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LordBob

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I'm feeling like I could squeeze a little more def and recharge out of this build but I'm stuck. I could see dropping leadership(not sure what I would change it to) and trying a different epic. Not 100% sure where to go with the build any more. I would love advice on incarnates as well.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Spectral Wounds -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/EndRdx/Rchg(40), Dcm-Dmg/Rchg(42), Dcm-Dmg/EndRdx(42), Dcm-Acc/Dmg(42), GldJvl-Dam%(43)
Level 1: Gale -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(3)
Level 2: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(7)
Level 4: Blind -- Dcm-Build%(A), GldNet-Dam%(9), UnbCns-Dam%(9), GldJvl-Dam%(17), NrnSht-Dam%(17), GhsWdwEmb-Dam%(27)
Level 6: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(43), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(45), CrcPrs-Conf%(45)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Ksm-ToHit+(33)
Level 10: Steamy Mist -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-EndRdx/Rchg(11), Rct-Def/Rchg(13), Rct-Def/EndRdx/Rchg(13), Rct-ResDam%(15)
Level 12: Fly -- Frb-Fly(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Freezing Rain -- SprFrzBls-Rchg/ImmobProc(A), AchHee-ResDeb%(33)
Level 18: Phantom Army -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Dmg(21), SlbAll-Build%(23), OvrFrc-Dam/KB(23)
Level 20: Hurricane -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(21)
Level 22: Boxing -- Hct-Dmg(A), Hct-Dmg/Rchg(48), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), Ags-Psi/Status(25)
Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(31)
Level 28: Weave -- LucoftheG-Def/Rchg+(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(37)
Level 35: Tornado -- SprOvrPrs-Rchg/Energy Font(A), ExpStr-Dam%(36), SuddAcc--KB/+KD(36), RzzDzz-Immob%(36), AchHee-ResDeb%(37), FrcFdb-Rechg%(37)
Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), FrcFdb-Rechg%(40)
Level 41: Poisonous Ray -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(46), Dcm-Dmg/Rchg(46), Dcm-Acc/EndRdx/Rchg(46), Dcm-Acc/Dmg/Rchg(48), AchHee-ResDeb%(48)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Reactive Core Flawless Interface
------------
------------
Set Bonus Totals:

  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 12.56% Defense(Energy)
  • 12.56% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.13% Defense(Ranged)
  • 6% Defense(AoE)
  • 4.5% Max End
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 30% Enhancement(Accuracy)
  • -2.55 Enhancement(Knockback)
  • 4% Enhancement(Stunned)
  • 8% Enhancement(Confused)
  • 120% Enhancement(RechargeTime)
  • 7.5% Enhancement(Max EnduranceDiscount)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Sleep)
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 91.56 HP (9%) HitPoints
  • MezResist(Confused) 36.25%
  • MezResist(Held) 36.25%
  • MezResist(Immobilized) 36.25%
  • MezResist(Sleep) 36.25%
  • MezResist(Stunned) 36.25%
  • MezResist(Terrorized) 36.25%
  • MezResist(Teleport) 100% (20% chance)
  • 8% (0.13 End/sec) Recovery
  • 26% (1.1 HP/sec) Regeneration
  • 21.75% Resistance(Smashing)
  • 21.75% Resistance(Lethal)
  • 30% Resistance(Fire)
  • 30% Resistance(Cold)
  • 24% Resistance(Energy)
  • 24% Resistance(Negative)
  • 18% Resistance(Toxic)
  • 23% Resistance(Psionic)

 

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Looks solid in general, though personally I find Ill/Storm to be very slot hungry, so I wouldn't slot up Boxing just for the set bonuses. I'd drop Vengeance for the Spider pet, and put 4 slots of Expedient Reinforcement there to make up for some of the lost Recharge. I don't think there will be a problem keeping PA permanent in a fight due to the regular Force Feedback activations from Tornado and LS... at least, mine is easily perma (though I do use Agility as the Alpha).

 

And then, at that point, I would drop Assault (it doesn't help much since most of the damage is from unbuffable pets and it's taken just to get to Vengeance), and pick up either Flash or Thunderclap instead, and move the Will of the Controller set to it. I don't think that the Fear duration in Spectral Terror needs enhancing, so I usually leave it with either 1 slot of ToHitDebuff, or the Fear damage proc. This would give you another useful power.

