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Toxic Dart Damage incorrect


Jaguaratron

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Tooltip lists its total of 60.07 as having a upfront damage of 2.29 lethal damage and 10 ticks of 2.75 toxic damage (unslotted, lvl 30 corrupter) and has a final part of 30.26 which isnt occuring? so its doing half the damage it should?

 

dart.jpg

Edited by Jaguaratron
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You're on a Corruptor, so that second 30.26 damage line is just the damage Scourge will do when it happens.

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14 hours ago, Caulderone said:

That is probably the scourge damage?

I thought that initially but it shouldnt be, because the average damage is clearly listed 60.07, which NEEDS the "missing" 30.26 lethal damage to attain, no other corrupter ability has scourge damage factored into the base average damage value.

 

With the "missing" 30.26 lethal damage included the attack is about the same as a tier one attack, as it stands now the average damage is wrong by half and is completely worthless. I dont know what they intend the ability to be but either the tooltip average damage is drawing from something it shouldnt or its doing half damage.

Edited by Jaguaratron
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Ok, went on Beta so I could play with it.

Tank 43.81 (3.37 + 10*4.04)

Blaster 61.61 (4.74 + 10.*5.69)

Sentinel 52.03 (4 + 10*4.8)

 

So, average damage is showing too high for Corruptor at scale 0.75 (vs blaster scale 1.125).  Tanker scale is 0.8, so Corruptor should be just under the 43.81 of Tanker.

But, it is way to low for that when you add it up (29.79) without the 30.26.

 

There is definitely a bug there.  Once fixed, you should expect it to end up around 41 damage, though.

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21 hours ago, Caulderone said:

Ok, went on Beta so I could play with it.

Tank 43.81 (3.37 + 10*4.04)

Blaster 61.61 (4.74 + 10.*5.69)

Sentinel 52.03 (4 + 10*4.8)

 

So, average damage is showing too high for Corruptor at scale 0.75 (vs blaster scale 1.125).  Tanker scale is 0.8, so Corruptor should be just under the 43.81 of Tanker.

But, it is way to low for that when you add it up (29.79) without the 30.26.

 

There is definitely a bug there.  Once fixed, you should expect it to end up around 41 damage, though.

Scourge damage is being included in the average damage and has been for a long time. It's why we have threads months back about how Corruptors do more damage than Blasters, because people see the damage that is flagged as Scourge is showing in the total all the time and isn't showing the "if Scourge" message in the details.

 

The screenshot also shows a level 30 Corruptor, which is why the damage appears so low. It has a 4 second recharge, which would be a scale 1 attack. Scale 1 is 41.71 damage at level 50 for a Corruptor. Here's a screenshot from level 50:

image.png.d45744816fa38efac99700e730651180.png

 

So it does less than scale 1 damage counting just the initial hit and DoT (41.07 damage), while the Scourge damage is correctly scale 1. If you look at other ATs, a scale 1 attack with a 1.0 ranged modifier should be 55.61 damage, and it shows 54.76 damage for Widows. It works out to scale 0.98466 if you just divide 41.07 by 41.71, but that's still less damage than it should be doing - if the initial lethal damage tick was the same as the toxic ticks (and was 3.7918 damage vs 3.7900, making the ticks scale 0.0909) then it would be close enough (scale 0.999995). @Captain Powerhouse, was the lethal tick supposed to be the same damage?

 

And even if it was scale 1 the damage is lower than it should be (IMO): most of the old DoT attacks got a 10% damage bonus for being DoT instead of upfront damage (see: Ball Lightning, Irradiate, Gloom). The old Shadow Maul had several bonuses, doing far more damage than its recharge and endurance cost would indicate even for a single target attack, while still leaving it as an AoE. The new Shadow Maul is more likely to hit multiple targets, but follows the damage scale formula exactly (including area factor) with no bonus for being DoT, so my guess is that the Homecoming devs have decided to ignore that DoT damage is inferior to upfront damage* and no longer grant the "DoT" bonus.

 

*: Having the damage delayed removes the safety of an instantly-dead mob if the damage is sufficient to kill, allows for mob regen ticks to occur during DoT meaning that mobs might not die if the amount of damage would have been enough to kill in one shot, it increases likelihood of overkill and wasted endurance since you'll follow up DoT attacks with more attacks due to the first two points, and it reduces the Scourge rate for Corruptors since the target has higher hp at time of calculation.

Edited by siolfir
tagged dev, missing word
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