Saiyajinzoningen Posted February 14, 2020 Share Posted February 14, 2020 ok i finally got it working and have extracted a bunch of bin files but umm, what do i do with bin files? Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Eidolor Posted February 14, 2020 Author Share Posted February 14, 2020 (edited) Stick em in an easy to find place, I made a desktop folder named Piggy Bank, and use the search bar to find what you want to replace and what you want to replace it with Im not sure what bin contains, I think you want stage1a for animations and stage1b for FX Edited February 14, 2020 by Eidolor Link to comment Share on other sites More sharing options...
Spctr Posted February 14, 2020 Share Posted February 14, 2020 (edited) 7 minutes ago, Saiyajinzoningen said: ok i finally got it working and have extracted a bunch of bin files but umm, what do i do with bin files? ignore the bin files for now, they mostly just contain paths for various textures, models, etc etc, and also some in game texts. (You can edit them by opening them with a notepad, i recommend using notepad++) Note: the bin files do not contain the actual textures, animations, sounds and etc. Edited February 14, 2020 by Spctr Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 14, 2020 Share Posted February 14, 2020 all my pigg viewer shows is bin files. am i missing something? lol Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Spctr Posted February 14, 2020 Share Posted February 14, 2020 1 minute ago, Saiyajinzoningen said: all my pigg viewer shows is bin files. am i missing something? lol can i see a screenshot? Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 14, 2020 Share Posted February 14, 2020 sorry i am the noob lol Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Eidolor Posted February 14, 2020 Author Share Posted February 14, 2020 Click the clockwise symbol under file to open a new pigg, then select stage1a Link to comment Share on other sites More sharing options...
Spctr Posted February 14, 2020 Share Posted February 14, 2020 yeah, you're looking at the bin.pigg file. I wouldnt recommend touching that if you dont know what you're doing yet, start of with one of the sound pigg files if you wanna learn to mod, they're the easiest to change and you can learn the basics there. Texture (you'll find them conveniently having Tex in their names, also in the stage files) and Animation (stage1a.pigg) will be more difficult, For animation, you can swap it easily like sounds, but because of the way the game handles animation, it may or may not produce the outcome you want. easiest to change would probably be the idle and emote animations. For textures, they're dds files that you have to edit it via hex editors to include the file path. 1 Link to comment Share on other sites More sharing options...
Eidolor Posted February 14, 2020 Author Share Posted February 14, 2020 (edited) I found the shooting animation I want under animation<male, extracted it into the directory folders I made, then renamed it with what I think should be provoke's animation's name, but it doesn't change in game. Did I mess the pathing up, get some step wrong or are those just not the names for provoke's animation? edit: this pathing is wrong!! Nothing will work like this, updated correct directory in op Edited February 16, 2020 by Eidolor Link to comment Share on other sites More sharing options...
Spctr Posted February 14, 2020 Share Posted February 14, 2020 (edited) seems like that's for martial arts, make sure you're using the taunt from MA. Also i've been having difficulty with modding attacks atm, probably because there are multiple animations going on at a time when a power is activated. Either that or SFX or something else is getting in the way. An example is that i've managed to make characters do the monkey dance when using flamethrower, the problem is they dont do the actual monkey dance but stand there stuck in a chicken wing pose There's also the fact that males, females and Huge all have different skeletons, some animations can run on all three (most of these can be found on the male folder), gender/size specific ones will be placed on the female and huge. Edited February 14, 2020 by Spctr Link to comment Share on other sites More sharing options...
Eidolor Posted February 14, 2020 Author Share Posted February 14, 2020 (edited) I’m using provoke from presence and have a standard 6’ male body Edited February 14, 2020 by Eidolor Link to comment Share on other sites More sharing options...
Spctr Posted February 14, 2020 Share Posted February 14, 2020 yeah. again that provoke you changed was for MA and TW so make sure you're testing on a char that's either an MA or a TW user. Also did you restart your game client when you tested? unlike sounds, it wont load newly placed animations automatically Link to comment Share on other sites More sharing options...
Eidolor Posted February 14, 2020 Author Share Posted February 14, 2020 (edited) Yeah I close it out completely and relaunch anytime I try to change anything. I see what you mean now, the martial arts and two hand power sets. Just tried all of them but got nothing. Any ideas for which animation it uses? Or which one fighting’s cross punch uses? Edited February 14, 2020 by Eidolor Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 14, 2020 Share Posted February 14, 2020 anyone located any of the animations from the martial combat set for blaster? they are different from the martial arts animations but im not seeing a section at all in stage1a Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 14, 2020 Share Posted February 14, 2020 shadow kick? i didnt even know there was a power named that in game lol sounds cool as hell though Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Eidolor Posted February 14, 2020 Author Share Posted February 14, 2020 (edited) They’re in male, fem and huge folders, might have to search by name like storm_kick.anim Edited February 14, 2020 by Eidolor Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 14, 2020 Share Posted February 14, 2020 ok as a test i switched hover_forward.anim with air_Stance_Villainous02.anim and it worked i float forward like a total BAMF! 1 Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Eidolor Posted February 14, 2020 Author Share Posted February 14, 2020 (edited) I’m still trying to get provoke and cross punch to be something shooty, will try a different animation to make sure I’m doing it right Is there any way to directly see which animation a power uses? Edited February 14, 2020 by Eidolor Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 14, 2020 Share Posted February 14, 2020 i hope u have checked cast times before altering animations or is gonna look weird as heck Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Eidolor Posted February 14, 2020 Author Share Posted February 14, 2020 I haven’t gotten anything to work yet so no worries there xD Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 14, 2020 Share Posted February 14, 2020 hey are you looking for something specific maybe i can help find it? Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Eidolor Posted February 14, 2020 Author Share Posted February 14, 2020 (edited) Presence’s provoke and fighting’s cross punch, I’ve tried just about everything with the words taunt, cross, punch and brawl with a couple replacements so idk if I’ve messed something up with my directories or if the pool powers are somewhere else or if like spctr said something else botches attacks Edited February 14, 2020 by Eidolor Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 14, 2020 Share Posted February 14, 2020 (edited) i havent tried to modify an attack yet just hover (which is a pool power) so lemme try an attack and see what happens yeah having trouble changing attack animations, dunno why though Edited February 14, 2020 by Saiyajinzoningen Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Eidolor Posted February 14, 2020 Author Share Posted February 14, 2020 (edited) Some are broken up into multiple parts, maybe they’re getting overwritten by sfx Tried to search animlists.bin for them, taunt was the only word there and was near threat so I tried everything with threat in it too. If y’all happen to notice anything for henchmen appearances lemme know. I’m afraid they may be in chunks too though Edited February 14, 2020 by Eidolor Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted February 14, 2020 Share Posted February 14, 2020 sfx? so if we change the sfx to match the changed animtions it should work? i tried changing Dragons tail = Haymaker both share the same cast time but it didnt work neither normal nor the air version Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
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