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Posted

One of the first characters I made back on Live was an elec/elec/elec blaster, with the hopes of using end drain and secondary attacks to play him like a melee controller. Needless to say, it was an utter failure. So I'm having a go at it again, with this E3 pure blapper, This build is bad. I know it's bad.  Making a blaster with no intent to ever put a ranged attack on your bar is a stupid idea. I don't care, I'm doing it anyway. 😄 

 

I'm pretty sure I've sacrificed too much in order to get permahasten, and I'm not sure exactly where to go with it, so I'm hoping to get some ideas from the experts for how to make it just a little less terrible. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

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Edgerunner: Level 50 Science Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Charged Bolts -- Empty(A)
Level 1: Electric Fence -- Empty(A)
Level 2: Charged Brawl -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13)
Level 6: Short Circuit -- SynSck-EndMod(A), SynSck-Dam/Rech(15), SynSck-EndMod/Rech(15), SynSck-Dam/Rech/Acc(17), SynSck-Dam/Acc/End(17), SynSck-EndMod/+RunSpeed(19)
Level 8: Lightning Field -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(19), PwrTrns-Dam/EndMod(21), PwrTrns-Dam/Acc/End(21), PwrTrns-Dam/Acc/Rech/End(23), PwrTrns-+Heal(23)
Level 10: Havoc Punch -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(29)
Level 12: Super Jump -- BlsoftheZ-ResKB(A)
Level 14: Aim -- HO:Membr(A), HO:Membr(29)
Level 16: Build Up -- HO:Membr(A), HO:Membr(31)
Level 18: Boxing -- Empty(A)
Level 20: Force of Thunder -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
Level 26: Voltaic Sentinel -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37)
Level 28: Thunder Strike -- Arm-Dmg(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Thunderous Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), Rgn-Knock%(42)
Level 35: Power Sink -- SynSck-EndMod(A), SynSck-Dam/Rech(43), SynSck-EndMod/Rech(43), SynSck-Dam/Rech/Acc(43), SynSck-Dam/Acc/End(45)
Level 38: Shocking Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46), Hct-Dam%(48)
Level 41: Static Discharge -- Empty(A)
Level 44: Charged Armor -- ResDam-I(A), ResDam-I(45)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Tesla Cage -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(50), BslGaz-Acc/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Pnc-Heal(9), NmnCnv-Heal(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(11), EndMod-I(11)
Level 1: Quick Form 
Level 50: Musculature Core Paragon 
Level 50: Reactive Radial Flawless Interface 
Level 50: Barrier Core Epiphany 
Level 50: Melee Core Embodiment 
------------

Posted

Blapping is a stupid term. No other AT calls a playstyle that incorporates both primary and secondary powers like it's out of the norm. People equate the term "blasters" to "ranged" and I think if anything a label should be put on those that favor ranged only, not the other way around. But I digress...

 

You have to make sacrifices to get your survival up if you plan on getting in melee AND you are taking a resist shield. Hasten is nice but not entirely necessary. Fortunately /elec has a few powers to stick in force feedback procs so that can compensate for the lack of hasten. You are also fortunate that /Elec is the BEST secondary for melee oriented blasters.

 

Don't build for single target focus, take the AoEs. Blasters don't survive wars of attrition well and you need the AoEs to get rid of the fodder so you can focus on the hard targets.

 

Force of Thunder and Thunder Strike both need a kb-kd IO and a force feedback proc. You may think the scatter is a good thing that will keep you safe but it's not, keep your enemies close and you can chain KD them and drain them for maximum crowd control, if they scatter they may just stand where they are and shoot you. Put the kb-kb proc in those powers. It's a game changer.

 

When you engage crowds hop in with ball lightning and when you land in the middle of the pack use force of thunder, then short circuit, then thunder strike, then ball lightning and short circuit again if it's recharged. At this point the mobs still alive should be close to drained and you can use your single target attacks to mop up and refresh the AoEs as needed.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37)
Level 1: Electric Fence -- HO:Endo(A)
Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(3), Artl-Acc/Dam/Rech(5), Artl-Acc/Rech/Rng(5), Artl-End/Rech/Rng(7)
Level 4: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 6: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(7), SprAvl-Acc/Dmg/EndRdx/Rchg(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), EndMod-I(50)
Level 8: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(9)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 12: Stealth -- LucoftheG-Def/Rchg+(A)
Level 14: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/EndRdx/Rchg(15), KntCmb-Dmg/Rchg(17), HO:Nucle(19)
Level 16: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(17)
Level 18: Havoc Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23), HO:Nucle(36), FrcFdb-Rechg%(50)
Level 20: Force of Thunder -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(21), AbsAmz-Acc/Stun/Rchg(21), AbsAmz-Acc/Rchg(48)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(36)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(29)
Level 28: Thunder Strike -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(29), Erd-Dmg(43), Erd-Acc/Dmg/Rchg(46), Erd-Acc/Dmg/EndRdx/Rchg(46), HO:Nucle(48)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Power Sink -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(37), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/End(40), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43)
Level 38: Shocking Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40)
Level 41: Shocking Bolt -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42)
Level 44: Charged Armor -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46)
Level 47: Tactics -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ageless Radial Epiphany
Level 50: Diamagnetic Core Flawless Interface
Level 50: Ion Radial Final Judgement
Level 50: Support Core Embodiment
------------