 

Doing this doesn't get you what you're asking for, but I don't know if it's possible to go any further down that path without weakening powers just to chase set bonuses. But it does trade unnecessary slotting in Boxing and Spooky and a useless power in Assault for another pet and an AoE control, which I think gives the character more abilities.

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Phantasm gets the bonus, but Tornado and Lightning Storm are untargetable pets that can't be affected by buffs and debuffs. Phantom Army decoys are targetable, but still unaffected by outside buffs and debuffs, so they would be "hit" by Assault, but unaffected by it in the same way that they're unaffected by debuffs and damage. So with just one pet and your personal attacks helped by Assault, I'd drop it, pick up a useful power like Flash, and move the slots from ST to it. But doing that will mean dropping Vengeance, which is a LotG mule, so... there are tradeoffs.

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A few thoughts.

 

  • Luck of the Gambler in Steamy Mist gives +7.5% Recharge. You've spent 6 slots to get +8.5%. If you really need the Recharge, go x1 LoTG x5 red Fortune for a total of +12.5% Recharge. I'mnot sure you do, though.
    • If you are going to slot this way you're better off putting the defense sets in Weave, which has higher base Defense 
  • O2 Burst is overslotted. One Heal IO here and move on. 
  • Hecatomb in Boxing is a nobel expense of a billion influence but you could get +10 Recharge in more efficient ways 🙂
  • You need knockback protection somewhere
  • As slotted, Blind is wildly inaccurate. Drop some of the procs for traditional damage slotting.
  • Stamina probably needs more slots. I assume you're rolling with the Cardiac Alpha slot to help pay for all these toggles. Storm is a very expensive set.

 

Possible revisions (this is a rough cut:)

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Spectral Wounds -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/EndRdx/Rchg(3), Dcm-Dmg/Rchg(3), Dcm-Dmg/EndRdx(5), Dcm-Acc/Dmg(5), GldJvl-Dam%(7)
Level 1: Gale -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(7)
Level 2: O2 Boost -- Heal-I(A)
Level 4: Blind -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(9), BslGaz-Acc/EndRdx/Rchg/Hold(9), BslGaz-Rchg/Hold(11), UnbCns-Dam%(11), GhsWdwEmb-Dam%(13)
Level 6: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(17), CrcPrs-Conf%(17)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Ksm-ToHit+(19)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21)
Level 12: Flash -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(23), BslGaz-EndRdx/Rchg/Hold(25), BslGaz-Acc/EndRdx/Rchg/Hold(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Freezing Rain -- AchHee-ResDeb%(A)
Level 18: Phantom Army -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-Acc/Dmg(29), SlbAll-Build%(31), OvrFrc-Dam/KB(31)
Level 20: Hurricane -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(31)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), Ags-Psi/Status(33)
Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprWiloft-EndRdx/Rchg(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(36)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(50)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-+Res(Pets)(39)
Level 35: Tornado -- SprOvrPrs-Rchg/Energy Font(A), ExpStr-Dam%(39), SuddAcc--KB/+KD(39), RzzDzz-Immob%(40), AchHee-ResDeb%(40), FrcFdb-Rechg%(40)
Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43), FrcFdb-Rechg%(43)
Level 41: Poisonous Ray -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(43), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45), Dcm-Acc/Dmg/Rchg(45), AchHee-ResDeb%(46)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 47: Summon Tarantula -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), RechRdx-I(50)
Level 49: Fly -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(23), EndMod-I(50)
Level 50: Reactive Core Flawless Interface 
------------
------------
Set Bonus Totals:

  • 21% DamageBuff(Smashing)
  • 21% DamageBuff(Lethal)
  • 21% DamageBuff(Fire)
  • 21% DamageBuff(Cold)
  • 21% DamageBuff(Energy)
  • 21% DamageBuff(Negative)
  • 21% DamageBuff(Toxic)
  • 21% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 17.56% Defense(Energy)
  • 17.56% Defense(Negative)
  • 6% Defense(Psionic)
  • 21.63% Defense(Ranged)
  • 6% Defense(AoE)
  • 4.5% Max End
  • 4% Enhancement(Held)
  • 4% Enhancement(Stunned)
  • 4.4% Enhancement(Terrorized)
  • 15% Enhancement(Accuracy)
  • -2.55 Enhancement(Knockback)
  • 8% Enhancement(Confused)
  • 113.8% Enhancement(RechargeTime)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Sleep)
  • 87.75 HP (8.63%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 12.5%
  • MezResist(Held) 12.5%
  • MezResist(Immobilized) 12.5%
  • MezResist(Sleep) 12.5%
  • MezResist(Stunned) 12.5%
  • MezResist(Terrorized) 12.5%
  • MezResist(Teleport) 100% (20% chance)
  • 8% (0.13 End/sec) Recovery
  • 56% (2.37 HP/sec) Regeneration
  • 15% Resistance(Smashing)
  • 15% Resistance(Fire)
  • 15% Resistance(Cold)
  • 22.5% Resistance(Energy)
  • 22.5% Resistance(Negative)
  • 15% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 15% Resistance(Lethal)

