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Proc monster with purely natural / chemical origin


Bastille Boy

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I have a concept for a melee character whose powers come from a deal with an all-too-human devil. A drug is responsible for his defenses and his energy for fighting. No daily pill, no superpowers.

 

After seeing the proc monster thread, I thought this is a really cool mechanic, and I'd like to roll this toon as a tanker. The theme limits the powerset options. Anything with a supernatural origin is out.

 

Edit: [condensing a long explanation of the powerset options]

Thematically, the best powerset combinations would be Super Reflexes / [any melee weapon]  or Willpower / Super Strength. I decided that I want some resistance in the build, so I'm going with Willpower / Super Strength. A common combination. But I'm going to have to make some non-standard power choices. Energy Mastery is the only plausible ancillary pool for a toon with purely natural origins, and I have to skip Laser Beam Eyes.

Edited by ejworthing
Long-winded waffling in original post removed
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Here is the build that I came up with. It is a slight variation of the build @Sir Myshkin tested.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(3)
Level 1: Jab -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg(7)
Level 2: Mind Over Body -- UnbGrd-Max HP%(A), RctArm-ResDam(9), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx(11), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(13)
Level 4: Punch -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19), GldStr-%Dam(19)
Level 6: Super Jump -- UnbLea-Stlth(A)
Level 8: Haymaker -- ExpStr-Dam%(A), GldStr-%Dam(21), Mk'Bit-Dam%(21), TchofDth-Dam%(23), PrfZng-Dam%(23), Mk'Bit-Acc/Dmg(25)
Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(27), MckBrt-Acc/Rchg(27), MckBrt-Taunt/Rng(29), MckBrt-Rchg(29)
Level 12: Fast Healing -- Mrc-Rcvry+(A), Prv-Absorb%(31)
Level 14: Indomitable Will -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)
Level 16: Rise to the Challenge -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34)
Level 18: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod/Acc(34)
Level 20: Knockout Blow -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(34), GldNet-Dam%(36), GldStr-%Dam(36), Mk'Bit-Dam%(36), Mk'Bit-Acc/Dmg(37)
Level 22: Heightened Senses -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 26: Boxing -- Empty(A)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(40)
Level 30: Tough -- Ags-Psi/Status(A), Ags-ResDam(40), Ags-ResDam/EndRdx(42)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(43), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 38: Foot Stomp -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(45), Arm-Dam%(45), Obl-%Dam(46), ScrDrv-Dam%(46), ScrDrv-Acc/Dmg(46)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 44: Spring Attack -- FrcFdb-Rechg%(A), Obl-%Dam(48), ScrDrv-Dam%(48), Erd-%Dam(48), ExpStr-Dam%(50), ScrDrv-Acc/Dmg(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(15)
------------

 

The biggest change is that I am not taking a ranged power. Laser Beam Eyes does not fit the thematic restriction: all powers should have either a natural origin or a plausible pharmaceutical orign. I could have taken Hurl. But on the other tanker I've made (Invul / StJ), I found it frustrating to have only one AOE, and I took the cone power hardly anybody likes. I thought it might be worth trying Spring Attack to have a second PBAoE.

 

The build has hard-capped S/L resistance and fire/cold defense a bit over the soft cap. (Going over the cap wasn't deliberate.) Energy defense is only 42.8%.

Edited by ejworthing
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9 hours ago, Redlynne said:

Kind of surprised you didn't lean towards Willpower/Kinetic Melee.

I hadn't thought of Kinetic Melee. I've been playing defenders and corruptors lately, and Kinetics is definitely a supernatural powerset. So I didn't think to take a close look at Kinetic Melee.

 

I also hadn't noticed the recharge on Spring Attack. Yikes. Better to take Hurl and deal with having only one AoE. This lets me bring E/N defense up to the softcap. It also lets me take Super Speed rather than Super Jump.