 

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

What you've got there is a far better generalist Blaster build than what I had put up, but I'm intentionally making a gimmick build. The only ranged attacks I had slotted were Thunderous Blast and Tesla Cage, and the latter was only slotted up for the recharge bonus, as I have no intention of using any ranged attacks ever outside of the nuke.  

 

Like my original post said, making a blaster with the intention of not using your ranged attacks is dumb, but I'm doing it anyway. 🙂 Any ideas for a better way for me to build him under those guidelines?

Posted (edited)

Hows about more of a Tank-Blapper?

It's NOT Elec^3.  But you really aren't getting much from Elec Epic.

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- PrfShf-End%:50(A)
Level 1: Electric Fence -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(3), SprWntBit-Acc/Dmg/EndRdx:50(3), SprWntBit-Acc/Dmg/Rchg:50(5), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(5), SprWntBit-Rchg/SlowProc:50(7)
Level 2: Charged Brawl -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(7), SprBlsCol-Acc/Dmg/EndRdx:50(9), SprBlsCol-Acc/Dmg/Rchg:50(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(11), SprBlsCol-Rchg/HoldProc:50(11)
Level 4: Lightning Field -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(17), SprAvl-Acc/Dmg/EndRdx:50(17), SprAvl-Acc/Dmg/Rchg:50(19), SprAvl-Acc/Dmg/EndRdx/Rchg:50(19), SprAvl-Rchg/KDProc:50(21)
Level 6: Kick -- FrcFdb-Rechg%:50(A)
Level 8: Aim -- HO:Membr(A), HO:Membr(21)
Level 10: Havoc Punch -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(23), SprBlsWrt-Acc/Dmg/Rchg:50(23), SprBlsWrt-Acc/Dmg/EndRdx:50(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(25), SprBlsWrt-Rchg/Dmg%:50(27)
Level 12: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27), ShlWal-ResDam/Re TP:50(29), Rct-ResDam%:50(29)
Level 14: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(31), GldArm-ResDam:50(31), GldArm-End/Res:50(31)
Level 16: Build Up -- HO:Membr(A), HO:Membr(33)
Level 18: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(33)
Level 20: Force of Thunder -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(34), Prv-Heal/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(34), Prv-Absorb%:50(36)
Level 22: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36)
Level 24: Ball Lightning -- PrfShf-End%:50(A)
Level 26: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36)
Level 28: Thunder Strike -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(37), SprDfnBrr-Acc/Dmg/Rchg:50(37), SprDfnBrr-Acc/Dmg/EndRdx:50(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(39), SprDfnBrr-Rchg/+Status Protect:50(39)
Level 30: Tesla Cage -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(39), SprEnt-End/Rchg:50(40), SprEnt-Acc/Hold/End:50(40), SprEnt-Acc/Hold/End/Rchg:50(40), SprEnt-Rchg/AbsorbProc:50(42)
Level 32: Assault -- EndRdx-I:50(A), EndRdx-I:50(42)
Level 35: Power Sink -- PrfShf-EndMod/Acc/Rchg:50(A), PrfShf-Acc/Rchg:50(42), PrfShf-EndMod/Acc:50(43), EffAdp-EndMod/Acc/Rchg:50(43), EffAdp-Acc/Rchg:50(43), EffAdp-EndMod/Acc:50(45)
Level 38: Shocking Grasp -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(45), OvrFrc-Acc/Dmg/End:50(45), OvrFrc-Dmg/End/Rech:50(46), OvrFrc-Acc/Dmg/End/Rech:50(46), OvrFrc-Dam/KB:50(46)
Level 41: Scorpion Shield -- Rct-Def:50(A), Rct-Def/EndRdx:50(48)
Level 44: Thunderous Blast -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/Rchg:50(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(50), SprFrzBls-Rchg/ImmobProc:50(50)
Level 47: Fly -- BlsoftheZ-ResKB:50(A)
Level 49: Afterburner -- LucoftheG-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15), EndMod-I:50(15)
Level 50: Agility Core Paragon
Level 50: Mighty Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Rebirth Radial Epiphany
Level 50: Support Core Embodiment
------------

 

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Edited by Hyperstrike
  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

That's basically exactly the sort of thing I was looking for, and will make an excellent base to tweak from. Thank you.

