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Griffinmills

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  1. Count me in as missing this nice QoL! Thought might account got hacked or something...
  2. Been dutifully reading this thread since its inception. Lots of good stuff posted on all changes on all sides. Regarding bruising, it struck me that maybe the wisest thing, if not the smartest or most mathematically correct or perfectly balanced thing, would be to simply leave it in as it existed on Homecoming before these tank updates were being tested while still moving forward with all the existing changes/buffs. Some people who side in favor of its removal have put forth variations of the argument that it was already pretty minor or a consolation prize, etc. in an attempt to convince fans of keeping or expanding Bruising that they are being myopic or foolish or fear change, etc. If they are correct in this (that it is minor) then just leave Bruising in, as is on live and in addition to all current changes, and not worry about a, to whatever degree more or less minor sized, balance issue. Seems a decent compromise between those that want it expanded/improved and those that want it gone entirely without throwing away all the rest of the updates and we don't lose a minor but historic aspect of Tankers. All at the cost of just being the bigger person and being tolerant of a little balance/imbalance. I'm sure somebody will now post how Bruising is game-breaking-ly amazing in some excellent way! 😁
  3. This argument won't be compelling until it takes longer than a few minutes to reach their funding goal. Based on July's goal, they need 200 people to donate 20 bucks. They had 188 people donate an average of 30 bucks in July in less than half an hour. and crushed the goal. There are right now 5031 people logged in. There is absolutely zero evidence that this scenario is on any horizon...certainly not enough to justify making changes based on financials. Even though my natural inclination is to be pessimistic, I agree. I think Justice Believer put it best a few pages back.
  4. Went through and checked all "Normal Enhancements" one by one by Origin, including Training. Also checked all "Special Enhancements" by checking those listed under Accuracy, Damage and Endurance Reduction which I believe covers all Hamidon and Titan enhancement varieties. For ease of sorting I had the filter set for levels 50 to 50 while doing this, hopefully that didn't eliminate anything? I still saw things like the Penelope Yin store listed so, fingers crossed. For each category (eg: Enhance Accuracy) I would bid 1 inf on each of the 3 available enhancements (eg: Magic->Crowley's Ring, Insight of Grey and Visor) then hit the Find button a few time to help make sure the displayed results were accurate. I took screenshots of anything suspicious and will transcribe them below. The nature of the market and this bug means these are all eyeballed guesses without doing more intense testing. I'll list the ones that seem very likely first with a few that I don't really think are this bug at the end. I actually tested this one in the sense I had outstanding bids higher than 20,000 Basilisk's Gaze: Accuracy/Endurance Reduction/Recharge/Hold 20,000 3,500,000 4,000,000 20,000 20,000 This could be legit, the bid history are all 2 days old, only suspicious for the fact people are bidding 2 million on a tech/sci DO! Transmatrix Bipedal Amplifier (Run) 50 2,000,000 2,000,000 2,000,000 2,000,000 1,700,000 A Natural/Magic DO with none listed and nobody bidding, history all from "today." Nectanebo's Work (Endurance Modification) 50 500,000 500,000 100,000 500,000 1,000,000 A Mutation/Science DO again with zero bids and available going for ~2 million and all from "today." Molecular Bonding Resistance Boost (Resist Damage) 50 2,000,000 2,000,000 2,222,222 1,555,555 2,000,000 This has GOT to be suspicious! You can't even sell common Sleep IO's, like, at all but this SO is going for 10's of millions all "today?" Evolution: Neural Paralysis (Sleep) 50 13,500,000 15,000,000 13,000,500 13,000,500 15,000,000 How about Training enhancements going for millions! These were all sales from, "today." Training: Damage 50 8,0555,555 9,000,000 8,000,000 7,000,000 7,500,000 These were all sales from, "today." Training: Fear Duration 50 2,000,000 2,000,000 2,000,000 2,000,000 2,000,000 These were all sales from, "today." Training: Jumping 50 10,000 100,000 100,000 100,000 100,000 These few are questionable but I'll list them just in case. Dam/Mez Hami's, this could just be normal market fluctuation but thought I'd list it. Gluon Exposure (Dam Mez) 50 1,000,000 1,000,000 67,000 67,000 1,250,000 Another Hami that could just be fluctuating wildly, all "today." Anti Proton Exposure (End/Def Debuff/ToHit Debuff) 50 2,100,000 5,000,000 5,000,000 10,000,000 16,000,000 Third Hami, same deal but sales were spread with 3 today and 2 yesterday. Electron Exposure (End/Res) 50 1,321,415 5,555,555 7,000,000 6,100,000 Natural Recharge SO, could just be regular shenanigans. Military Speed (Recharge) 50 2,222 2,222 100,000 5,000 5,000 Some passing thoughts. There doesn't seem to be any obvious pattern, at first with the two damage SOs showing signs I had some hope but then I didn't see a single issue with any Technology SOs? There isn't a single SO or DO for sale that I could buy for 1 inf. =) The searching goes a little quicker than you might think since DO's share origins. Since I didn't find an obvious partner to the Basilisk's Gaze IO I'm wondering if it isn't just linked IOs and SOs but possibly recipes or something else like inspirations etc? I will try to do a pass on the IO side of the equation when I get some time to help narrow down the candidates.
