk how to do those, that's why the jackhammer emote from the vid i posted had no jackhammer on it
Eidolor Posted February 13, 2020 Author Posted February 13, 2020 There are weapons and items in stage1<object library<item library and player_library, not sure how they’re spawned for animations though
Spctr Posted February 13, 2020 Posted February 13, 2020 that's likely some other file that calls it up, i know the bin pigg file contains a list of files to call on when stuff happens, so it's probably there. But that's a whole other can of worms im not ready to explore as of yet xD
Eidolor Posted February 13, 2020 Author Posted February 13, 2020 No worries, for now I just want to find provoke’s animation, and mm henchmen models
Saiyajinzoningen Posted February 14, 2020 Posted February 14, 2020 does this work for like energy effects too? for example switching energy blasts sniper to fire blasts blazing bolt? or does this just change the characters animation and not the shot fired as well? Its easy to criticize a suggestion but can you suggest an alternative?
Eidolor Posted February 14, 2020 Author Posted February 14, 2020 That might be fx, but once we find the file to change and what we want to change it with, we should just be able to copy/paste the contents in its place right?
Saiyajinzoningen Posted February 14, 2020 Posted February 14, 2020 no idea man, i don't have access atm but let me know how it goes i'm really not fond of the default hover animation lol Its easy to criticize a suggestion but can you suggest an alternative?
Eidolor Posted February 14, 2020 Author Posted February 14, 2020 (edited) So far I’m not even sure how to overwrite them or where to find the data folder in coh, just been looking through the piggs with the 1.6 viewer but it can’t write Hover might be in stage1a<animations<5cw as lev_fall, lev_float and levitate Edited February 14, 2020 by Eidolor
Saiyajinzoningen Posted February 14, 2020 Posted February 14, 2020 13 hours ago, Spctr said: and now i managed to change my default idle animation (only one of the animations, since i was testing xD also dont mind the cluttered UI please xD The contents of that pigg should have most if not all animations what pigg viewer are u using there? mine looks nothing like that lol Its easy to criticize a suggestion but can you suggest an alternative?
Spctr Posted February 14, 2020 Posted February 14, 2020 55 minutes ago, Saiyajinzoningen said: what pigg viewer are u using there? mine looks nothing like that lol I just extracted the files, since it's easier for me to search and test stuff that way
Saiyajinzoningen Posted February 14, 2020 Posted February 14, 2020 yeah even when i extract i get nothing like that whatsoever, what program are you using? Its easy to criticize a suggestion but can you suggest an alternative?
Spctr Posted February 14, 2020 Posted February 14, 2020 59 minutes ago, Saiyajinzoningen said: yeah even when i extract i get nothing like that whatsoever, what program are you using? the one from here https://sourceforge.net/projects/piggviewer/ I just right click extract Then placed it in a convenient location and used windows explorer 1
Eidolor Posted February 14, 2020 Author Posted February 14, 2020 Did you have to make a directory to put a replacement?
Spctr Posted February 14, 2020 Posted February 14, 2020 Replacement? You mean when i want the stuff i wanna mod to show up in the game? yeah, just make a data folder in your coh folder. Then follow the filepath that's in the piggs 1
Eidolor Posted February 14, 2020 Author Posted February 14, 2020 (edited) After you extract the one you want and put it in the right place, just rename it the old one that you want to replace? From that link I get errors saying MFC71.DLL and MSVCR71.dll are not found, but I’ve been able to use this one https://www.cohtitan.com/forum/index.php?topic=12222.0 Edited February 14, 2020 by Eidolor
Spctr Posted February 14, 2020 Posted February 14, 2020 (edited) 11 minutes ago, Eidolor said: From that link I get errors saying MFC71.DLL and MSVCR71.dll are not found, but I’ve been able to use this one https://www.cohtitan.com/forum/index.php?topic=12222.0 You're missing some redistributable files, check this link here if you wanna resolve that https://www.microsoft.com/en-us/download/details.aspx?id=5555 The one from the link you gave crashes for me xD EDIT: Got it to work by being very patient (it takes forever to click open and to click extract). I managed to extract files from there, only downside i had is that it took forever to open stuff xD Edited February 14, 2020 by Spctr
Eidolor Posted February 14, 2020 Author Posted February 14, 2020 I have to run it in compatibility mode as admin or else even clicking the menu bars crashes it
Eidolor Posted February 14, 2020 Author Posted February 14, 2020 (edited) 14 hours ago, Saiyajinzoningen said: does this work for like energy effects too? for example switching energy blasts sniper to fire blasts blazing bolt? or does this just change the characters animation and not the shot fired as well? Think I found those under stage1b<texture_library<FX Edited February 14, 2020 by Eidolor
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