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9 hours ago, oedipus_tex said:

Stamina probably needs more slots. I assume you're rolling with the Cardiac Alpha slot to help pay for all these toggles. Storm is a very expensive set.

 

To note, I've had no Endurance problems using Agility Alpha, because I use Ageless (as an Illusionist, not that much mezzing is coming at me, and getting powers up faster is more useful than Clarion's mez protection, especially with Rune of Protection in the build). With Ageless, you can do without Cardiac, although I do think that you need one or the other in most Storm builds.

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I have been tinkering around with the build a lot and had a couple more questions. First is which interface should I go with? I saw one with a hold, does that add enough damage? I'm kind of torn on incarnates in general. Will the force feedback proc's take care of perma pa? Lastly will my defense be enough? I know I have taunt pets but i want to be able to live.

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For my build, I have PA permanently easily with the FF procs, but... I am considering switching from Agility to Musculature Alpha to gain more damage. This will make PA just about exactly permanent in a heavy fight (Storm and Tornado fired at maximum rate), but not otherwise. That's fine for me, as the extra damage is more useful but if you need the higher recharge then Agility is still a good pick for Alpha.

 

Multiple interfaces are solid. -Regen, -Res, and -MaxHP are all good. I went with MaxHP, but I'm thinking of switching to the -Res option... -MaxHP may help more against AVs with most builds, but not necessarily with a damage-oriented build, where higher damage gets you more benefit from getting more -Res. So I'm going to switch to Musculature for more damage, and -Res to multiply it more, and see if that turns out more effective. The -Regen option isn't as good against AVs as the -MaxHP, but it does come with a side flavor of DoT which helps more in other situations. Note that any Illusion/Storm should easily cap the stacks on any of the Interface debuffs, so you're always better off going with the side that gives you a higher chance for DoT since you'll still cap out debuffs even at a lower chance. With yourself, 3 PAs, Phantasm, and 5 Tornado/Storms all making attacks that can generate the stacks, reaching the maximum stack limit is trivial.

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40 minutes ago, Coyote said:

For my build, I have PA permanently easily with the FF procs, but... I am considering switching from Agility to Musculature Alpha to gain more damage. This will make PA just about exactly permanent in a heavy fight (Storm and Tornado fired at maximum rate), but not otherwise. That's fine for me, as the extra damage is more useful but if you need the higher recharge then Agility is still a good pick for Alpha.

 

Multiple interfaces are solid. -Regen, -Res, and -MaxHP are all good. I went with MaxHP, but I'm thinking of switching to the -Res option... -MaxHP may help more against AVs with most builds, but not necessarily with a damage-oriented build, where higher damage gets you more benefit from getting more -Res. So I'm going to switch to Musculature for more damage, and -Res to multiply it more, and see if that turns out more effective. The -Regen option isn't as good against AVs as the -MaxHP, but it does come with a side flavor of DoT which helps more in other situations. Note that any Illusion/Storm should easily cap the stacks on any of the Interface debuffs, so you're always better off going with the side that gives you a higher chance for DoT since you'll still cap out debuffs even at a lower chance. With yourself, 3 PAs, Phantasm, and 5 Tornado/Storms all making attacks that can generate the stacks, reaching the maximum stack limit is trivial.

is there a -res cap? i feel my build has so much of it.

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There is no -Res cap, I think, or it might be around -400% (doing 5x normal damage), but the Interface debuffs each have a stacking limit on the target. This prevents multiple users from stacking them indefinitely. IMHO, the stack limit is a bit lower than it should be, making it too common for teammates to have their Interface slots useless on a team where too many people picked the same debuff, but in any case, it's a separate limit on the stacks rather than specifically on -Res, -MaxHPs, etc.

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Here's my reworked build. only have t1 ageless and t3 agility which is leaving me with a lot of end issues. im also not a huge fan of hurricane, is it droppable?

