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Posted

Been working on an Elec/SR build intended for pure ranged hover blasting.  I'm relatively happy with it, but figured I would toss it out here for any suggestions or in case I missed something horribly obvious.  This build is intended to work from 30 to 50 for exemplaring purposes.  I have alternate builds for 1-21 and 22-29 planned, too.

I would be using Bopper's movement guides Steam/Jump pack implementation for fast-fly Hover most of the time, with Fly+AB at max level for Shard-like expanses.

 

Targets were:  95% acc vs +4, perma-hasten, capped range defense, End neutral or better attack chain including End return from Elec attacks, as much resistance and regen/HP regain as I could squeeze in, as much movement speed as I could get to make Hover feel good, Tesla Cage to 3.036 recharge (missed, but got to 3.11)

 

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Here are the current work-in-progress exemplar builds.

22-29

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1-29

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  • 2 weeks later
Posted

Honestly didn't even bother looking at your build. Just backported my AR/SR into Elec/SR, swapped the travel for [Mystic Flight]

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Super Reflexes
Power Pool: Sorcery
Power Pool: Fighting
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Charged Bolts -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(7), SprSntWar-Acc/Dmg/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(9), SprSntWar-Acc/Dmg/EndRdx/Rchg(11), SprSntWar-Rchg/+Absorb(11)
Level 1: Focused Fighting -- ShlWal-Def(A), ShlWal-Def/EndRdx(3), ShlWal-Def/EndRdx/Rchg(3)
Level 2: Ball Lightning -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(15), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(19)
Level 4: Focused Senses -- ShlWal-Def(A), ShlWal-Def/EndRdx(5), ShlWal-Def/EndRdx/Rchg(5)
Level 6: Zapping Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(17), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43)
Level 8: Agile -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), Rct-ResDam%(25), Rct-Def(36)
Level 10: Master Brawler -- Prv-Absorb%(A), Prv-Heal(46)
Level 12: Tesla Cage -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Rchg/Hold(21), BslGaz-Acc/Rchg(23)
Level 14: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A)
Level 16: Enduring -- LucoftheG-Def/Rchg+(A), SynSck-EndMod/+RunSpeed(17), PwrTrns-+Heal(23)
Level 18: Voltaic Sentinel -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(25), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-Dmg/EndRdx(27), ExpRnf-Acc/Dmg(29), ExpRnf-Acc/Rchg(29)
Level 20: Dodge -- LucoftheG-Def/Rchg+(A)
Level 22: Aim -- GssSynFr--Build%(A)
Level 24: Boxing -- KntCmb-Acc/Dmg(A)
Level 26: Short Circuit -- Arm-Dam%(A), Arm-Dmg/EndRdx(31), Arm-Acc/Rchg(37), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/Rchg(46)
Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), GldArm-End/Res(37), UnbGrd-Max HP%(48)
Level 30: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(31), ShlWal-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(50)
Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 38: Havoc Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx(40)
Level 41: Paralyzing Jolt -- Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/Rchg(43)
Level 44: Rehabilitating Circuit -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(45), Pnc-Heal/Rchg(45), Pnc-EndRdx/Rchg(45), Pnc-Heal/EndRedux(46)
Level 47: Chain Fences -- GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(48), GrvAnc-Acc/Rchg(48), GrvAnc-Acc/Immob/Rchg(50), GrvAnc-Immob/Rchg(50)
Level 49: Quickness -- Run-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 1: Opportunity 
Level 50: Spiritual Core Paragon 
------------

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Posted (edited)

I made a couple tweaks to the build.  After finding out a second PT:Heal wasn't all that valuable, I moved that slot out of Enduring and added it to FF.  This let me move the Shield Wall +5% Resist to that slot and gain the 4 slot E/N resists.  This then let me mule another LotG into Grant Invis where the SW was.

 

I also realized I had added 2 slots to kick for 1.88% Range defense when I could instead add those 2 slots to Voltaic Sentinel for 3.13% Range defense.  The other minor trade this made was 1.5% dmg for 10% regen.

 

So, a touch more ranged defense and better recharge, which got TC down to 3.05 instead of 3.11.  This means the gap in the attack chain went from 0.074 to 0.014.  Not that either is all that big or noticeable, but it makes me feel better.  Hasten officially went perma with that change, too.

 

Updated build below:

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Edited by Caulderone
Posted

 This should give you that extra touch of defense debuff room, minor change(s) but it balances defenses:

 

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