Posted
3 hours ago, kenlon said:

What you've got there is a far better generalist Blaster build than what I had put up, but I'm intentionally making a gimmick build. The only ranged attacks I had slotted were Thunderous Blast and Tesla Cage, and the latter was only slotted up for the recharge bonus, as I have no intention of using any ranged attacks ever outside of the nuke.  

 

Like my original post said, making a blaster with the intention of not using your ranged attacks is dumb, but I'm doing it anyway. 🙂 Any ideas for a better way for me to build him under those guidelines?

Yes, use my build if you want elecx3, swap out short circuit with lightning field and slot it up the same. Take everything in context and check out the numbers on that build instead of just looking at how fully I slotted the ranged attacks - 40% defense to both s/l AND range, you are not going to get too much better than that sticking to a resist shield. And I also don't sacrifice slotting on the melee stuff. The ranged attacks are mules for set bonuses but you can take them off the tray and never use them. Unless you really want to go hardcore concept at absolutely exclude them from the build altogether. In that case you might want go with a defense shield like the one hyperstrike provided to shore up survival.

 

Take my advice on FOT and Thunderstrike slotting.

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
1 hour ago, Nemu said:

Take my advice on FOT and Thunderstrike slotting.

Why would you not slot a sustain power to increase healing? I'm curious.

Posted (edited)

Your regen without FOT

image.thumb.png.d70f0483258b480bf4772cf6bccad176.png

 

Your regen with FOT in my build:

image.thumb.png.69cfde0ea93cb8cc6323236a8462f412.png

 

Regen with the same build except with FOT slotted for heal over ED cap

image.thumb.png.e518faaf1f910df7fd6ec5bf03d1cb9d.png

 

And that's at level 50.

 

You can be the judge of whether it's worth it or not, set bonuses aside.

 

I use FoT as an offensive tool and open fights with it, and that's what I like about this sustain. Like I said, most people don't bother with thunder strike because of "lol meta DPA" but there is a lot of synergy between this and TS which form the cornerstone of your survival as anything /elec.

Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted (edited)
15 minutes ago, Nemu said:

You can be the judge of whether it's worth it or not, set bonuses aside.

I'd say almost 29 percent more regen/s would be worth it, combined with the absorb shield from Preventative Medicine. *shrug* Though I agree with using it and Thunderstrike to start out fights - jump in, TS, and then FoT.

 

 

So, here's my revised build, based mostly on Hyperstrike's, since it was almost perfect for my needs. I dropped everything flight related because trying to use hover in melee is pain, took Stealth (same defense as Hover, when suppressed), Vengeance as LotG mule and Short Circuit because it would feel weird playing the set without it. 

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Elec Blappertank: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- Acc-I(A)
Level 1: Electric Fence -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 2: Charged Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11)
Level 4: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(21)
Level 6: Kick -- FrcFdb-Rechg%(A)
Level 8: Aim -- HO:Membr(A), HO:Membr(21)
Level 10: Havoc Punch -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(27)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), ShlWal-ResDam/Re TP(29), Rct-ResDam%(29)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), GldArm-ResDam(31), GldArm-End/Res(31)
Level 16: Build Up -- HO:Membr(A), HO:Membr(33)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 20: Force of Thunder -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 24: Short Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/Rech(42), PreOptmz-EndMod/Acc/End(43), PreOptmz-EndMod/Rech(43)
Level 26: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 28: Thunder Strike -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(37), OvrFrc-Acc/Dmg/End(37), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(39), OvrFrc-Dam/KB(39)
Level 30: Tesla Cage -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(39), SprEnt-End/Rchg(40), SprEnt-Acc/Hold/End(40), SprEnt-Acc/Hold/End/Rchg(40), SprEnt-Rchg/AbsorbProc(42)
Level 32: Assault -- EndRdx-I(A), EndRdx-I(42)
Level 35: Power Sink -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(43), EffAdp-EndMod/Acc/Rchg(45)
Level 38: Shocking Grasp -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(45), SprDfnBrr-Acc/Dmg/Rchg(45), SprDfnBrr-Acc/Dmg/EndRdx(46), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(46), SprDfnBrr-Rchg/+Status Protect(46)
Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(48)
Level 44: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
Level 47: Super Jump -- BlsoftheZ-ResKB(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(15)
Level 50: Agility Core Paragon 
Level 50: Mighty Radial Final Judgement 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 50: Rebirth Radial Epiphany 
Level 50: Support Core Embodiment 
Level 1: Quick Form 
------------

 

 

Edited by kenlon
Posted

I have a lot of experience in /elec and I would highly recommend that you put a kb-kd proc in FOT if nothing else.