  5. I wasn't bidding on the Trap of the Hunter, I was selling. The two sales I had were for 2M and 1.5M, but they were several days prior to that screenshot. I'm sure the devs would love to hear about the bug. I hope they can fix it. That Transmatrix SO you mentioned definitely seems suspect. Bidding or selling I think works out either way for our purposes. Thanks!
  6. Heck yeah, it's really a pretty great little tune up to the new market vs. the old market. It's a great feeling when you realize just what you can do with all these new tools and it starts playing out. It really smooths things out.
  7. Thanks again Adeon. I'm working on a few others I've found like this, will post more later today or Sunday.
  8. I saw this too, with a Stalker ATO. Another forumite, AboveTheChemist, managed to find that a Xenon Damage SO at level 50 was sharing history with the ATO. History only though, not actual bids and transactions though. I'm looking around to see if I can find the linked item with Trap of the Hunter right now. Link to forum post.
  9. Now we're cooking! I too see that Xenon Exposure (Damage) at level 50 seems to share history with Assassin's Mark: Recharge/Chance to Recharge Build Up which is only available as an attuned. I even bought and sold a few Xenon to double check and the histories of both reflect the sales of each. Great that someone found the exact scenario going on with the Stalker ATO, tyvm AboveTheChemist. The Trap of the Hunter scenario could be similar? The sales history (for Immobilize/Accuracy) is consistent across all the levels it is available (20-50) and is the same as what is displayed for the attuned version, so far so good. Some going for 780, 1050 or 1200 while others go for 1,000,000 is fishy-ish too. Do you have outstanding bids that were higher than these winning bids as I mentioned in the Stalker ATO scenario, AboveTheChemist? I'll poke around and see if I can find another SO with identical listings to the Trap of the Hunter. Wonder if we can report this bug with the Homecoming devs and get it fixed without breaking anything? Thanks again! Edit: Did a quick once over of all level 50 Science SOs, putting up a 1 inf bid and hitting FIND as an attempt at making sure they were somewhat accurate histories. So far the only other suspicious entry I've seen is "transmatrix bipedal amplifier (run) 50" has history with 4 listings of 2 million and one listing of 1.75 million with no bids and one available, that is probably (?) linked to some other item I would guess? Will look at some more later, it's IRL fireworks time.
  10. Thanks Adeon! It's fishy for sure but odd that it's, for the moment, restricted to just this IO. Unless anyone else is seeing it elsewhere?
  11. I do plenty of marketeering but don't see this exact bug, doesn't mean it isn't a thing though. I had a similar guess on the zero truncation but agree that it is unlikely to be that either due to the amounts shown unless they are completely broken entirely. I've tried the "1 inf" trick and know when to use it to fix THAT issue, thanks though! Can someone else look at the history and tell me what they see maybe? I see the same exact history on this and my wife's account. It currently reads (as of 4:25pm Pacific, July 7th) 9,000,000 5,000 5,000 9,000,000 8,000,000 This is using separate accounts on separate computers. I guess in the end if it truly is "broken" it doesn't matter what anyone sees? Edit: To clarify, I'm not saying "y'all are wrong!" I'm more interested in what the exact bug is. It is not the "put a bid to fix the display" bug and it seems to be, whatever is wrong, consistent across multiple PCs and accounts.
