Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

  • City Council
Posted

Bring Your Child to Work Day

  • You can now walk all over your child
  • You can now send your child to its room
  • Your child will now fade away when you leave, rather than falling over

 

Bug Fixes

  • Fixed an issue with custom critters and path auras that caused some arcs to give a "MADoorInvalid" error
  • Fixed a display issue where costume parts from an old costume could sometimes linger for other players after switching costumes
  • Like 1
Posted (edited)
3 hours ago, Faultline said:
  • Your child will now fade away when you leave, rather than falling over

 

 

Couldn't this be done to regular pets too, please?

Edited by Tuft
  • Like 1
Posted

Actually, "ditto."  It looks rather weird and unsettling to have Mastermind pets just die en masse whenever a mastermind zones or enters a mission.  Fade out or better yet follow the MM into the mish door would be better.

 

Posted

hey if you are a mastermind character, you are used to seeing your pets die. just saying. (that said, it's not a bad suggestion)

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

  • Jimmy locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...