 

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
5 hours ago, kenlon said:

I'd say almost 29 percent more regen/s would be worth it, combined with the absorb shield from Preventative Medicine. *shrug* Though I agree with using it and Thunderstrike to start out fights - jump in, TS, and then FoT.

 

 

So, here's my revised build, based mostly on Hyperstrike's, since it was almost perfect for my needs. I dropped everything flight related because trying to use hover in melee is pain, took Stealth (same defense as Hover, when suppressed), Vengeance as LotG mule and Short Circuit because it would feel weird playing the set without it. 

  Reveal hidden contents

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Elec Blappertank: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- Acc-I(A)
Level 1: Electric Fence -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 2: Charged Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11)
Level 4: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(21)
Level 6: Kick -- FrcFdb-Rechg%(A)
Level 8: Aim -- HO:Membr(A), HO:Membr(21)
Level 10: Havoc Punch -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(27)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), ShlWal-ResDam/Re TP(29), Rct-ResDam%(29)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), GldArm-ResDam(31), GldArm-End/Res(31)
Level 16: Build Up -- HO:Membr(A), HO:Membr(33)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 20: Force of Thunder -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 24: Short Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/Rech(42), PreOptmz-EndMod/Acc/End(43), PreOptmz-EndMod/Rech(43)
Level 26: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 28: Thunder Strike -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(37), OvrFrc-Acc/Dmg/End(37), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(39), OvrFrc-Dam/KB(39)
Level 30: Tesla Cage -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(39), SprEnt-End/Rchg(40), SprEnt-Acc/Hold/End(40), SprEnt-Acc/Hold/End/Rchg(40), SprEnt-Rchg/AbsorbProc(42)
Level 32: Assault -- EndRdx-I(A), EndRdx-I(42)
Level 35: Power Sink -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(43), EffAdp-EndMod/Acc/Rchg(45)
Level 38: Shocking Grasp -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(45), SprDfnBrr-Acc/Dmg/Rchg(45), SprDfnBrr-Acc/Dmg/EndRdx(46), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(46), SprDfnBrr-Rchg/+Status Protect(46)
Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(48)
Level 44: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
Level 47: Super Jump -- BlsoftheZ-ResKB(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(15)
Level 50: Agility Core Paragon 
Level 50: Mighty Radial Final Judgement 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 50: Rebirth Radial Epiphany 
Level 50: Support Core Embodiment 
Level 1: Quick Form 
------------

 

 


Not bad.  You're sacrificing a bit of steady-state defense.  But at that level, it shouldn't make a HUGE difference.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
1 hour ago, Hyperstrike said:

Not bad.  You're sacrificing a bit of steady-state defense.  But at that level, it shouldn't make a HUGE difference.

I'm not, actually - hover and (suppressed) stealth provide the same defense. They both give a base of 1.75% defense on a blaster - I verified this on test just in case I was misremembering.

Posted
Quote

hover and (suppressed) stealth provide the same defense


That...doesn't sound right.

Digs in on an alt-build and tests...

Well...I'll be damned.

Still learning stuff in this game.

Okay, consider me STFU'ed on this.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
On 5/10/2020 at 6:52 PM, kenlon said:

One of the first characters I made back on Live was an elec/elec/elec blaster, with the hopes of using end drain and secondary attacks to play him like a melee controller.

The real way to do this is Elec/Elec Dominator. The failure of electric blaster to use -End to decent effect as been discussed at length in this very forum. However, doing so on an Electric Dom is super easy with just Conductive Aura. /Electric Assault does not have quite as many melee attacks as Electricity Manipulation, but still has enough. Plus, you get actual control on a Dominator, rather than semi-control on a Blaster. Then, of course, there are the glories of domination...

 

Either way, something to consider is that just because you take a ranged attack does not mean you need to use it at range. If you want to be a melee blaster, just play it that way. No reason you cannot just call down Thunderous Blast at your location, instead of a distant enemy. 

Posted

All of that is true, and because I'm recreating someone from live waaaay back in the day, it's all irrelevant. 😄 

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