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Posted (edited)

I have a Rad/Fire/Mu Brute and a Spines/Fire/Mu Brute farmers (one on each of my two accounts). I was playing and I thought about having a Fire/Fire/Pyre brute as a farmer - and using Mids Reborn I found that the Fire/ doesn't have many PBAoE damage like Rad/ or Spines/ - which will probably be not as good a farmer.

 

So I started thinking about changing my Rad/Fire from /Mu Mastery to /Pyre Mastery and I like the idea - I don't use Summon Stalker in Mu Mastery, so with /Pyre I get 3 attacks instead of 2. I would appreciate your suggestions on improving this build. Note - I dropped vengeance  so I could take Super Speed for a travel power and slotted Prestige Power Slide with a +Stealth for doing missions when leveling. Here is my completed build:

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Villain Profile:
------------
Level 1:    Radioactive Smash        SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(11)
Level 1:    Fire Shield            Ags-ResDam(A), Ags-ResDam/EndRdx(7), Ags-ResDam/EndRdx/Rchg(11)
Level 2:    Blazing Aura            SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(15)
Level 4:    Super Speed            BlsoftheZ-ResKB(A)
Level 6:    Fusion                GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(17), GssSynFr--Build%(17)
Level 8:    Healing Flames            Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(23)
Level 10:    Boxing                Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Dam%(27)
Level 12:    Taunt                MckBrt-Taunt(A), MckBrt-Taunt/Rchg(48), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(50), MckBrt-Rchg(50)
Level 14:    Tough                GldArm-3defTpProc(A)
Level 16:    Plasma Shield            Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(29)
Level 18:    Irradiated Ground        Obl-Acc/Rchg(A), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31), AchHee-ResDeb%(33)
Level 20:    Consume                MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(34)
Level 22:    Weave                LucoftheG-Def/Rchg+(A)
Level 24:    Hasten                RechRdx-I(A), RechRdx-I(36)
Level 26:    Maneuvers            LucoftheG-Def/Rchg+(A)
Level 28:    Burn                Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37), Arm-Dam%(37), FuroftheG-ResDeb%(37)
Level 30:    Assault                EndRdx-I(A)
Level 32:    Atom Smasher            SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(39), SprBrtFur-Acc/Dmg/EndRdx/Rchg(39), SprBrtFur-Rech/Fury(40), AchHee-ResDeb%(40)
Level 35:    Fiery Embrace            RechRdx-I(A), RechRdx-I(40)
Level 38:    Ring of Fire            OvrFrc-End/Rech(A), OvrFrc-Acc/Dmg/End(42), OvrFrc-Dmg/End/Rech(42), OvrFrc-Dam/KB(42)
Level 41:    Fire Blast            SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(50)
Level 44:    Fire Ball            Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), Ann-ResDeb%(46)
Level 47:    Temperature Protection        StdPrt-ResDam/Def+(A)
Level 49:    Combat Jumping            LucoftheG-Def/Rchg+(A)
Level 1:    Brawl                Acc-I(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Clr-Stlth(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Fury    
Level 1:    Sprint                EndRdx-I(A)
Level 2:    Rest                RechRdx-I(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(9)
Level 50:    Musculature Core Paragon    
Level 50:    Pyronic Core Final Judgement    
Level 50:    Degenerative Core Flawless Interface    
Level 50:    Ageless Core Epiphany    
Level 50:    Assault Core Embodiment    
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

