City Council Faultline Posted April 1, 2020 City Council Posted April 1, 2020 Bring Your Child to Work Day You can now walk all over your child You can now send your child to its room Your child will now fade away when you leave, rather than falling over Bug Fixes Fixed an issue with custom critters and path auras that caused some arcs to give a "MADoorInvalid" error Fixed a display issue where costume parts from an old costume could sometimes linger for other players after switching costumes 1
Tuft Posted April 1, 2020 Posted April 1, 2020 (edited) 3 hours ago, Faultline said: Your child will now fade away when you leave, rather than falling over Couldn't this be done to regular pets too, please? Edited April 1, 2020 by Tuft 1
gameboy1234 Posted April 2, 2020 Posted April 2, 2020 Actually, "ditto." It looks rather weird and unsettling to have Mastermind pets just die en masse whenever a mastermind zones or enters a mission. Fade out or better yet follow the MM into the mish door would be better.
Troo Posted April 2, 2020 Posted April 2, 2020 hey if you are a mastermind character, you are used to seeing your pets die. just saying. (that said, it's not a bad suggestion) "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
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