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My MA/Regen is terrible. Please send help.


kenlon

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As my MA/Regen is approaching 50, I've started to look at a final build for him. And while I don't have much in the way of problems with building tankers/brutes, my scrapper-fu seems terrible. I'm worried by the holes in my defense (ranged, energy/negative) and the fact that I can't get hasten to perma even if I sacrifice something to take MoG for slotting another LotG global bonus.  

 

Is there anything obvious I'm missing? Anything mis-slotted or a set I should swap out? I don't particularly want to drop Spring Attack or Body Mastery, for theme reasons, if I can avoid it.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mr. Spectacles: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7)
Level 1: Fast Healing -- Heal-I(A), Heal-I(7)
Level 2: Reconstruction -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(43), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(45), DctWnd-Rchg(46)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def(15), LucoftheG-Def/EndRdx/Rchg(15)
Level 6: Focus Chi -- RechRdx-I(A), RechRdx-I(17), GssSynFr--Build%(50)
Level 8: Crane Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Rchg/HoldProc(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21)
Level 10: Quick Recovery -- EndMod-I(A), EndMod-I(23)
Level 12: Dull Pain -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(45), DctWnd-Heal/EndRdx/Rchg(46), DctWnd-Heal(46), DctWnd-Rchg(50)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Heal-I(A), Heal-I(23)
Level 18: Crippling Axe Kick -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(25), SprScrStr-Acc/Dmg/Rchg(25), SprScrStr-Dmg/EndRdx/Rchg(27), SprScrStr-Acc/Dmg/EndRdx/Rchg(27), SprScrStr-Rchg/+Crit(29)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 26: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34)
Level 28: Instant Healing -- DctWnd-Heal/Rchg(A), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal(34), DctWnd-Rchg(36), DctWnd-EndRdx/Rchg(50)
Level 30: Resilience -- ResDam-I(A)
Level 32: Eagles Claw -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(37)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 38: Spring Attack -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
Level 41: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42), LucoftheG-Def/Rchg(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), Heal-I(48), Heal-I(48)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit 
Level 4: Ninja Run 
Level 0: Health Increase 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(9), Pnc-Heal(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(13)
------------

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I've not built a regen since live so not sure overall, but I worry that you don't have MoG and Shadow Meld. With enough recharge you can have one of those up every mob, which is more effective than your current defenses which can be debuffed to nothing in one shot. you're overslotted for recovery with P.P. so switching to soul mastery would be easy enough. plus it'd let you pick up moonbeam.

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The invention sets that offer the quickest recharge could move to the longer recharging powers, unique resistances to a passive, slot up tough with a resistance set by toning down number of slots in combat jump.

Edited by NEW DAWN
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Some players make their characters all about them, if it doesn't help them, they don't want it, their build advice to you will ofcourse be about making your character the best thing that helps them too if they ever team with you, because it's always about them.

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15 hours ago, Veelectric Boogaloo said:

I worry that you don't have MoG and Shadow Meld. With enough recharge you can have one of those up every mob, which is more effective than your current defenses which can be debuffed to nothing

^ agree with Boogaloo.
Regen loves +Def as much as it thrives on +Rech, but the set also lacks any Debuff Res (take Ageless?). but because chasing +Def & +Rech to their limits can have diminishing returns, and hitting softcaps on any Regen char will gut the rest of the build, just take the biggest bonuses & then go looking to add easy Res. a +Res based build on a Regen Scrap doesn't work out (i tried), but adding solid/well-rounded Res does help if you have good Def & Rech already. my MA/Reg has 47-55% Res to all, & i alternate iH+Rune, then Melee Core to stay near the Res cap with only a few powers & slots used to get there.

outside Int, don't bother slotting or looking for +Regen bonuses. 2.8hp/sec is how much you have my MA/Reg beat in standing Regen, & i didn't slot Health/F.Healing or even take PhysicalPerf ...much better for your durability to move those (and the added +End) slots out to more needed powers & better set bonuses. 2 P.Shift procs in Stam/QR is plenty, esp if your toggles have good EndReduc. maybe consider that Stealth/Invis lose Def while in combat (in case you weren't aware), but Veng can see a lot of use on typical PuG teams.

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  • Drop Conserve Power and Physical Perfection. As said, you really don't need the slots in health and drop defense slots from Stealth.
  • Take MoG and slot for recharge
  • Add more damage resistance to Tough and one more slot to Resilience. 6 slotting Unbreakable Guard (with 7.5% +hp) will give you some nice bonuses.
  • Swap one of your Doctored Wounds sets for Preventative Medicine and 6 slot. You will pick up more +recharge and the +absorb proc. 
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Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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I am now very glad I came to you guys for advice - I was skipping Moment of Glory out of habit, since I never take T9 armor powers on my tankers or brutes because I hate the crash they all come with. 

