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kosten07

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  1. I've been playing with variations of this build for a while now. My focus is to be extremely tank oriented while able to solo most content. I want to complete two goals. 1) See if there is any more to refine in this build to be absolute perfect. (It's relative I know). 2) Figure out a great Incarnate path. Currently using Alpha = Musculature, Judgement = Vorpal, Interface = Degenerative. This is currently what I am playing with: Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! The Fearsome Shadow: Level 50 Science Stalker Primary Power Set: Street Justice Secondary Power Set: Invulnerability Power Pool: Concealment Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Body Mastery Villain Profile: Level 1: Heavy Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Acc/Dmg(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7) Level 2: Resist Physical Damage -- StdPrt-ResDam/Def+(A) Level 4: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(9), ImpArm-EndRdx/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(11), ImpArm-ResDam(11), ImpArm-ResPsi(13) Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(13), SprStlGl-Acc/Dmg/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/EndRdx/Rchg(17), SprStlGl-Rchg/Hide%(17) Level 8: Build Up -- GssSynFr--Build%(A) Level 10: Dull Pain -- Prv-Heal(A), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21) Level 12: Stealth -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(21) Level 14: Super Jump -- Jump-I(A) Level 16: Boxing -- Empty(A) Level 18: Tough -- Ags-Psi/Status(A), Ags-ResDam(23), Ags-ResDam/EndRdx(23) Level 20: Spinning Strike -- Rgn-Dmg(A), Rgn-Dmg/Rchg(25), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(27), Rgn-Knock%(29) Level 22: Unyielding -- GldArm-End/Res(A), GldArm-RechRes(29), GldArm-RechEnd(31), GldArm-Res/Rech/End(31), GldArm-ResDam(31), GldArm-3defTpProc(33) Level 24: Environmental Resistance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(34) Level 26: Weave -- GifoftheA-Def/Rchg(A), GifoftheA-EndRdx/Rchg(34), GifoftheA-Def/EndRdx/Rchg(36), GifoftheA-Def(36), GifoftheA-Run+(36) Level 28: Reinforced -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(39) Level 30: Shin Breaker -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(39), SprAssMar-Acc/Dmg/Rchg(40), SprAssMar-Dmg/EndRdx/Rchg(40), SprAssMar-Acc/Dmg/EndRdx/Rchg(40), SprAssMar-Rchg/Rchg Build Up(42) Level 32: Crushing Uppercut -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43) Level 35: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(45), ShlWal-EndRdx/Rchg(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(46), ShlWal-ResDam/Re TP(46) Level 38: Superior Conditioning -- EndMod-I(A) Level 41: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50) Level 44: Physical Perfection -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(48), EffAdp-EndMod/Acc(48) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
  2. I love grabbing trade paperbacks both old and new with great stories. I will list some great ones here that are outside of the obvious choices like The Killing Joke or Watchmen (but by no means all of them, probably forgotten plenty!) Modern: The Immortal Hulk <-- holy crap this is good Batman Superman: The Supergirl from Krypton <-- the artwork and story are great, Supergirl never drawn more beautifully Godzilla: Rulers of Earth <-- a great read that my kids loved Kingdom Come <-- Not a huge Mark Waid fan but this is a must read, Alex Ross is amazing The Incredible Herc <-- actually part of the Incredible Hulk comics, my avatar is from this series and its fantastic Past: The Ballad of Beta Ray Bill <-- Simonson's Thor art is fantastic, and this was when it was rare to find someone worthy who could wield Thor's hammer Alien Legion <-- some of Chuck Dixon's finest work Groo the Wanderer <-- great fun, and your kids will love it Dreadstar <-- Jim Starlin, just recently rebooted on Kickstarter, great independent IP The Savage Sword of Conan <-- the OG series that went to magazine format to bypass the Comic Authority to show blood and boobs This is just off the top of my head, I have around 18 full length and 10 magazine size boxes, and far too many are stacked up that I need to organize and box. I would love to hear about some ones I may have missed or your favorites!
  3. This is a terrible idea for so many reasons. 1) Do you really want to police players for having opinions just because they are different from your own? You are advocating accountability for things that should be reserved for the more serious issues such as racial slurs, attacking sexual preference, etc.. 2) The whole point of General Chat is to chat. If you disagree with an opinion get in there and voice your opinion if you care that much about it. 3) How would you enforce this? Racial slurs, attacking sexual preference, etc. again as my example, is easily and clearly defined. What you are advocating is a moving goalpost that is completely subjective to those who interpret individually. No one would have a clear understanding of what is right or wrong. This would lead to the very problem with Twitter right now. 4) If you look around at whats going on in society you can see where this line of thinking has lead our culture into a very dark place. No one wants to listen