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How should I be slotting a DP/Regen?


Crysis

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In my quest to emulate just about all the comic builds I can think of I finally got around to a Merc with a Mouth build, a DP/Regen/Ninja Semtinel.

 

This will be my first Regen build since Live.  And frankly I’m a bit stumped.

 

I can’t see an easy way to build for high defense on this build.  Nor high resists either.  Well at least without MoG but that’s not gonna happen.

 

So what’s the common wisdom for building a Regen Sentinel?  Don’t worry about DEF caps or high resists because you just heal off the damage?  Back on Live that didn’t work well for me on my Uber-nerfed scrapper.  Ultimately I had to get Shadow Meld and use it often.

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I think most of the Sentinel Regen builds I have tinkered with in Mids, I ended up with 18-22% defenses, 30-50% resistances, lots of regen + the pulsing Absorb, and nigh-capped HP.  I haven't actually played one, though.

 

I don't think hitting maxed defense or resists is realistic, but the pulsing Absorb from Instant Regen looks to be awesome.  I have seen several posts in this section talking about how well the set takes damage over time.  I think the general feeling is that the Instant Healing version (absorb) given to Sentinels makes the set solid and viable compared to the other ATs.

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Regen's effects are more akin to resistance. Building for recharge and healing allows the user to take hits. Any +def over 22.5% is a bonus.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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Here is what I just came up with as a possible starting point.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Dual Pistols
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Ninja Tool Mastery

Hero Profile:
Level 1: Dual Wield -- HO:Nucle(A), Thn-Acc/Dmg/EndRdx:50(7), Dvs-Dmg/EndRdx:50(7), ExpStr-Dam%:20(9), ImpSwf-Dam%:30(9), GldJvl-Dam%:50(11)
Level 1: Fast Healing -- Prv-Heal:50(A), Prv-Heal/Rchg:50(40)
Level 2: Reconstruction -- Prv-Heal/EndRdx:50(A), Prv-Heal/Rchg:50(50), Prv-Heal/Rchg/EndRdx:50(50)
Level 4: Quick Recovery -- PrfShf-EndMod:50(A), PrfShf-End%:50(42)
Level 6: Suppressive Fire -- Thn-Acc/Dmg:50(A), Thn-Acc/Dmg/EndRdx:50(11), Thn-Acc/Dmg/Rchg:50(13), UnbCns-Dam%:50(13), NrnSht-Dam%:30(15), GhsWdwEmb-Dam%:50(15)
Level 8: Swap Ammo
Level 10: Instant Regeneration -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(27), Prv-EndRdx/Rchg:50(27), Prv-Heal/Rchg:50(29), Prv-Heal/Rchg/EndRdx:50(29), Prv-Absorb%:50(31)
Level 12: Empty Clips -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(17), SprOppStr-Acc/Dmg/Rchg:50(17), SprOppStr-Acc/Dmg/EndRdx:50(23), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(25), SprOppStr-Rchg/+Opportunity:50(25)
Level 14: Fly -- WntGif-ResSlow:50(A)
Level 16: Dismiss Pain -- Prv-Heal:50(A), Prv-Heal/Rchg:50(40)
Level 18: Executioner's Shot -- Apc-Dam%:50(A), Apc-Dmg/Rchg:50(19), Apc-Acc/Dmg/Rchg:50(19), Apc-Acc/Rchg:50(21), Apc-Dmg/EndRdx:50(21), AchHee-ResDeb%:20(23)
Level 20: Integration -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(42), Prv-Heal/Rchg:50(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+:30(A), UnbGrd-Max HP%:50(37), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39)
Level 26: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(31), Rct-EndRdx/Rchg:50(31), Rct-Def/Rchg:50(34), Rct-Def/EndRdx/Rchg:50(36), Rct-ResDam%:50(36)
Level 28: Resilience -- GldArm-3defTpProc:50(A), UnbGrd-ResDam:50(36), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(40)
Level 30: Combat Jumping -- Ksm-ToHit+:30(A)
Level 32: Hail of Bullets -- Arm-Dam%:50(A), Arm-Dmg/Rchg:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Acc/Rchg:50(33), Arm-Dmg/EndRdx:50(34), FrcFdb-Rechg%:50(34)
Level 35: Stealth -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(42), LucoftheG-Def:50(43), LucoftheG-Def/EndRdx/Rchg:50(43)
Level 38: Tashibishi -- Ann-ResDeb%:50(A)
Level 41: Sting of the Wasp -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(43), Hct-Acc/Dmg/Rchg:50(45), Hct-Acc/Rchg:50(45), Hct-Dmg/EndRdx:50(45), Hct-Dam%:50(46)
Level 44: The Lotus Drops -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(46), ScrDrv-Acc/Dmg/EndRdx:50(46), Mlt-Acc/Dmg/EndRdx:50(48), Mlt-Dmg/EndRdx/Rchg:50(48), Mlt-Acc/EndRdx:50(48)
Level 47: Hover -- ShlWal-ResDam/Re TP:50(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5), PwrTrns-+Heal:50(5)
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

 

Edited by Caulderone
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I personally prefer lots of recharge on Regen to make the heals available more often.  

 

The damage difference between Dual Pistols without damage procs and with them on Sentinels is night and day.  So using full on sets for defense in Sentinel Dual Pistols is a massive drop in damage and will likely make you regret this experiment.  

 

Sting of the Wasp is pretty much crap compared to most of the other single target melee options in the Epics.  I include it though because this is a Deadpool theme, and it makes sense to have it.  Tashibishi is Caltrops and it can be fantastic.  Lotus Drops is OK, but I opted not to add much too it beyond the 5pc set.  

Anyway, the below is a very different take that goes all in on trying to boost the single-target ranged damage while pushing recharge.  Moment of Glory, Melee Radial (or Core) Hybrid, and Barrier are there to rotate for layers of defense/resistance. 

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|38A8989694619CB903A6D9892E8D27FC18D1B179AB872E14677AEDC8B8F950F20F8|
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|316284F1C3EF11AEB127F40C171137F799DFCC76CA75E53986B0A339BEC0403CC10|
|EDC9604619ECB916E71B6DEAB296AE5144E4FAED360F377DB5D58479673DD6594F3|
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|DDBADCFFBAC7F98255FB7C98A4DBE61936783141AF24CF8507E49872A87F88F8287|
|F27F273D0CC9|
|-------------------------------------------------------------------|

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A real quick look at a hover build for a less expensive option with combat jumping/hover/weave plus the globals to get 17-18 across the board. Add some decent slotting and 30-35% to one positional and the associated types should be possible, with about 600 regen and 150 hp. Linked minds can add another 5 def or so.

 

Note: @oldskool's high recharge build above is better and will likely mitigate more damage while doing lots of damage. Getting the heals back up in my experience a key to Regen.

  • Thanks 1

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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All great advice and I appreciate it.  I was really struggling to get to softcap with +DEF and I knew I was likely chasing something that wasn't "the way it was supposed to be played" with /Regen Sents.

 

Thanks for the feedback, great builds to consider!

 

 

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  • 1 month later

BTW, question-does the game have a issue when you switch between Dual Pistols and Ninja Sword?   My DP char has visual problems when they switch to Rocket Launcher.  Either the launcher is invisible, or one of my two pistols always is.

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