ShardWarrior Posted March 6, 2020 Posted March 6, 2020 On 3/3/2020 at 4:36 PM, randolo said: Currently the only advantage that I can really see to using Broad sword vs Katana (other than aesthetic) is the ability to pair it with /Shield. And what a fantastic combo Broadsword/Shield is!
Galaxy Brain Posted March 6, 2020 Posted March 6, 2020 53 minutes ago, ShardWarrior said: And what a fantastic combo Broadsword/Shield is! Its *nice*, but it does not close the gap especially when kat/X is likely still better. Maybe if parry were more like a "counter" and had more offensive utility? You usually see katana wielders being the one to like... spin their sword to block projectiles or be on the defense. Broadsword could still have +Def but the attack can maybe deal large bonus damage if you had been attacked recently. Example: at the start of combat, if you have Parry (Counter) as a power, you could gain a temporary buff signified by the orange circle around (Counter) if an enemy swings at you. The attack does not have to land, but maybe there is a % chance per attack directed at you and direct hits have a better chance, idk. When you use Counter with the circle activated the attack procs a large amount of extra damage, DoT, and maybe even a knockdown on the target and then locks out Counter for X seconds.
Generator Posted March 6, 2020 Posted March 6, 2020 On 3/4/2020 at 2:12 PM, Galaxy Brain said: I'd vote against speeding up the animation... it becomes Katana then 😛 Isn't that exactly how Katana became the set as we know it? IIRC in its original incarnation it looked a lot more like Broadsword does, and so "Original Recipe Katana" had its animations shortened/sped up into the set that's there now. At least, that's my memory of it.
randolo Posted March 9, 2020 Author Posted March 9, 2020 On 3/6/2020 at 2:37 PM, Galaxy Brain said: Its *nice*, but it does not close the gap especially when kat/X is likely still better. Maybe if parry were more like a "counter" and had more offensive utility? You usually see katana wielders being the one to like... spin their sword to block projectiles or be on the defense. Broadsword could still have +Def but the attack can maybe deal large bonus damage if you had been attacked recently. Example: at the start of combat, if you have Parry (Counter) as a power, you could gain a temporary buff signified by the orange circle around (Counter) if an enemy swings at you. The attack does not have to land, but maybe there is a % chance per attack directed at you and direct hits have a better chance, idk. When you use Counter with the circle activated the attack procs a large amount of extra damage, DoT, and maybe even a knockdown on the target and then locks out Counter for X seconds. I really like this idea a lot. BS/SD is a good combo, but yeah most people will just tell you to do Kat/Bio most likely if you want a sword set. I also played TW for the first time last night, and it is mindblowing how those animations are barely slower than broadsword *without* momentum, and far far faster with it. The damage that set does is insane with the speed it can maintain.
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