 

So, here's my revised setup. Just enough recharge to get me to perma-haste, I have 20%+ defense to all positionals (22.8 Melee, 20.3 Ranged, 21.6 AoE). Shadow Meld has a 25 second recharge time, so it'll be up more often than not, putting me to cap in almost everything, with MoG as a panic button on a 66 second cooldown. I have 5 LotG globals in, and on the three toggles I put in the pure Def from the set instead of a plain IO since I might as well pick up the extra regen there.

 

I put Preventative Medicine in IH, so I get the absorb proc when I hit that (which will also be up about 50% of the time, 183s cooldown), Panacea in Integration, The Numina's unique in Health (plus the pure heal from the set, to snag the basically free 2-piece bonus), Reconstruction and Dull Pain both get Doctored Wounds 5 slots mostly for the recharge bonuses.

 

My resists aren't too great, but I think this is a tradeoff I'm good with, and am looking forward to all the farming I'm going to need to do to afford to build him out!

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mr. Spectacles: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Fast Healing -- Heal-I(A), Heal-I(23)
Level 2: Reconstruction -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(31), DctWnd-Heal(31), DctWnd-Rchg(34)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7)
Level 6: Focus Chi -- RechRdx-I(A), RechRdx-I(9), GssSynFr--Build%(50)
Level 8: Crane Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(9), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), SuddAcc--KB/+KD(13)
Level 10: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(40), EndMod-I(46)
Level 12: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(15), DctWnd-Heal(15), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Rchg(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Pnc-Heal/+End(A), Pnc-Heal(43), Pnc-Heal/EndRedux(45), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(45)
Level 18: Crippling Axe Kick -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(23)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), GldArm-ResDam(50)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)
Level 26: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31)
Level 28: Instant Healing -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(40)
Level 30: Resilience -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43)
Level 32: Eagles Claw -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Spring Attack -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40)
Level 41: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Moonbeam -- Acc-I(A)
Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit 
Level 4: Ninja Run 
Level 0: Health Increase 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43), EndMod-I(46)
Level 44: Quick Form 
------------

Edited by kenlon
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Looks better. A couple of thoughts:

  • Move the 2nd slot from Stealth to Resilience. 4-slotting UG will give you 3% melee defense. Also, the in-combat defense from Stealth is half what Mids shows.
  • Move the 2nd slot from Combat Jumping to Weave. Weave has higher base and enhancing gives better returns.
  • Move 2nd slot from Health to Fast Healing. Fast Healing has higher base and enhancing gives better returns. You could 3-slot with Numinas.
  • Change endmod IOs in Stamina and Quick Recovery to 3rd Performance Shifter for the +hp bonus.

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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5 hours ago, Uun said:
  • Move the 2nd slot from Stealth to Resilience. 4-slotting UG will give you 3% melee defense. Also, the in-combat defense from Stealth is half what Mids shows.
  • Move the 2nd slot from Combat Jumping to Weave. Weave has higher base and enhancing gives better returns.
  • Move 2nd slot from Health to Fast Healing. Fast Healing has higher base and enhancing gives better returns. You could 3-slot with Numinas.
  • Change endmod IOs in Stamina and Quick Recovery to 3rd Performance Shifter for the +hp bonus.

To address your points in order:

 

1. Good point on the 4-slot of Unbreakable - though my numbers are with suppression toggled on in mid's, so they are accurate for in combat defense from Stealth.

 

2. ED means that I actually end up with exactly the same effect with a slot moved from Combat Jumping to Weave. At least it does if I slot a third piece of LotG - and I end up with lower health regen because of the loss of the 2 piece set bonus in Combat Jumping. If I add a 50 Def IO instead of the set IO, I get 0.1% more defense, but I lose about 1 Hp/s regen. Hence why I kept the two slot setup.

 

3. Moving the slot from Health to Fast Healing actually lowers my regen rate - a third 50 IO pushes me well over the ED cap, and I lose the additional 12% regen bonus from the Numina's 2-piece bonus.

 

4. The tradeoff is .26 HP/s vs .14 End/s - not sure it matters much, there. I may just see if I which option I can get cheaper and go with that.

 

And now I get to start digging into which Incarnate powers I want!

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