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind -- HO:Nucle(A), HO:Nucle(3), GldJvl-Dam%(3), UnbCns-Dam%(5), NrnSht-Dam%(5), GhsWdwEmb-Dam%(7)
Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(15)
Level 2: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(13)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), ShlWal-ResDam/Re TP(17)
Level 8: Fly -- Frb-Fly(A)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-EndRdx(46), RedFrt-Def/EndRdx(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def/Rchg(50)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(25), GldArm-3defTpProc(25)
Level 16: Freezing Rain -- AchHee-ResDeb%(A), SprFrzBls-Rchg/ImmobProc(17)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Dmg(21), SlbAll-Build%(21), OvrFrc-Dam/KB(23)
Level 20: Hurricane -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(23)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(40), RedFrt-EndRdx(43), RedFrt-Def/EndRdx(43), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def/Rchg(45)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(37)
Level 28: Spectral Terror -- GlmoftheA-Dam%(A)
Level 30: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(31), Dcm-Dmg/Rchg(31), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(34)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35: Tornado -- HO:Nucle(A), SprOvrPrs-Rchg/Energy Font(36), AchHee-ResDeb%(36), RzzDzz-Immob%(36), SuddAcc--KB/+KD(37), FrcFdb-Rechg%(37)
Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), FrcFdb-Rechg%(40)
Level 41: Ice Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(43)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A)
Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50)
Level 49: O2 Boost -- NmnCnv-Regen/Rcvry+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Agility Core Paragon
------------
------------
Set Bonus Totals:

  • 22% DamageBuff(Smashing)
  • 22% DamageBuff(Lethal)
  • 22% DamageBuff(Fire)
  • 22% DamageBuff(Cold)
  • 22% DamageBuff(Energy)
  • 22% DamageBuff(Negative)
  • 22% DamageBuff(Toxic)
  • 22% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 12.56% Defense(Energy)
  • 12.56% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.13% Defense(Ranged)
  • 6% Defense(AoE)
  • 4.5% Max End
  • 30% Enhancement(Accuracy)
  • -2.55 Enhancement(Knockback)
  • 4% Enhancement(Held)
  • 112.5% Enhancement(RechargeTime)
  • 4% Enhancement(Stunned)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Confused)
  • 7.5% SpeedFlying
  • 53.41 HP (5.25%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 30%
  • MezResist(Held) 30%
  • MezResist(Immobilized) 30%
  • MezResist(Sleep) 30%
  • MezResist(Stunned) 30%
  • MezResist(Terrorized) 30%
  • MezResist(Teleport) 100% (20% chance)
  • 9.5% (0.16 End/sec) Recovery
  • 26% (1.1 HP/sec) Regeneration
  • 18% Resistance(Smashing)
  • 24% Resistance(Fire)
  • 24% Resistance(Cold)
  • 21% Resistance(Energy)
  • 21% Resistance(Negative)
  • 15% Resistance(Toxic)
  • 15% Resistance(Psionic)
  • 18% Resistance(Lethal)
  • 7.5% SpeedRunning

 

 

Edited by LordBob
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I kept Hurricane, for 1 slot it can be a tide-turner power, but I only use it when overwhelmed by ambushes, or when exemplaring. At 50 + Incarnate, it just doesn't have much use when the character has decent Defense, and most mobs are mezzed, or fighting the decoys. Once in a while a fight is tough and spread out and I'll turn it on for safety from melee attackers... but given Hover and that most flying mobs are ranged, it doesn't see much use in outdoor maps.

 

However.... it's a great power for 1-2 slots, and it's huge at lower levels, so it's great for exemplaring. So I'm keeping it. When you get T4 Ageless and can run it regularly, you could keep it up to help with Recharge via the FF proc... but personally I don't like the overwhelming graphics.

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A couple things. Group Invisibility does stack with either Superior Invisibility or Steamy Mist, may want to consider it. Also, Superior Invisibility is a better option for skipping to the end of maps (if you intend to do this). Furthermore, both SI and GI have threat level reduction which is very useful when soloing.

 

As Coyote mentioned, Hurricane is a good power for turning the tide. The debuff in it is quite potent, and it can also be used (if done properly) to herd. In fact, if slotted for -ToHit debuffs, the combination of Spooky and Hurricane can make even the most accurate  mob shoot like a stormtrooper.

 

Also, if you can find two slots for Blessings of the Zephyr in Hover, you can get rid of Fly and still have max fly speed, opening up a power slot.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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