NecXoo Posted May 19, 2019 Posted May 19, 2019 Hallo NecXoo here. I need alittle help here, thanks :) 1. So are pets any good. When it comes to pvp and pve? 2. And what pets goes with what? NecXoo The First Necromancer
Adeon Hawkwood Posted May 19, 2019 Posted May 19, 2019 Pets are great for PvE, I'm not sure about PvP, my guess is no but the PvP forums would probably be a better option. In general you can mix and match and primary and secondary sets that you like. The most thematic matches would IMHO be: Bots/Traps or Bots/Forcefield Demons/Thermal Zombies/Dark Miasma Beast/Nature Ninjas/Trick Arrow Mercenaries/Traps Thugs/Pain Of course not all of these combos are necessarily good (Ninjas/TA in particular is awful) but those give the best thematic matches. Overall the primary sets are generally ranked like this: Tier 1: Bots, Thugs and Demons Tier 2: Mercenaries and Zombies Tier 3: Ninjas and Beasts Defender Smash!
NecXoo Posted May 19, 2019 Author Posted May 19, 2019 Great thanks for input NecXoo The First Necromancer
Charistoph Posted May 19, 2019 Posted May 19, 2019 Keep in mind that the only PvP I did was in Recluse's Victory Beta a VERY long time ago. The problems with PvP is that you literally could be facing anything with any power setup and Enhancement arrangement. At the minimum, consider how often you'll be facing Flight with PvP and how you are going to counter that. Consider you're own Travel Power within that as well. Flight is very mobile, but can make you easily seen, and your pets won't be following you unless you have Group Flight. Sorcery has an advantage in that you can Teleport while Flying, but that will still only be you doing that flying and 'porting. Not to mention, other players know they can follow your pets to you, and to get rid of them, all they have to do is get rid of YOU. That being said, your buffs and debuffs will be enjoyed by anyone you are fighting, must as much as they would be for any Corruptor or Controller. Are you a Wolf, a Sheep, or a Hound? Quote They called me crazy? They called me insane? THEY CALLED ME LOONEY!! and boy, were they right.
M3z Posted May 20, 2019 Posted May 20, 2019 MMs are a very strong class in pvp for a number of reasons. Good debuffs, tanky (bodyguard mode makes you effective 3k+ HP), with the ability to dish out huge damage. They're viable in 1v1s, 8v8s and zone pvp as well (not many ATs can do that). Key powers you're gonna wanna take if you're pvping: Superspeed/Superjump (standard required pvp mobility powers, without this you won't keep up with anyone) Some form of -jump (Villain patron power pool grants you webnades which can stack with slow to give you time to debuff/attack) I'd say most if not all MM primaries are viable, there aren't any that are "bad", it's mostly your secondary that's going to determine how you play and how well you do as a mastermind in pvp. Most secondaries are viable for pvp I'd say. Viable PVP MM Secondaries: Cold dom, empathy, forcefield (only for forcebolt), kin, nature, pain, poison, radiation, storm (limited viability), thermal, trick arrow Not Viable: Dark, Sonic, Time Manipulation, Traps Hope this helps. Youtube | Twitch | PvP Council Indomitable
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now