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Posted (edited)

Hello everyone! 
Got my first level 50, and having a ton of fun, but also feeling like everyone else is carrying me. I see brutes taking alpha strikes and murdering everything. Blasters and everything else seem to melt packs before my zombies wipe the brains off their face from the last fight. 

 

Solo, my -hit can stop everything, but they have to hit it first. When mobs jump me, or I'm doing group content, my pets just melt and I spend 2-5 seconds re-summoning, and by that time the DPS has already killed everything that isn't an AV. 

So, what am I doing wrong? Posts say my pets should be pretty tanky, and my dmg should be pretty strong from my T2 pets. their dmg is OK, but my dmg output seems so slow. 

 

I usually set my pets to attack/defensive and keep them live on targets, switching right before something dies. I cycle cast Gloom, heal, and my holds. I open fights with Fear and set an anchor and dark patch. Why are my pets tissue paper and my damage sucks?

I can solo +2/+8 or like +3/+5, but after that I will fear and anchor just to see most of my pets die just in time for my dark patch to land. 

Here is my build:

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1:    Zombie Horde            SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/EndRdx(3), CaltoArm-+Def(Pets)(3), ExpRnf-+Res(Pets)(5), Dmg-I(5), OvrFrc-Dam/KB(7)
Level 1:    Twilight Grasp            Acc-I(A), ThfofEss-+End%(17), TchoftheN-Acc/Heal(23), TchoftheN-Acc/EndRdx/Heal/HP/Regen(25), TchoftheN-Heal(25)
Level 2:    Gloom                GldJvl-Dam%(A), GldJvl-Acc/Dmg(7), Apc-Dam%(9), CldSns-%Dam(9), DarWtcDsp-Slow%(11), SprWntBit-Rchg/SlowProc(11)
Level 4:    Tar Patch            RechRdx-I(A), RechRdx-I(31)
Level 6:    Enchant Undead            EndRdx-I(A)
Level 8:    Darkest Night            DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(31)
Level 10:    Howling Twilight        EndRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 12:    Grave Knight            SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(13), ExpStr-Dam%(13), AchHee-ResDeb%(15), SlbAll-Build%(15), TchofLadG-%Dam(17)
Level 14:    Fly                Flight-I(A)
Level 16:    Shadow Fall            GldArm-3defTpProc(A), ShlWal-ResDam/Re TP(33), LucoftheG-Def/Rchg+(34), RedFrt-Def/EndRdx(34), RedFrt-Def(34), DefBuff-I(36)
Level 18:    Soul Extraction            SprCmmoft-Acc/Dmg/Rchg(A), SprCmmoft-Dmg/EndRdx/Rchg(19), SprCmmoft-Acc/Dmg/EndRdx/Rchg(19), SprCmmoft-Rchg/PetAoEDef(21), SvrRgh-PetResDam(21), EdcoftheM-PetDef(23)
Level 20:    Fearsome Stare            GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(36), GlmoftheA-Fear/Rng(36), GlmoftheA-Acc/Fear/Rchg(37), GlmoftheA-Dam%(37), CldSns-%Dam(37)
Level 22:    Hover                LucoftheG-Def/Rchg+(A)
Level 24:    Maneuvers            LucoftheG-Def/Rchg+(A), Rct-Def(45), Rct-Def/EndRdx(46), Rct-ResDam%(46)
Level 26:    Lich                SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(27), CldSns-ToHitDeb(27), CldSns-Acc/ToHitDeb(29), CldSns-ToHitDeb/EndRdx/Rchg(29), CldSns-%Dam(31)
Level 28:    Petrifying Gaze            GhsWdwEmb-Dam%(A), UnbCns-Hold/Rchg(39), UnbCns-Acc/Hold/Rchg(39), UnbCns-Acc/Rchg(39), UnbCns-EndRdx/Hold(40), UnbCns-Dam%(40)
Level 30:    Tactics                AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(48)
Level 32:    Dark Empowerment        EndRdx-I(A)
Level 35:    Hasten                RechRdx-I(A), RechRdx-I(45)
Level 38:    Dark Servant            CldSns-%Dam(A), SphIns-ToHitDeb(40), SphIns-Acc/ToHitDeb(42), SphIns-Acc/Rchg(42), SphIns-ToHitDeb/EndRdx/Rchg(42), SphIns-Acc/EndRdx/Rchg(43)
Level 41:    Dark Embrace            EndRdx-I(A), EndRdx-I(48)
Level 44:    Oppressive Gloom        Acc-I(A)
Level 47:    Soul Storm            BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-Slow%(50)
Level 49:    Provoke                Acc-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 1:    Supremacy    
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(43)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                EndMod-I(A), PrfShf-EndMod(43), PrfShf-End%(45)
Level 50:    Intuition Radial Paragon    
Level 50:    Void Total Radial Judgement    
Level 50:    Reactive Radial Flawless Interface    
Level 50:    Rularuu Partial Core Improved Ally    
Level 50:    Ageless Partial Core Invocation    
Level 50:    Support Core Embodiment    
------------

