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Ice/Rad Help


Pyrul

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Hi Stalker brethren,

 

After finishing and tricking out a concept build BS/Regen Stalker a few months ago (much to my glee at the end result), it's now time for another Stalker! 

I've decided on Ice/Rad. Was a difficult choice because /Ice looks great as well but once again concept trumps potential logic 😛 . Any who, going through these forums there's really only 1 short thread related to the combo so if anything i hope this will ignite people's passion for odd/rare combinations.

In short what i'm looking for is some advice in slotting and potentially power picks as the last 10 levels i've struggled to pick things that weren't mule powers. I'm open to suggestions especially around /Soul and /Leviathan. This heavily resistance based set has me a little stumped on reaching and sort of def caps...

 

Looking forward to chatting 🙂

 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Ice Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment

Villain Profile:
Level 1: Ice Sword

  • (A) Superior Assassin's Mark - Accuracy/Damage
  • (5) Superior Assassin's Mark - Damage/RechargeTime
  • (5) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
  • (11) Superior Assassin's Mark - Damage/Endurance/RechargeTime
  • (13) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
  • (13) Superior Assassin's Mark - RechargeTime/Rchg Build Up

Level 1: Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (3) Kismet - Accuracy +6%

Level 2: Alpha Barrier

  • (A) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Endurance
  • (21) Reactive Armor - Resistance
  • (21) Reactive Armor - Resistance/Endurance/Recharge

Level 4: Gamma Boost

  • (A) Healing IO
  • (50) Endurance Modification IO

Level 6: Assassin's Ice Sword

  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (7) Superior Stalker's Guile - Damage/Recharge
  • (7) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (9) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (9) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Stalker's Guile - Recharge/Chance to Hide

Level 8: Frost

  • (A) Ragnarok - Damage
  • (15) Ragnarok - Damage/Recharge
  • (15) Ragnarok - Accuracy/Damage/Recharge
  • (17) Ragnarok - Damage/Endurance
  • (17) Ragnarok - Accuracy/Recharge
  • (19) Annihilation - Chance for Res Debuff

Level 10: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 12: Fallout Shelter

  • (A) Reactive Armor - Endurance
  • (36) Reactive Armor - Resistance
  • (36) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance/Endurance/Recharge

Level 14: Proton Armor

  • (A) Reactive Armor - Endurance
  • (37) Reactive Armor - Resistance
  • (37) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Endurance/Recharge

Level 16: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense

Level 18: Ice Patch

  • (A) Recharge Reduction IO

Level 20: Boxing

  • (A) Accuracy IO

Level 22: Radiation Therapy

  • (A) Touch of the Nictus - Healing
  • (23) Touch of the Nictus - Accuracy/Healing
  • (23) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (25) Efficacy Adaptor - EndMod
  • (31) Efficacy Adaptor - EndMod/Accuracy
  • (33) Efficacy Adaptor - EndMod/Recharge

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance
  • (39) Reactive Armor - Endurance
  • (40) Reactive Armor - Resistance/Endurance/Recharge

Level 26: Freezing Touch

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (27) Superior Blistering Cold - Damage/Endurance
  • (27) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (29) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (29) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (31) Unbreakable Constraint - Chance for Smashing Damage

Level 28: Particle Shielding

  • (A) Preventive Medicine - Chance for +Absorb
  • (40) Preventive Medicine - Heal
  • (42) Preventive Medicine - Heal/RechargeTime/Endurance
  • (42) Preventive Medicine - Heal/Endurance
  • (43) Preventive Medicine - Endurance/RechargeTime
  • (43) Preventive Medicine - Heal/RechargeTime

Level 30: Build Up

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 32: Frozen Aura

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: Ground Zero

  • (A) Obliteration - Damage
  • (46) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage

Level 38: Meltdown

  • (A) Reactive Armor - Resistance
  • (45) Reactive Armor - Endurance/Recharge
  • (46) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense

Level 44: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Assassination 
Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift

 

 

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Edited by Pyrul
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You really want to damage proc out Radiation Therapy as well. It's another nuke, and one that can be used in Posi/Synapse level range.

 

I prefer soul on my scrappers/stalkers due to shadow Meld, which would help you as a rad armor since you'll be primarily resistance based, you can get the downtime reasonable.

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Frost: I wouldn’t put Ragnarok here. You really want range increases here, which only come from the standard Uncommon IO sets.

Ice Patch: Personally, I think this power is a bit silly on a Stalker. I can’t imagine ever using it.

Freezing Touch: You should really have Hecatomb in at least one of your powers.

 

I’d also strongly recommend taking an Epic/Patron Pool with a snipe. With Experienced Marksman, there’s really no reason not to use a Snipe as part of your single target rotation.

