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Uncommon set IO's taking rare salvage?


Call Me Awesome

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I've noticed several IO sets and individual recipes in the set that are marked "Uncommon" seem to take Rare salvage.  This is a change from Live and it takes a lot of the value of the lesser IO sets away since they take the same salvage as the rare sets.

 

The ones I've noticed so far are in the Ranged damage category and the Targeted AOE category.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

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AFAIK, those are only for "special" enhancements, like "chance for x" or "x proection" and the like, the ones that are unique. Do you know of any uncommon ones that use rare salvage that are NOT "special" enhancements? Maybe give a couple examples (their names please), and we can check it out on ParagonWiki.

I'm out.
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There are non-special uncommon IOs that take rare salvage. This was the case on live and is still the case here.

 

As an example take the set Cleaving Blow. Two of the enhancements require rare salvage and two don't but all four are uncommon. Why did the devs decide that the Dam/Rech and Acc/Rech needed rare salvage but Acc/Dam and Dam/End didn't? Who knows.

 

In the OPs case, I suspect he's talking about the sets Air Burst and either Far Strike or Entropic Chaos all of which have at least one Uncommon recipe that requires rare salvage.

https://paragonwiki.com/wiki/Cleaving_Blow:_Damage/Recharge

https://paragonwiki.com/wiki/Cleaving_Blow:_Accuracy/Recharge

https://paragonwiki.com/wiki/Entropic_Chaos:_Accuracy/Damage

https://paragonwiki.com/wiki/Far_Strike:_Accuracy/Endurance

https://paragonwiki.com/wiki/Air_Burst:_Damage/Range

https://paragonwiki.com/wiki/Air_Burst:_Damage/Recharge

 

So to answer OPs question, this isn't a change it goes back to the start of the invention system for reasons that are unclear.

Defender Smash!

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  • 2 weeks later

There are non-special uncommon IOs that take rare salvage. This was the case on live and is still the case here.

 

As an example take the set Cleaving Blow. Two of the enhancements require rare salvage and two don't but all four are uncommon. Why did the devs decide that the Dam/Rech and Acc/Rech needed rare salvage but Acc/Dam and Dam/End didn't? Who knows.

 

In the OPs case, I suspect he's talking about the sets Air Burst and either Far Strike or Entropic Chaos all of which have at least one Uncommon recipe that requires rare salvage.

https://paragonwiki.com/wiki/Cleaving_Blow:_Damage/Recharge

https://paragonwiki.com/wiki/Cleaving_Blow:_Accuracy/Recharge

https://paragonwiki.com/wiki/Entropic_Chaos:_Accuracy/Damage

https://paragonwiki.com/wiki/Far_Strike:_Accuracy/Endurance

https://paragonwiki.com/wiki/Air_Burst:_Damage/Range

https://paragonwiki.com/wiki/Air_Burst:_Damage/Recharge

 

So to answer OPs question, this isn't a change it goes back to the start of the invention system for reasons that are unclear.

 

That's what I was talking about... I hadn't noticed it back then and didn't realize it was ongoing.  Of course back then Inf wasn't in short supply and rare salvage was available cheap on the market so it was a non-issue.  Now with all rare salvage I've seen going for between 800,000 to a million it's more of an issue.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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  • 3 weeks later

There are non-special uncommon IOs that take rare salvage. This was the case on live and is still the case here.

 

As an example take the set Cleaving Blow. Two of the enhancements require rare salvage and two don't but all four are uncommon. Why did the devs decide that the Dam/Rech and Acc/Rech needed rare salvage but Acc/Dam and Dam/End didn't? Who knows.

 

In the OPs case, I suspect he's talking about the sets Air Burst and either Far Strike or Entropic Chaos all of which have at least one Uncommon recipe that requires rare salvage.

https://paragonwiki.com/wiki/Cleaving_Blow:_Damage/Recharge

https://paragonwiki.com/wiki/Cleaving_Blow:_Accuracy/Recharge

https://paragonwiki.com/wiki/Entropic_Chaos:_Accuracy/Damage

https://paragonwiki.com/wiki/Far_Strike:_Accuracy/Endurance

https://paragonwiki.com/wiki/Air_Burst:_Damage/Range

https://paragonwiki.com/wiki/Air_Burst:_Damage/Recharge

 

So to answer OPs question, this isn't a change it goes back to the start of the invention system for reasons that are unclear.

 

Yeah cos someone did a typo in regards to what corresponding rarity a recipe should have and it was never corrected, theres no mystery here.

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