Edited by Sengara
Posted

Truth be told, I hate taking my MMs into Incarnate content for most of the reasons you cited. Even before that, if I was in a team with post-50s they were melting the mobs as I was ordering my boys into battle. I have resigned myself to keeping my Lich and Knights, forgetting about the Zombies and fighting as a form of Dark Defender, helping the team and allowing my minions to follow me on Defensive so I'm playing the role of Tank for them, sharing the damage.

 

Some MM Secondaries are probably more useful (like anything with shields in it) but /Dark is rough on Incarnates IMHO.

 

Good luck.

Posted

Re-post  the build with link or data chunk to review please.

 

Your hit debuffs equal defenses. 

I didn't know and just discovered that even when the Anchor dies the debuffs is still there until the body disappears. I used to think once the mob does your debuff goes.. 

That is good because you now have some time to find a new Anchor if needed. 

 

Dark is rough because the set does not easily afford itself to defense caps. 

You could go range defense cap and then get Melee and AOE mid point and use Darkest Night to get you the rest of the defense cap needed. 

Again I am not crazy about getting defenses via Anchor but knowing that it still there until the body disappears is a bit of a bonus to getting a new Anchor.

Posted

This is build I have 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Thugs -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7)
Level 1: Twilight Grasp -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(45), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Tar Patch -- Empty(A)
Level 4: Darkest Night -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(43), CldSns-Acc/Rchg(43), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(46), CldSns-%Dam(48)
Level 6: Equip Thugs -- Empty(A)
Level 8: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(11), RedFrt-EndRdx(17)
Level 10: Howling Twilight -- Empty(A)
Level 12: Call Enforcer -- BldMnd-Dmg(A), BldMnd-Acc/Dmg(13), BldMnd-Dmg/EndRdx(13), BldMnd-Acc/EndRdx(15), BldMnd-Acc/Dmg/EndRdx(15), BldMnd-Acc(17)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31)
Level 16: Shadow Fall -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), RctArm-ResDam/EndRdx(25), RctArm-ResDam/Rchg(25), RctArm-EndRdx/Rchg(27), RctArm-ResDam/EndRdx/Rchg(31)
Level 18: Gang War -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(19), ExpRnf-+Res(Pets)(19), CaltoArm-+Def(Pets)(21), SprCmmoft-Rchg/PetAoEDef(21), SprCmmoft-Acc/Dmg(23)
Level 20: Fearsome Stare -- Ngh-Acc/Rchg(A), Ngh-EndRdx/Fear(48), Ngh-Acc/EndRdx(48), Ngh-Fear/Rng(50)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(34)
Level 26: Call Bruiser -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(33), SprMarofS-Acc/Dmg(33), SprMarofS-Acc/EndRdx(33), SprMarofS-EndRdx/+Resist/+Regen(34), SlbAll-Build%(34)
Level 28: Petrifying Gaze -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(37), BslGaz-Rchg/Hold(40), BslGaz-EndRdx/Rchg/Hold(40)
Level 30: Combat Jumping -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36), LucoftheG-Def/Rchg+(36), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 32: Upgrade Equipment -- Empty(A)
Level 35: Night Fall -- Empty(A), Empty(40)
Level 38: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39)
Level 41: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(42), RctArm-EndRdx/Rchg(42), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(43)
Level 44: Oppressive Gloom -- Empty(A), Empty(45)
Level 47: Burnout -- Empty(A)
Level 49: [Empty] 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(7)
Level 1: Punk 
Level 1: Arsonist 
Level 12: Enforcer 
Level 26: Bruiser 
------------

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Posted

you are not doing anything wrong. mm's are not a very team friendly at, and are not as straightforward as brutes/scrappers/stalkers.  they are one of most handicapped vs. +4's even in incarnate content, and the most handicapped at in the game vs. autohit aoe's. 