http://www.cohplanner.com/mids/download.php?uc=1503&c=692&a=1384&f=HEX&dc=78DA6594594F13511886CFB453A005845AA0AC428BD0D2422D821AB710156BA29010FD01A48111462B346D49E4D27B635834DCB8E04204B73B71BDF157188D4BBC7245FD016AFD98F7A56DC22493E79CEF7CCB7BBE736606CFF7973D3A76A14F69A54712F1747AF8706A2A633806E363E6885DC9532C6F83651C1E3412861139191F35E319737202F35AACF51BA78D89B4118999466A7AF8D0542AAE5C43939389C8A9A4618C965BC39839369E3127C62AACD980111F3552E9713359B6314FCAA2FB68D21C890C4DA7A45E3C9D916CB5A22024EFC576C527EB5033BA52DDBAB2CD9273A03E4F5E065D57C0C7EB619A156B53BD9A652B8A82AE1E7075C345F26B571157740D2CBB4EDE00B72C9237C15669931DB1CAFECE66D92E895E076C36C7126C9577C915F0093BBC5EB3F88BDDB26DFD4A7E03ABBE933FC09A355093402762756700F96A82606D071902EBC3E08C682A65BDD271D87698E419F22CD89D20CF8176A9578E1EAAF29DD0F04C6615EC6B05FB59CF7E36B2CFB352D3CD9AEE3FC8D5F817DCF68FCC920A795B5EC9DCA3ABE712E5B14E25EBF0506F0BF5B650AF8F7A7DD4EBA35E5DF456536F7535B4F8C5E68516CD1B56383BD22D6B753CC33AFABF58BFFDD4DEB017795BF791FBC1ED07C883641FCF4FF235315F930F35E6A517CDCCD7BC08BFF65BE46DF20E185822D98B9712E5A7763F3507C8D7E2DA86357BDB7BC4757C203F929FC0378220350497717F432BE43DF23ED8F900EC7E08BE95D83063C33DD86F672FB90BECDA4DEE213FA3EE53898AF03C225E1934C97D951E45D9A3287BDEA8E7BE73A5EAB1BF50A12D2B8F8A165A9CBCA99BBC7A36597A3759627AEEDF901D285CE5990DE9B9FF82D2D86F6765EE7BCFAEB9649DFBD2BAB0FE2B6FD3341FF65F725C0C015DFD2CF40FC2FF77A1FF02765332079EF008A8CF5F951FC7BCF9F14281CFB23F3FFE0F76F6DD43

 

Edited by Mageman
Somehow, some slots were empty, I had to redo them.
Posted
11 hours ago, HelenCarnate said:

You get 1 aoe instead of 2. Mu is better for farming. 

What are you talking about? With Pyre Mastery, you get Fire Cages, Fire Blast, and Fire Ball. That's 3 AoEs instead of the 2 in Mu Mastery at the expense of losing a pet.

  • Confused 1
Posted
11 hours ago, HelenCarnate said:

You get 1 aoe instead of 2. Mu is better for farming. 

Unless you're talking about Fire/ instead of Rad/ or Spines/ - I know that Fire Melee has fewer AoEs, that's why I didn't create one..

  • Confused 1
Posted (edited)
5 hours ago, Mageman said:

What are you talking about? With Pyre Mastery, you get Fire Cages, Fire Blast, and Fire Ball. That's 3 AoEs instead of the 2 in Mu Mastery at the expense of losing a pet.

You get:
Ring of Fire - ST
Char - ST
Fire Blast - ST, Awfully named since we all understand a Blast should be AoE, so I understand the confusion.
Melt Armor - AoE but no damage and only accepts 2 damage procs.
Fire Ball - AoE

So effectively only 1 AoE at the expense of 3 slots instead of 2 necessary.

Edited by Hopestar
Posted

Yes, I thought Fire Blast was an AoE based on the name.

Ring of Fire - I was thinking Fire Cages (AoE immobilize) since Mu has Electrifying Fences (which is an AoE immobilize).

Now that I understand this, I agree that Mu is better than Pyre. I would love Fire/Fire/Pyre brute if it made a better farmer. Oh well.

  • 3 weeks later
Posted (edited)
On 4/2/2020 at 11:54 AM, SeraphimKensai said:

The best farmer money can buy is a rad/fire/mu brute.

I have a vet level 60 Spines/Fire/Mu brute and a vet level 30 Rad/Fire/Mu brute for farming. Personally, I prefer the Spines/ over the Rad/ brute. This could be because the Rad/ doesn't have all the incarnates yet and still doesn't have all the best I/Os.

 

I would have thought that a Fire/Fire/Pyre brute would be about the same, but Fire/ doesn't have enough PBAoEs and AoEs and /Pyre doesn't have as many AoEs that /Mu does.  Too bad, I would have liked to have something that's all fire and close to as good instead of mix and match to get the best. Unfortunately, Fire/Fire/Pyre brute isn't even close to the other two.

Edited by Mageman
Minor clarification.
Posted
16 hours ago, Mageman said:

Personally, I prefer the Spines/ over the Rad/ brute. This could be because the Rad/ doesn't have all the incarnates yet and still doesn't have all the best I/Os.

Once the rad/fire is fully built it definitely overtakes the spines/fire, especially if you're running a map with Elite Bosses as you have another potential source of -resistance to apply which spines can't make up for. Also the casting time for atom smasher is quicker than spine burst, plus with the contamination aspect, you can get a reasonable chunk of extra AoE damage built into the rotation.

 

That said the differences aren't going to turn a 4 minute run in arc 125 into a 3 minute run, but become significantly more noticeable on the larger/longer maps with EBs in them.

  • 3 weeks later

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