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New Project - Tough as nails Stalker


KelvinKole

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I guess it bodes well for Stalker secondaries that so many are able to reach these kinds of numbers. I did not know EA could get close to S/L resist cap, that's huge. Plus it has a reliable self heal, endurance utility, and +recharge built in. 

 

Invuln is very steady across every AT. It's hard to beat its layered defenses, max hp, and it does get some DDR.

 

But, I might be most blown away by Electric Armor right now. Capped resistances to all by neg and toxic, which are pretty uncommon damage types, a reliable heal, endurance utility, +recharge, and  pushing 40% S/L defense to boot. That sounds pretty tough. Even with no DDR, if your defense gets floored you're still holding on to capped resistances and heal. 

 

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Reporting back after testing a fully kitted electric on beta. It is neat, but invulnerability's softcap defenses come out on top of survival from the feel of it.  Electric would have some advantage vs. Psi .. other than that invuln feels so much tougher. 

 

This is what I just tested

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Electric Armor
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Maiming Slash -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(5), SprAssMar-Acc/Dmg/Rchg(11), SprAssMar-Dmg/EndRdx/Rchg(15), SprAssMar-Acc/Dmg/EndRdx/Rchg(17), SprAssMar-Rchg/Rchg Build Up(43)
Level 1: Hide -- Ksm-ToHit+(A), Rct-Def(21), Rct-ResDam%(23), Rct-Def/EndRdx(42), LucoftheG-Def/Rchg+(48)
Level 2: Charged Armor -- ImpArm-ResPsi(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam(31), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam/Rchg(46)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(43), GifoftheA-Def(50), GifoftheA-Def/EndRdx/Rchg(50)
Level 6: Assassin's Frenzy -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(7), SprStlGl-Dmg/Rchg(9), SprStlGl-Acc/Dmg(9), TchofDth-Dam%(11)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Conductive Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), ImpArm-ResPsi(45)
Level 12: Static Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Grounded -- ImpArm-ResPsi(A), Ags-Psi/Status(23), StdPrt-ResDam/Def+(25), GldArm-3defTpProc(36)
Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(21), Obl-Dmg/Rchg(34), Obl-Acc/Rchg(37)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(46)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
Level 26: Hemorrhage -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Dam%(29), Hct-Acc/Rchg(29), TchofDth-Dam%(31)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(48), Prv-Absorb%(50)
Level 30: Boxing -- Empty(A)
Level 32: Savage Leap -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Erd-%Dam(34)
Level 35: Power Sink -- RechRdx-I(A)
Level 38: Moonbeam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Acc/Dmg(39), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40)
Level 41: Tough -- ImpArm-ResPsi(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(43), RctArm-ResDam(48)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(45), GifoftheA-Def(45), GifoftheA-Def/EndRdx/Rchg(46)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Ageless Core Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Longbow Radial Superior Ally 
Level 1: Quick Form 
Level 50: Assault Radial Embodiment 
Level 0: Born In Battle 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Marshal 
Level 50: Musculature Core Paragon 
Level 1: Blood Frenzy 
------------

 

Edited by Other Sensor
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9 hours ago, Other Sensor said:

Reporting back after testing a fully kitted electric on beta. It is neat, but invulnerability's softcap defenses come out on top of survival from the feel of it.  Electric would have some advantage vs. Psi .. other than that invuln feels so much tougher. 

 

This is what I just tested

  Hide contents

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Electric Armor
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Maiming Slash -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(5), SprAssMar-Acc/Dmg/Rchg(11), SprAssMar-Dmg/EndRdx/Rchg(15), SprAssMar-Acc/Dmg/EndRdx/Rchg(17), SprAssMar-Rchg/Rchg Build Up(43)
Level 1: Hide -- Ksm-ToHit+(A), Rct-Def(21), Rct-ResDam%(23), Rct-Def/EndRdx(42), LucoftheG-Def/Rchg+(48)
Level 2: Charged Armor -- ImpArm-ResPsi(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam(31), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam/Rchg(46)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(43), GifoftheA-Def(50), GifoftheA-Def/EndRdx/Rchg(50)
Level 6: Assassin's Frenzy -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(7), SprStlGl-Dmg/Rchg(9), SprStlGl-Acc/Dmg(9), TchofDth-Dam%(11)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Conductive Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), ImpArm-ResPsi(45)
Level 12: Static Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Grounded -- ImpArm-ResPsi(A), Ags-Psi/Status(23), StdPrt-ResDam/Def+(25), GldArm-3defTpProc(36)
Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(21), Obl-Dmg/Rchg(34), Obl-Acc/Rchg(37)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(46)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
Level 26: Hemorrhage -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Dam%(29), Hct-Acc/Rchg(29), TchofDth-Dam%(31)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(48), Prv-Absorb%(50)
Level 30: Boxing -- Empty(A)
Level 32: Savage Leap -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Erd-%Dam(34)
Level 35: Power Sink -- RechRdx-I(A)
Level 38: Moonbeam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Acc/Dmg(39), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40)
Level 41: Tough -- ImpArm-ResPsi(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(43), RctArm-ResDam(48)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(45), GifoftheA-Def(45), GifoftheA-Def/EndRdx/Rchg(46)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Ageless Core Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Longbow Radial Superior Ally 
Level 1: Quick Form 
Level 50: Assault Radial Embodiment 
Level 0: Born In Battle 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Marshal 
Level 50: Musculature Core Paragon 
Level 1: Blood Frenzy 
------------

 

I do my /elec chars with softcap s/l where I can manage it. That frees me up to not have to rely on Shadow Meld, which isn't up all the time, and allows other patron picks. Same with /rad.

