Hoshi Sasayaku Posted March 26, 2020 Share Posted March 26, 2020 (edited) Closed Edited September 14, 2021 by StarWhispers Closed Link to comment Share on other sites More sharing options...
SeraphimKensai Posted March 26, 2020 Share Posted March 26, 2020 Rate of influence in an AE map depends on a lot of variables such as: 1). Mobs in the map, do they have enough powers to full rewards? 2). Are helpful NPCs used l, that can reduce the amount received. 3). Number of people on the map also reduces the amount that an individual character receives. 4). Is the map set to auto exemplar the team, so they can make use of the "double influence when exemplared" option (which isn't really double but it's definitely more). 5). Was a different map used previously, as rates on different maps can fluctuate based on the about. 6). Was the map used updated recently that could of effected the influence rate? As of last night AE influence and XP had not been touched. You can try a different map if you'd like, ones I like to use are: 18370 if I want to get off the meteor, or 2915 for the meteor. The first has a ton of elite bosses on a fairly underused outdoor map. The second is the tried and true Briggs. Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted April 5, 2020 Share Posted April 5, 2020 I disagree with the answer above. the Inf in AE maps has definitely been touched last week, and plenty of people are whining about it game. I came here to get more info and details, but this thread isn't it Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted April 5, 2020 Share Posted April 5, 2020 Proper answer from the patch notes: The following change was omitted from the beta patch notes due to a related exploit: Influence gain can no longer be increased by disabling XP We’ve made this change to reduce the influence income gap between players who farm and those that do not. The amount of additional influence gained by abusing level 49 missions simply wasn’t healthy for the overall economy of the game, and generally unfair towards those who play standard level 50 content instead of farming. Additionally, there were various exploits that could be abused in order to further increase influence gain through this option. Overall, we concluded it was best to remove the mechanic. Even with this change farming is still far more efficient than every other method of influence gain. Link to comment Share on other sites More sharing options...
Rathulfr Posted April 5, 2020 Share Posted April 5, 2020 (edited) Yes, if you read the most recent patch notes carefully, you'll see that the devs fixed an exploit with exemplar missions in AE and patrol XP that reduces the amount of Inf generated. They did this to address problems with inflation that affects all players, even those who don't AE farm. There's been wailing and gnashing of teeth for a week about it. There's a 40-page thread going on and on about it, as well. Yes, you now make less Inf on those AE farms. But in the long run, the value of your reduced Inf increases, because less Inf in circulation makes it worth more. It will take a few weeks for the economy to stabilize accordingly. Edited April 5, 2020 by Rathulfr @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer Link to comment Share on other sites More sharing options...
Retired Game Master GM Tock Posted April 5, 2020 Retired Game Master Share Posted April 5, 2020 (edited) Mmm-hmm. Not the exact same topic but definitely related. Feel free to chime in there. Edited April 5, 2020 by GM Tahquitz Link to comment Share on other sites More sharing options...
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