  12. I thought I knew how the consignment house worked and that thought lined up with what has been stated in this thread. Then I put a long term low ball bid out on the ATO Assassin's Mark: Recharge/Chance to Recharge Build Up (Stalker). The last five were 8,000,000 8,000,000 10,000,000 9,000,000 8,000,000 with seven available so I put in a bid for 7,000,000 and went back to playing. A day later the history then read (pic attached) 10,000,000 5,000 5,000 5,000 10,000 (with none available) Then a little while later (took a pic but forgot to do screenshotui) 5,000 5,000 10,000 10,000 10,000,000 (with one available) currently it reads 9,000,000 8,000,000 8,000,000 8,000,000 5,000 (with two available) What is the scenario where someone was able to bid 10,000/5,000 and it was a winning bid over a standing bid for 7,000,000?
  13. Bit of an old thread but boy I'd love someone to chime in and at least try to clarify the unclear reasons!
  14. I liked the post from Golden Azrael style so I'm going to steal crib it! Starting with some more global topics though. 1. Let's keep trying to hear each other out and not get too worked up. Actual testing, test experience, feedback and suggestions being shared is far more valuable and constructive than sniping (ha) back and forth and being smart asses. Mostly doing good here and papa is proud! 2. The "formula" as a justification for nerfs/buffs. Having some kind of baseline and a mathematical way of getting there is a really good idea. We also know that, sometimes, the formula fails somehow. It can be a case of, "you can do everything right and still be wrong." We know from live servers that a perfectly, formula correct, power ends up being "bad" or "skipped." Thus it's okay to break the formula rules from time to time, just be judicious and examine the "why." #2 brought to you by, "City of Blandness here we come." ;D 3. The original CoX developers went out of their way to maintain feel and not change things up too badly for existing fans/players of power sets and archetypes when changing things. There are exceptions of course. Following this example is commendable. Along these lines, I love the efforts to retain slow snipes and allow for the availability of fast snipes being shown by the Homecoming team please maintain this drive as an ongoing effort! 4. Dominator snipes are currently eating a nerf and there are at least 4 posts in this thread alone unhappy about it. I have to echo the feeling expressed of, "Just leave them alone." At least in the spirit of #3 above. It seems like, at least, there are the tools to modify the fast snipe version to be in line, damage wise, with current snipe balancing, go with that if you can. 5. Having just leveled a Traps/Beam on live, trying to use a lot of Trip Mines (similar power with a cast of 5 and interrupt of 4 seconds) on teams I can strongly agree that it probably could go a full second faster. Also, still not sure it needed to eat a defiance tweak with all the talk of /Devices under performing. 6. Total Focus is an attack with a keen animation and great sound effects. For what I see as over zealous balance reasons it was hit with the nerf bat on its mag 4 stun long ago. This was after and in addition to ED hitting it hard so now it is sort of a why bother pick. Regardless I still take it on my Ice/Energy Blaster main. I really like the animation and sound hopefully whatever tweak is applied can retain some semblance of the "oh here it comes" feel. Or just put the stun mag back up and crank the damage to make it "worth it" on hard targets? 7. This is super true. As mentioned above, I just leveled a traps/beam on live and using up a full slot for -kb and another slot for Interrupt reduction leaves little flexibility for set bonuses especially since it is not compatible with any sets that have Interrupt reduction. And if you go less than 6 slots..? oof! 8. Novacat bringing it again. Some of the animations in Beam are really rough (as in, I can't tell that they actually fired and don't see damage numbers) when chained as well. Not much to add, more of an I agree and hope it can be addressed. 9. Glad to see considerations for this kind of thing. Currently the Consignment House lets players game the system on Attuned enhancements by listing regular IOs and buying that same IO as an attuned IO making the purchasing of Enhancement Catalysts a bit of a mugs game in most scenarios at their current merit price. It's more complicated than that so I'm not sure what exactly should be done. 10. Hear hear! Don't tweak the game and game play styles into oblivion chasing balance. Awesome! 11. Holy moly what I wouldn't give to have my Energy Melee brute back from the Nerf Retirement Castle. Anything I can say, do or pay to get Energy Transfer back to the Power Thrust animation era alone would be worth it. ;D ;D 12. Another one where I have nothing to add but my love and support. Poor Jack, I loved him more because he was trying his best rather than being amazing. 13. Strongly agree, reducing the recharge by half would make it a lot more tolerable leveling, pre-io, and pretty much a non-issue after. It will still be a QoL thing to have to retoggle it though every time to the point where you'd probably want a toggleon combo bind in your basic attacks because it is super important. Would it break balancing to flag it as non-dropping? Keep up the great conversation everyone, look at the results of just a little testing and feedback. Very impressive! Side note / post script: Apologies in advance, I think I borked one or two quote attributions.
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