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  • 1 month later

I would love to see more builds under this topic.  Maybe a Regen or Willpower build.  This is good stuff!

 

Playing around with StJ / Inv and I came up with this:

 

http://www.cohplanner.com/mids/download.php?uc=1498&c=689&a=1378&f=HEX&dc=78DA6594CB4F534114C6E7D25BCBA3151068794A85425F505A28BA3441047929097F00A930C28DB5256D51EA63E15E13F1B155E3CE8D6BFF0CDFD1886B212AE0DB1D1EFA7D4093DEE4E637F3CD9C9973BF3977A656869DCF466F9E5486EB543291CDCECEE412C98B3AE39899B3746A4EDB945255CBA9C4253DEF5DD499B443FA6ECE999DD249AD234399C495A4955A68DF9387F5059DCAEAC858EAF27232A53389F356D2CAE5956B3A9D4E4646AC85C59C4C77167A933AB1249DCA42676649EBF9DA425362ADAC85C0A6D34BD65C64283D9F9F9D4A64733A93DFCBB251B209C8FBCEADF8ECD8D58AA954CC546579F22A685E23AF83876E80637E09330AB186AA3730D6008ECB98C131C3238D3653B91BC10919B361CC6EF349C36F2A671778B89BF48335013208BE977CED8CB5BFB015F62A7F49BE022B5F936F40E75BF083C43AF0ADCAF1B4ACA04D4A2E1558CF56B18E79C10DF20B18FA0A1A125CC5F8AA1D79944D1417A2CB5C717CB96F908C82CF834A5533E3EA18566A8D839D036414F4F581DDFDE047C9B896A753DB8F8C8F0C9071B07E903C0EBA4F80A6E456C72FAB2B877B219374803D76F0ACB8D080B966C32FECDDF89BFC0336FF65EEFF408FACEFA11B9E35EE2D5A134FBD8915D1CC8A38277BB4D087964DACD1B305F66E93DFC91F60DF4F704D7C68A30F6D0F507D4757C93BE45DD07B8FBC0F7E92D876C6B677234FAF1F3C1620836408EC0C83D392730773EE18E1D98C82FE33E41839CEAA99003BC48B2EEC6B74851562C94E07FEBE5DEF02F4CE255A98DE85E95D0FBDB34B11447896918798DFF7847C04C61E830E991B654D466F716C95BC0DB698FB7FFD4EEB417BB72B551D2A51A2254AAC44192851E225CAA4B97F63C86F478F4D4AA21985591535723F30BB6F95FBF788327AE1DE56B1E683B659AC05A06D176B5E689F0FEEBB9DF5A2F64651FB3FA092EBAC

 

ToA Stj - Inv.png

Edited by kosten07
added my build
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1 hour ago, kosten07 said:

I would love to see more builds under this topic.  Maybe a Regen or Willpower build.  This is good stuff!

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Stalker
Primary Power Set: Psionic Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Psi Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(36)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
Level 2: Telekinetic Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(39)
Level 4: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11)
Level 6: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Rchg/Hide%(7)
Level 8: Concentration -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--Build%(19), GssSynFr--ToHit/EndRdx(21)
Level 10: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Max HP%(23), UnbGrd-ResDam/EndRdx/Rchg(23)
Level 12: Reconstruction -- NmnCnv-EndRdx/Rchg(A), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(15), NmnCnv-Regen/Rcvry+(17)
Level 14: Boxing -- Empty(A)
Level 16: Indomitable Will -- ShlWal-ResDam/Re TP(A)
Level 18: Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(48)
Level 20: Heightened Senses -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def(50), RedFrt-EndRdx(50)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(34)
Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42), RedFrt-EndRdx(42)
Level 26: Greater Psi Blade -- SprStlGl-Acc/Dmg/Rchg(A), SprStlGl-Dmg/EndRdx/Rchg(27), SprStlGl-Acc/Dmg/EndRdx/Rchg(27)
Level 28: Fast Healing -- Prv-Heal(A), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Mass Levitate -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Rchg/Rchg Build Up(33)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(29), LucoftheG-Def/Rchg(31)
Level 38: Strength of Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39)
Level 41: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(42)
Level 44: Cross Punch -- FrcFdb-Rechg%(A), SprAvl-Acc/Dmg(45), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Superior Conditioning -- PrfShf-End%(A)
Level 49: Physical Perfection -- PwrTrns-+Heal(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Agility Core Paragon 
------------
------------
Set Bonus Totals:

  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 26.31% Defense(Smashing)
  • 26.31% Defense(Lethal)
  • 9.75% Defense(Fire)
  • 9.75% Defense(Cold)
  • 17.25% Defense(Energy)
  • 17.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 28.81% Defense(Melee)
  • 28.5% Defense(Ranged)
  • 13.5% Defense(AoE)
  • 7.5% Enhancement(Max EnduranceDiscount)
  • 54% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 32.5% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 239.4 HP (19.89%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 67.5%
  • MezResist(Held) 67.5%
  • MezResist(Immobilized) 67.5%
  • MezResist(Sleep) 67.5%
  • MezResist(Stunned) 67.5%
  • MezResist(Terrorized) 67.5%
  • MezResist(Teleport) 100% (20% chance)
  • 10.5% (0.18 End/sec) Recovery
  • 32% (1.61 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 25.25% Resistance(Smashing)
  • 25.25% Resistance(Lethal)
  • 14% Resistance(Fire)
  • 14% Resistance(Cold)
  • 11.75% Resistance(Energy)
  • 11.75% Resistance(Negative)
  • 9.5% Resistance(Toxic)
  • 9.5% Resistance(Psionic)
  • 15% SpeedRunning

 

 

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