to anyone with a differing opinion or have civil discussions. Someone has an opinion you disagree with, or with the majority of people, lets hold them accountable aka cancel culture. Those that have a different opinion are bad. I'm not saying this is what you want, but this is where it can lead. 5) Okay, lets say the Devs implemented this idea. What's next? Now we are tired of people talking about Brutes > Tankers etc. we should add this to our banned subjects... and it just goes on and on. Just let people vent or gripe and just ignore them. If they aren't hurting anyone let them do them and you do you. I find myself much happier when not spending a moments thought when I see someone post something I dislike or disagree with, I just think to myself, "huh, well okay then," and move on being happy to punch a Hellion in the face.
  4. I'm leveling my third Stalker with StJ, done regen, willpower, and now invuln. I just can't get over how much oomph StJ feels when the attacks go off.
  5. I mourn Energy Melee on pretty much every AT. =(
  6. Small quality of life changes for me would be adding more animations. I love that Tough has the Flex choice so I don't have to beat my chest. =) Thinking outside of the box I would ideally like to see Power Pools be removed from themes and changed to what your trying to accomplish to shore up weaknesses or just because of flavor/RP. For example, a AE power pool or a ranged attack power pool. From there we could pick powers that thematically go with our characters. Maybe something like my Stalker decides to grab a ranged attack from the "ranged attack power pool" that has an animation of throwing a knife (maybe the animation from Science Origin Taser). Boom now I have a decent ranged attack that fits within the flavor of my Stalker.
  7. I would love to see more builds under this topic. Maybe a Regen or Willpower build. This is good stuff! Playing around with StJ / Inv and I came up with this: http://www.cohplanner.com/mids/download.php?uc=1498&c=689&a=1378&f=HEX&dc=78DA6594CB4F534114C6E7D25BCBA3151068794A85425F505A28BA3441047929097F00A930C28DB5256D51EA63E15E13F1B155E3CE8D6BFF0CDFD1886B212AE0DB1D1EFA7D4093DEE4E637F3CD9C9973BF3977A656869DCF466F9E5486EB543291CDCECEE412C98B3AE39899B3746A4EDB945255CBA9C4253DEF5DD499B443FA6ECE999DD249AD234399C495A4955A68DF9387F5059DCAEAC858EAF27232A53389F356D2CAE5956B3A9D4E4646AC85C59C4C77167A933AB1249DCA42676649EBF9DA425362ADAC85C0A6D34BD65C64283D9F9F9D4A64733A93DFCBB251B209C8FBCEADF8ECD8D58AA954CC546579F22A685E23AF83876E80637E09330AB186AA3730D6008ECB98C131C3238D3653B91BC10919B361CC6EF349C36F2A671778B89BF48335013208BE977CED8CB5BFB015F62A7F49BE022B5F936F40E75BF083C43AF0ADCAF1B4ACA04D4A2E1558CF56B18E79C10DF20B18FA0A1A125CC5F8AA1D79944D1417A2CB5C717CB96F908C82CF834A5533E3EA18566A8D839D036414F4F581DDFDE047C9B896A753DB8F8C8F0C9071B07E903C0EBA4F80A6E456C72FAB2B877B219374803D76F0ACB8D080B966C32FECDDF89BFC0336FF65EEFF408FACEFA11B9E35EE2D5A134FBD8915D1CC8A38277BB4D087964DACD1B305F66E93DFC91F60DF4F704D7C68A30F6D0F507D4757C93BE45DD07B8FBC0F7E92D876C6B677234FAF1F3C1620836408EC0C83D392730773EE18E1D98C82FE33E41839CEAA99003BC48B2EEC6B74851562C94E07FEBE5DEF02F4CE255A98DE85E95D0FBDB34B11447896918798DFF7847C04C61E830E991B654D466F716C95BC0DB698FB7FFD4EEB417BB72B551D2A51A2254AAC44192851E225CAA4B97F63C86F478F4D4AA21985591535723F30BB6F95FBF788327AE1DE56B1E683B659AC05A06D176B5E689F0FEEBB9DF5A2F64651FB3FA092EBAC
  8. I'm only seeing up to level 35 missions listed.
  9. I've been going through the level 50 missions to keep track of merit rewards, here is a rough list of what I've done so far: Upon the Psychic Plane - 82 merits - ridiculously long arc, seriously Operation: World Wide Red - 50 merits - 3 hours(ish) The Rikti Negotiator - 7 merits - 20 minutes To Save a Thousand Worlds - 72 merits - 3 to 4 hours(ish) A Hero's Hero - 60 merits - 2 to 3 hours - every Praetorian Elite Boss/AV The Marauder's Cell - 3 merits - 10 mins The Black Shroud Dimension - 2 merits - takes longer to find Darkstar on the map than to actually take her down The Aura of Power - 0 merits - 10-15 minutes Welcome to the Vanguard - 15 merits - 1 hour I've done most of the 50 missions but never kept track of anything, just started last weekend. Good luck!
  10. I can tell you from experience now that Shadowmeld is pretty much up when ever you need it. I tossed 4 Luck of the Gamblers and 1 Recharge Reduction (lvl 50). I also went double Recharge with Hasten. Right around 20 secs or so cool down. I also went Ageless Core and when I pop it its pretty much there permanently if I want it. I don't bother with keeping it permanent, only using it on those "uh oh" moments, and wow does it really shine.
  11. kosten07

    .../Regen

    Oh, thanks for this! I completely forgot about accolades.
  12. kosten07

    .../Regen

    Yes, multiple when you count what comes with the sets. One thing I noticed is when I actually got to 50 and started slotting the sets my endurance problems for the most part went away.
  13. kosten07

    .../Regen

    I ended up skipping MoG and focused on Shadow Meld, and wow is it great, it also has a much faster cool down than MoG. I ended up going with Musculature Total Radial Revamp for the +Dam and +End. Here's an image of current Defense without Shadowmeld. I ran out of money before getting everything I wanted but so far its doing pretty well.
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