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Posted (edited)

Just recent;y came back to the game and still learning all the new changes and adjustments. :-)

 

I re-created an AR / Devices blaster as I always enjoyed running around sniping and playing a hit and run game.  

 

I got a lucky drop on another character of the Experienced Marksmen IO that causes snipes to be instant cast.  When I got the snipe on my blaster, I noticed that during combat snipes are instant cast as well, which I think is true for all snipes.  My question is, is there any benefit to slotting the IO or is it essentially the same thing just done differently and how is it best used ?

 

Thank you!

Edited by Aiax
Posted

They made some changes to how snipe works in a update.

 

I believe that is out of combat.. EG if you open up with Snipe and you have all the requirements it takes a bit longer but does more damage.. 

 

Middle of working or would take the time to look everything up and post it.  

Go to the updates and see what they did with snipe it will explain it. 

Posted (edited)

You'll either 5-slot your snipe with Sting of the Manticore or 6-slot it with Extreme Measures if you're going for set bonuses (defenses, mainly).  99% of my snipes are 5-Sting of the Manticore.

 

Rarely do I snipe out of combat, unless it's my opener; but that's very rare.  Mostly snipe is used insta-cast in combat for better sustained DPS.  The snipe change was huge; and it's even sillier on Scrappers (get snipe in some epics, except they have a chance to crit!).

 

Here is my current build for my AR/Dev (mostly on the cheap, no purples, but both ATO sets I buy with Merits (600 each)😞

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Bronko Nagurski-HC_v2: Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Burst

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Accuracy/Damage/Recharge
  • (9) Devastation - Accuracy/Damage/Endurance/Recharge
  • (31) Devastation - Chance of Hold
  • (39) Superior Defiant Barrage - RechargeTime/+Status
  • (40) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime

Level 1: Toxic Web Grenade

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (5) Enfeebled Operation - Endurance/Immobilize
  • (15) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Immobilize/Range
  • (42) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (50) Enfeebled Operation - Accuracy/Immobilize

Level 2: Slug

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Accuracy/Damage/Recharge
  • (9) Devastation - Accuracy/Damage/Endurance/Recharge
  • (31) Devastation - Chance of Hold
  • (40) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (43) Superior Defiant Barrage - Accuracy/Damage/Endurance

Level 4: Combat Jumping

  • (A) Kismet - Accuracy +6%
  • (36) Karma - Knockback Protection

Level 6: Taser

  • (A) Devastation - Accuracy/Damage
  • (7) Devastation - Damage/Endurance
  • (7) Devastation - Accuracy/Damage/Recharge
  • (11) Devastation - Accuracy/Damage/Endurance/Recharge

Level 8: Boxing

  • (A) Empty

Level 10: Targeting Drone

  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (11) Adjusted Targeting - Endurance/Recharge

Level 12: Sniper Rifle

  • (A) Sting of the Manticore - Accuracy/Damage
  • (13) Sting of the Manticore - Damage/Endurance
  • (13) Sting of the Manticore - Accuracy/Interrupt/Range
  • (17) Sting of the Manticore - Damage/Interrupt/Recharge
  • (39) Sting of the Manticore - Damage/Endurance/Recharge

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Smoke Grenade

  • (A) Dampened Spirits - To Hit Debuff/Recharge/Endurance
  • (17) Dampened Spirits - To Hit Debuff/Endurance

Level 18: Flamethrower

  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Damage/Range
  • (37) Positron's Blast - Accuracy/Damage/Endurance
  • (39) Detonation - Damage/Endurance/Range

Level 20: Field Operative

  • (A) Numina's Convalesence - Heal
  • (21) Numina's Convalesence - Heal/Recharge
  • (21) Numina's Convalesence - Heal/Endurance
  • (23) Efficacy Adaptor - EndMod
  • (37) Efficacy Adaptor - EndMod/Recharge
  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Tough

  • (A) Unbreakable Guard - +Max HP
  • (23) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (37) Steadfast Protection - Resistance/+Def 3%
  • (40) Gladiator's Armor - TP Protection +3% Def (All)

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Ignite

  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Trip Mine

  • (A) Eradication - Damage
  • (45) Eradication - Accuracy/Recharge
  • (46) Eradication - Damage/Recharge
  • (46) Eradication - Accuracy/Damage/Recharge
  • (50) Superior Defiant Barrage - Accuracy/Damage
  • (50) Superior Defiant Barrage - Damage/RechargeTime

Level 30: Assault

  • (A) Endurance Reduction IO

Level 32: Full Auto

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (33) Superior Blaster's Wrath - Damage/Recharge
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 38: Recall Friend

  • (A) Range IO

Level 41: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Tactics

  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (45) Adjusted Targeting - Endurance/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge

Level 47: Gun Drone

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Damage/Endurance

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Quick Form 
Level 1: Prestige Power Dash

 

 

Edited by r0y
Posted

Or you can 4-slot Sting and 2-slot Experienced Marksman for +5% range to everything. A little bit of interrupt reduction found in both those sets will bring the long snipe time down a fair bit anyways.

 

Snipes make a great opener nowadays since the +50% range buff loaded onto them will affect your cones, ranged nukes, balls and all the other stuff. Just from firing off Snipe at a boss first (while it's charging up pick a target better suited to your cone angle) without any enhancements or anything, with nothing slotted at all anywhere, you'd still turn your Full Auto into a 120ft affair.

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