 

I wonder if it's worth skipping the procs in Punch to get the extra mez resistance from Might of the Tanker.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(3)
Level 1: Jab -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg(7)
Level 2: Mind Over Body -- UnbGrd-Max HP%(A), RctArm-ResDam(9), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx(11), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(13)
Level 4: Punch -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19), GldStr-%Dam(19)
Level 6: Super Speed -- Clr-Stlth(A)
Level 8: Haymaker -- ExpStr-Dam%(A), GldStr-%Dam(21), Mk'Bit-Dam%(21), TchofDth-Dam%(23), PrfZng-Dam%(23), Mk'Bit-Acc/Dmg(25)
Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(27), MckBrt-Acc/Rchg(27), MckBrt-Taunt/Rng(29), MckBrt-Rchg(29)
Level 12: Fast Healing -- Mrc-Rcvry+(A), Prv-Absorb%(31)
Level 14: Indomitable Will -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)
Level 16: Rise to the Challenge -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34)
Level 18: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod/Acc(34)
Level 20: Knockout Blow -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(34), GldNet-Dam%(36), Hct-Dam%(36), Mk'Bit-Dam%(36), Mk'Bit-Acc/Dmg(37)
Level 22: Heightened Senses -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 26: Boxing -- Empty(A)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(40)
Level 30: Tough -- Ags-Psi/Status(A), Ags-ResDam(40), Ags-ResDam/EndRdx(42)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(43), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 38: Foot Stomp -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(45), Arm-Dam%(45), Obl-%Dam(46), ScrDrv-Dam%(46), ScrDrv-Acc/Dmg(46)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 44: Hurl -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(48), Thn-Acc/Dmg/EndRdx(48), GldJvl-Dam%(48), ExpStr-Dam%(50), SuddAcc--KB/+KD(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(15)
------------

 

 

 

Edited by ejworthing
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  • 4 weeks later
On 5/18/2020 at 2:31 PM, Bastille Boy said:

Having played this build up to level 29, I now see that it is a failure. The big problem is that there is not enough accuracy. Back to the drawing board!

Slotting some tohit enhancements in rage would solve that problem.

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8 hours ago, josh1622 said:

Slotting some tohit enhancements in rage would solve that problem.

Good suggestion! I redid the build with that in mind. I also added the Kismet accuracy IO and made some changes to the procs. Most of the changes are to get closer to @Sir Myshkin's original build. Some of my departures from his build were ill-conceived. (My main reason for not simply running his build is that I didn't want to use Laser Beam Eyes.)

 

The resulting build solves the accuracy problem (I think) and still has softcap E/N and F/C defense and 0.1% shy of hardcap S/L resistance.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(3)
Level 1: Jab -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg(7)
Level 2: Mind Over Body -- UnbGrd-Max HP%(A), RctArm-ResDam(9), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx(11), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(13)
Level 4: Punch -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(19), GldStr-%Dam(19)
Level 6: Super Speed -- Clr-Stlth(A)
Level 8: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(21), Mk'Bit-Dam%(21), TchofDth-Dam%(23), FrcFdb-Rechg%(23), GldStr-%Dam(25)
Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Acc/Rchg(25), PrfZng-Taunt/Rng(27), PrfZng-Taunt/Rchg/Rng(27), PrfZng-Dam%(50)
Level 12: Fast Healing -- Mrc-Rcvry+(A), Prv-Absorb%(29)
Level 14: Indomitable Will -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(29), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)
Level 16: Rise to the Challenge -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33)
Level 18: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod/Acc(34)
Level 20: Knockout Blow -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(34), FrcFdb-Rechg%(34), Hct-Dam%(36), Hct-Dmg/EndRdx(36), Hct-Dmg(36)
Level 22: Heightened Senses -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 26: Boxing -- Empty(A)
Level 28: Rage -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(40), AdjTrg-ToHit(40)
Level 30: Tough -- Ags-Psi/Status(A), Ags-ResDam(40), Ags-ResDam/EndRdx(42)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 38: Foot Stomp -- FrcFdb-Rechg%(A), Arm-Dam%(45), Arm-Dmg/EndRdx(45), Arm-Dmg(45), ScrDrv-Dam%(46), FuroftheG-Acc/Dmg(46)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 44: Hurl -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(48), Thn-Acc/Dmg/EndRdx(48), GldJvl-Dam%(48), ExpStr-Dam%(50), SuddAcc--KB/+KD(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(15)
------------

 

13 hours ago, Seigmoraig said:

Street Justice is the most "Normie" set out there IMO and it's also really fun !

I agree! My first level 50 toon (Bastille Boy) is an Invuln/StJ tanker. I wanted to try something new.

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