Retired Community Rep Dacy Posted April 28, 2020 Retired Community Rep Share Posted April 28, 2020 You're invited to tour a newly completed base. If you would also be interested in joining the sg, please contact @Invincer. Tour on your own, or contact @Dacy. Starship Cruiser Oranderite. (Base code ONES-5030) With an interior both pragmatic and comfortable (and RP friendly). A nightclub! Quartermaster/Supply (workroom) Gym Arboretum Plus, a Rec Room, Holodeck, Cafeteria, Conference, living quarters, Theater, Artillery Range, Practice/Danger Room, and more. Come and see! -Dacy 5 1 -Dacy Retired CR Active Base Advocate My base building tutorials are always available for you! Want to join the Base Builder's Discord? Check out the new Base Directory! Is your base here? Link to comment Share on other sites More sharing options...
KingofMonkeys Posted April 28, 2020 Share Posted April 28, 2020 (edited) Just took a tour. Wow. Got major Star ship Enterprise vibes. Escape pod is a nice touch! How long did it take to make? Whats the object count? lol Edited April 28, 2020 by KingofMonkeys 1 Link to comment Share on other sites More sharing options...
Retired Community Rep Dacy Posted April 28, 2020 Author Retired Community Rep Share Posted April 28, 2020 It took me from the beginning of February, so just a week(ish) shy of 3 months. There are exactly 12k items, counting the base entry. Thanks so much for stopping by! Yes, there are definitely Star Trek influences, as per request; there is also a touch of Battlestar Galactica and The Expanse. Someone mentioned Red Dwarf, which is a lot less shiny, but, since I've seen that, who knows, could be in there. 🙂 The bridge, services, nightclub, arboretum, and shuttle bay are all on top of the base. The rest of the ship is inside the base. Did you find the two windows which aren't actually windows? 😉 Had to figure out a new trick to put the front and back on the ship. Those rounded segments are some of the pieces that suddenly had begun to give me trouble in placement. Suddenly they were touchy about how close to the edge of the room they would allow placement, and it wasn't very close! So...I added a room right next to the base, with adjoining doors, placed the item (which really should have already allowed placement), and removed the room, and it worked. Things usually stayed where I put them! I did the same on the back to get the entirely upright Arachnos balconies to place, plus the tanks and fx, without any of them sticking thru the walls. I was so glad it let me do that, because I'd already finished most of the back end of the interior, and really did not want to add another row of rooms plus the non-negotiable row of doors in order to just get the backside. It would either leave me with length I did not want (and would then have to finish out, in the shuttle bay), or I would have had to redo parts of the last rooms to cover the intrusion. So, new trick. 🙂 Thank you for the kind words. Nice to hear, especially when it comes from an excellent base builder! 🙂 -Dacy -Dacy Retired CR Active Base Advocate My base building tutorials are always available for you! Want to join the Base Builder's Discord? Check out the new Base Directory! Is your base here? Link to comment Share on other sites More sharing options...
ShardWarrior Posted April 28, 2020 Share Posted April 28, 2020 Ok that is truly epic! 1 Link to comment Share on other sites More sharing options...
Giovanni Valia Posted May 4, 2020 Share Posted May 4, 2020 Damn. Impressive work on the base Dacy. The finished product is amazing. 1 Excelsior Server: Giovanni Valia, Operative Velez, Fortunata Valeri, LongFang Mercer SG: Shades of Arachnos; 315-6811 Link to comment Share on other sites More sharing options...
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