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Be silly, keep Ice Patch, it is signature Ice Melee power and very useful for even a Stalker.   Need a "Oh Crap" button when you do something stupid?  Ice Patch!  What to prevent runners? Ice Patch! (You will be wanting to take on x8 groups with all the great AOE of Ice and runners are very annoying".   Want to setup a choke point for your group to be even more efficient?  Ice Patch.  50+ Vet levels on my Ice/Bio Stalker and a level 50 Ice Melee will all over melee AT's, there is no such thing as too much Ice patch!

 

The other advice I would give and to me this comes down to Theory Crafting Builds vs the actual experience in game.   With your slotting for Assassin's Ice Sword and the Agility Alpha, you have 118.85 % recharge slotted.   This gives your Hide proc a 72.5% as opposed to the max being 90%.  For me, there is nothing more important and fun to see when  playing a Stalker then that Hide proc going off.   More Hides, more Crits!   So to do this, you want to lower your recharge in that power to 67.56% or lower to have a 90% chance (check my math, I may have missed something).   You can do this by breaking your Guile set into two sets of 3, leaving the Hide proc and the other minimal recharges in Assassin's and put the other 3 in Frost (with some Dam/Range mentioned above) or Frozen Aura.  In the end you will get a benefit of having additional S/L Def from the split and an opening for the Hecatomb proc in Assassin's Ice Sword along with other damage procs.

 

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So this is just preliminary/minor changes from the advice above! (and to see if i'm the right track) Appreciate you guys 😄

I still need to trim the fat on some slots to make moonbeam an actual worthwhile attack, but i'm currently sitting at 51% Def (with the maneuvers/ice patch swap). Again, just prelim. Thinking about it i could probably swamp out shadow meld if necessary for ice patch because i wouldn't lose any slots. Can't think of anything else to loose other than maneuvers (provided my slotting is smarter to reach softcap s/l def. 

 

Defensive slotting seems to be fine though? i figured i would replicate similar slotting to /Invul and it's probably the closest comparison slotting wise. The build does seem tight for slots so im hoping if my defensive slots are right on then i can just focus on my attacks as you've all pointed out 🙂

 

 

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Ok 2nd revision! I feel this is getting real close to done...my questions now move more to incarnate slots (as i've reached capped s/l/melee def) and slotting rad therapy 😛

But again please give me your 2 cence 🙂 

 

 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Ice Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46), TchofDth-Dam%(48), Mk'Bit-Dam%(48)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Ksm-ToHit+(45)
Level 2: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 4: Gamma Boost -- Heal-I(A), EndMod-I(5)
Level 6: Assassin's Ice Sword -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(7), SprStlGl-Acc/Dmg/EndRdx/Rchg(7), TchofDth-Dam%(21), Mk'Bit-Dam%(40), GldStr-%Dam(40)
Level 8: Frost -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(9), PstBls-Dmg/Rchg(11), PstBls-Dmg/Rng(11), Ann-ResDeb%(21)
Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A)
Level 12: Fallout Shelter -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(17)
Level 14: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(17)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19)
Level 20: Boxing -- Acc-I(A)
Level 22: Radiation Therapy -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(23), TchoftheN-Acc/EndRdx/Rchg(23), SprAssMar-Dmg/Rchg(25), SprAssMar-Acc/Dmg/Rchg(37), SprAssMar-Acc/Dmg(40)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 26: Freezing Touch -- Hct-Dam%(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34), UnbCns-Dam%(37)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 30: Build Up -- GssSynFr--Build%(A)
Level 32: Frozen Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(50)
Level 35: Ground Zero -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37)
Level 38: Meltdown -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Acc/ActRdx/Rng(48), StnoftheM-Dam%(50)
Level 47: Ice Patch -- RechRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Agility Partial Core Revamp 
Level 44: Quick Form 
------------

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Do you anticipate getting much out of Meltdown? I still think Shadow Meld might be more useful especially to delay any cascading defense failure due to not having any DDR. You can get it to have like a 10-12 second downtime, so it can definitely help from fighting defense debuffers.

 

For Incarnates,

Musculature, Degenerative, Either Barrier or Clarion (ageless will effect your proc rate on ground zero and rad therapy, Clarion gains usefulness with Shadow Meld), any judgement or lore you like, Assault.

Edited by SeraphimKensai
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On 3/26/2020 at 9:19 PM, SeraphimKensai said:

Do you anticipate getting much out of Meltdown? I still think Shadow Meld might be more useful especially to delay any cascading defense failure due to not having any DDR. You can get it to have like a 10-12 second downtime, so it can definitely help from fighting defense debuffers.

 

I might test both out and see which fits my playstyle better. An extra "oh shit" button definitely doesn't hurt! And you're absolutely right about the def debuffers. So we'll see 🙂

 

I appreciate it! 

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