 

that doesn't make them any less fun though. 

 

Posted (edited)
1 hour ago, plainguy said:

You could go range defense cap and then get Melee and AOE mid point and use Darkest Night to get you the rest of the defense cap needed. 

Fearsome Stare should be your main to-hit debuff. It is recommended that it slotted with a to-hit debuff set (provides -17% to-hit) and not a fear set (little to almost no benefit to extending the fear duration). Darkest Night (which provides another -17%) is a bonus when you are going to have something live long enough to make it worth casting it. I also slot Dark Servant with to-hit debuff set since it applies to all its attacks. Here is my Thugs/Dark build for comparison. My defense ranges from 29% to 33% and soft-capped S/L/E resists which has worked out fine for me and my pets (even the T1s) in +4 and incarnate content. The pets will take damage since not everything will get debuffed, some attacks are auto hit and sometimes that 5% chance gets through and that's why you have Twilight Grasp. Sometimes the pets will die which is expected. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Call Thugs -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg(3), Acc-I(3), SprMarofS-Dmg/EndRdx(5), SprMarofS-EndRdx/+Resist/+Regen(5), OvrFrc-Dam/KB(7)
Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(9), TchoftheN-Acc/Heal(11), TchoftheN-%Dam(11)
Level 2: Tar Patch -- PcnoftheT-EndRdx/Rchg/Slow(A), TmpRdn-EndRdx/Rchg/Slow(13)
Level 4: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/EndRdx(19), DarWtcDsp-ToHitDeb/Rchg(19)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21), Rct-ResDam%(23), ShlWal-ResDam/Re TP(23)
Level 12: Call Enforcer -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Acc/Dmg(25), SprCmmoft-Dmg/EndRdx(25), TchofLadG-%Dam(27), AchHee-ResDeb%(27), LucoftheG-Def/Rchg+(29)
Level 14: Howling Twilight -- RechRdx-I(A)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(33)
Level 18: Gang War -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(33), SprCmmoft-Dmg/EndRdx/Rchg(33), SprCmmoft-Acc/Dmg/Rchg(34), EdcoftheM-PetDef(34), SvrRgh-PetResDam(34)
Level 20: Fearsome Stare -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(36), SphIns-Acc/Rchg(36), SphIns-ToHitDeb/EndRdx/Rchg(36), SphIns-Acc/EndRdx/Rchg(37), SphIns-%ToHit(37)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 24: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 26: Call Bruiser -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(39), SprCmmoft-Acc/Dmg(40), SlbAll-Build%(40), ExpStr-Dam%(40), CaltoArm-+Def(Pets)(42)
Level 28: Petrifying Gaze -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Boxing -- Empty(A)
Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-ToHitDeb(43), CldSns-Acc/ToHitDeb(45), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(45), CldSns-Acc/Rchg(46)
Level 41: Charged Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/EndRdx/Rchg(46), RctArm-ResDam/Rchg(48)
Level 44: Electrifying Fences -- EnfOpr-Acc/Immob/Rchg(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam/Rchg(50)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Supremacy 
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(17)
Level 1: Punk 
Level 1: Arsonist 
Level 12: Enforcer 
Level 26: Bruiser 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Clarion Core Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Assault Radial Embodiment 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Musculature Core Paragon 
------------

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|5431DCC2038DC093E24DF01CE3C700D93B35335318E8F71DC30EF33CCF1718E7790|
|EF087C6D237C22713E91389F485BF9CBA49FD95DB4423352A1895768462B34472A3|
|4D356CD9090FD244C1D6A3466CA5FBA50C2B0BBBCA52FDCF8EE263BDF1A85E37F96|
|7536655291B7D9338FDEEA82B8353FAC717D883BB0C65DC7ADAABBCAFF205D38F98|
|968A95EE3A4453E152D7DEDC664B4746B8D19B7EC4CCA8B1659B7C8172CF2964669|
|586EF691CC73D80A95F5FB169F6FE1B2CF945696FF01C45800E4|
|-------------------------------------------------------------------|

 

Edited by rmancu
Posted

Hu... I can see how buffing the -tohit would help... ok I'll give that a shot!

 

Thanks for the feedback and help everyone. I'll see if I can improve anything looking through some of those other builds!

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