Bastille Boy Posted April 22, 2020 Posted April 22, 2020 (edited) I have a concept for a melee character whose powers come from a deal with an all-too-human devil. A drug is responsible for his defenses and his energy for fighting. No daily pill, no superpowers. After seeing the proc monster thread, I thought this is a really cool mechanic, and I'd like to roll this toon as a tanker. The theme limits the powerset options. Anything with a supernatural origin is out. Edit: [condensing a long explanation of the powerset options] Thematically, the best powerset combinations would be Super Reflexes / [any melee weapon] or Willpower / Super Strength. I decided that I want some resistance in the build, so I'm going with Willpower / Super Strength. A common combination. But I'm going to have to make some non-standard power choices. Energy Mastery is the only plausible ancillary pool for a toon with purely natural origins, and I have to skip Laser Beam Eyes. Edited April 24, 2020 by ejworthing Long-winded waffling in original post removed
Bastille Boy Posted April 24, 2020 Author Posted April 24, 2020 (edited) Here is the build that I came up with. It is a slight variation of the build @Sir Myshkin tested. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science TankerPrimary Power Set: WillpowerSecondary Power Set: Super StrengthPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(3)Level 1: Jab -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg(7)Level 2: Mind Over Body -- UnbGrd-Max HP%(A), RctArm-ResDam(9), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx(11), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(13)Level 4: Punch -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19), GldStr-%Dam(19)Level 6: Super Jump -- UnbLea-Stlth(A)Level 8: Haymaker -- ExpStr-Dam%(A), GldStr-%Dam(21), Mk'Bit-Dam%(21), TchofDth-Dam%(23), PrfZng-Dam%(23), Mk'Bit-Acc/Dmg(25)Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(27), MckBrt-Acc/Rchg(27), MckBrt-Taunt/Rng(29), MckBrt-Rchg(29)Level 12: Fast Healing -- Mrc-Rcvry+(A), Prv-Absorb%(31)Level 14: Indomitable Will -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)Level 16: Rise to the Challenge -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34)Level 18: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod/Acc(34)Level 20: Knockout Blow -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(34), GldNet-Dam%(36), GldStr-%Dam(36), Mk'Bit-Dam%(36), Mk'Bit-Acc/Dmg(37)Level 22: Heightened Senses -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40)Level 26: Boxing -- Empty(A)Level 28: Rage -- RechRdx-I(A), RechRdx-I(40)Level 30: Tough -- Ags-Psi/Status(A), Ags-ResDam(40), Ags-ResDam/EndRdx(42)Level 32: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(43), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43)Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)Level 38: Foot Stomp -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(45), Arm-Dam%(45), Obl-%Dam(46), ScrDrv-Dam%(46), ScrDrv-Acc/Dmg(46)Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)Level 44: Spring Attack -- FrcFdb-Rechg%(A), Obl-%Dam(48), ScrDrv-Dam%(48), Erd-%Dam(48), ExpStr-Dam%(50), ScrDrv-Acc/Dmg(50)Level 47: Conserve Power -- RechRdx-I(A)Level 49: Assault -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Heal-I(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(15)------------ The biggest change is that I am not taking a ranged power. Laser Beam Eyes does not fit the thematic restriction: all powers should have either a natural origin or a plausible pharmaceutical orign. I could have taken Hurl. But on the other tanker I've made (Invul / StJ), I found it frustrating to have only one AOE, and I took the cone power hardly anybody likes. I thought it might be worth trying Spring Attack to have a second PBAoE. The build has hard-capped S/L resistance and fire/cold defense a bit over the soft cap. (Going over the cap wasn't deliberate.) Energy defense is only 42.8%. Edited April 24, 2020 by ejworthing
Redlynne Posted April 24, 2020 Posted April 24, 2020 On 4/22/2020 at 11:44 AM, ejworthing said: I'm going with Willpower / Super Strength. Kind of surprised you didn't lean towards Willpower/Kinetic Melee. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Bastille Boy Posted April 24, 2020 Author Posted April 24, 2020 (edited) 9 hours ago, Redlynne said: Kind of surprised you didn't lean towards Willpower/Kinetic Melee. I hadn't thought of Kinetic Melee. I've been playing defenders and corruptors lately, and Kinetics is definitely a supernatural powerset. So I didn't think to take a close look at Kinetic Melee. I also hadn't noticed the recharge on Spring Attack. Yikes. Better to take Hurl and deal with having only one AoE. This lets me bring E/N defense up to the softcap. It also lets me take Super Speed rather than Super Jump. I wonder if it's worth skipping the procs in Punch to get the extra mez resistance from Might of the Tanker. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science TankerPrimary Power Set: WillpowerSecondary Power Set: Super StrengthPower Pool: SpeedPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(3)Level 1: Jab -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg(7)Level 2: Mind Over Body -- UnbGrd-Max HP%(A), RctArm-ResDam(9), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx(11), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(13)Level 4: Punch -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19), GldStr-%Dam(19)Level 6: Super Speed -- Clr-Stlth(A)Level 8: Haymaker -- ExpStr-Dam%(A), GldStr-%Dam(21), Mk'Bit-Dam%(21), TchofDth-Dam%(23), PrfZng-Dam%(23), Mk'Bit-Acc/Dmg(25)Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(27), MckBrt-Acc/Rchg(27), MckBrt-Taunt/Rng(29), MckBrt-Rchg(29)Level 12: Fast Healing -- Mrc-Rcvry+(A), Prv-Absorb%(31)Level 14: Indomitable Will -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)Level 16: Rise to the Challenge -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34)Level 18: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod/Acc(34)Level 20: Knockout Blow -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(34), GldNet-Dam%(36), Hct-Dam%(36), Mk'Bit-Dam%(36), Mk'Bit-Acc/Dmg(37)Level 22: Heightened Senses -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40)Level 26: Boxing -- Empty(A)Level 28: Rage -- RechRdx-I(A), RechRdx-I(40)Level 30: Tough -- Ags-Psi/Status(A), Ags-ResDam(40), Ags-ResDam/EndRdx(42)Level 32: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(43), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43)Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)Level 38: Foot Stomp -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(45), Arm-Dam%(45), Obl-%Dam(46), ScrDrv-Dam%(46), ScrDrv-Acc/Dmg(46)Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)Level 44: Hurl -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(48), Thn-Acc/Dmg/EndRdx(48), GldJvl-Dam%(48), ExpStr-Dam%(50), SuddAcc--KB/+KD(50)Level 47: Conserve Power -- RechRdx-I(A)Level 49: Assault -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Heal-I(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(15)------------ Edited April 24, 2020 by ejworthing
Bastille Boy Posted May 18, 2020 Author Posted May 18, 2020 Having played this build up to level 29, I now see that it is a failure. The big problem is that there is not enough accuracy. Back to the drawing board!
Seigmoraig Posted May 20, 2020 Posted May 20, 2020 Street Justice is the most "Normie" set out there IMO and it's also really fun ! 1
Pzn Posted May 20, 2020 Posted May 20, 2020 On 5/18/2020 at 2:31 PM, Bastille Boy said: Having played this build up to level 29, I now see that it is a failure. The big problem is that there is not enough accuracy. Back to the drawing board! Slotting some tohit enhancements in rage would solve that problem. 1
Bastille Boy Posted May 21, 2020 Author Posted May 21, 2020 8 hours ago, josh1622 said: Slotting some tohit enhancements in rage would solve that problem. Good suggestion! I redid the build with that in mind. I also added the Kismet accuracy IO and made some changes to the procs. Most of the changes are to get closer to @Sir Myshkin's original build. Some of my departures from his build were ill-conceived. (My main reason for not simply running his build is that I didn't want to use Laser Beam Eyes.) The resulting build solves the accuracy problem (I think) and still has softcap E/N and F/C defense and 0.1% shy of hardcap S/L resistance. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science TankerPrimary Power Set: WillpowerSecondary Power Set: Super StrengthPower Pool: SpeedPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(3)Level 1: Jab -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg(7)Level 2: Mind Over Body -- UnbGrd-Max HP%(A), RctArm-ResDam(9), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx(11), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(13)Level 4: Punch -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(19), GldStr-%Dam(19)Level 6: Super Speed -- Clr-Stlth(A)Level 8: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(21), Mk'Bit-Dam%(21), TchofDth-Dam%(23), FrcFdb-Rechg%(23), GldStr-%Dam(25)Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Acc/Rchg(25), PrfZng-Taunt/Rng(27), PrfZng-Taunt/Rchg/Rng(27), PrfZng-Dam%(50)Level 12: Fast Healing -- Mrc-Rcvry+(A), Prv-Absorb%(29)Level 14: Indomitable Will -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(29), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)Level 16: Rise to the Challenge -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33)Level 18: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod/Acc(34)Level 20: Knockout Blow -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(34), FrcFdb-Rechg%(34), Hct-Dam%(36), Hct-Dmg/EndRdx(36), Hct-Dmg(36)Level 22: Heightened Senses -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39)Level 26: Boxing -- Empty(A)Level 28: Rage -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(40), AdjTrg-ToHit(40)Level 30: Tough -- Ags-Psi/Status(A), Ags-ResDam(40), Ags-ResDam/EndRdx(42)Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43)Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)Level 38: Foot Stomp -- FrcFdb-Rechg%(A), Arm-Dam%(45), Arm-Dmg/EndRdx(45), Arm-Dmg(45), ScrDrv-Dam%(46), FuroftheG-Acc/Dmg(46)Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)Level 44: Hurl -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(48), Thn-Acc/Dmg/EndRdx(48), GldJvl-Dam%(48), ExpStr-Dam%(50), SuddAcc--KB/+KD(50)Level 47: Assault -- EndRdx-I(A)Level 49: Conserve Power -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Heal-I(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(15)------------ 13 hours ago, Seigmoraig said: Street Justice is the most "Normie" set out there IMO and it's also really fun ! I agree! My first level 50 toon (Bastille Boy) is an Invuln/StJ tanker. I wanted to try something new.
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