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Posted (edited)

So I built my next character to focus on now that my DP/Kin Corrupter is mostly built and my Rad/DM tanker is working on his Incarnates.

 

This build was made to turn a Dominator into a soft control beast, able to Stun, Sleep, Confuse, Sap Endurance, and bounce enemies around with Jolting Chain. At Perma Domination, this is a pretty flipping fun way to solo bosses and possibly EBs. Damage is on the light end, but frankly I don't really care. I want the control toys. 

 

Take a look and lemme know what you think! 

 

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Stormbinder: Level 50 Science Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Tesla Cage -- UnbCns-Dam%:50(A), UnbCns-Acc/Rchg:50(9), UnbCns-EndRdx/Hold:50(48), UnbCns-Hold/Rchg:50(50), UnbCns-Acc/Hold/Rchg:50(50)
Level 1: Psionic Dart -- Dvs-Acc/Dmg:50(A)
Level 2: Chain Fences -- EffAdp-EndMod/Acc:50(A), EffAdp-EndMod/EndRdx:50(48)
Level 4: Fly -- WntGif-ResSlow:50(A)
Level 6: Jolting Chain -- SuddAcc--KB/+KD:50(A), FrcFdb-Rechg%:50(7), ExpStr-Dam%:20(7), Dvs-Acc/Dmg:50(31), Dvs-Hold%:50(43), GldJvl-Dam%:50(46)
Level 8: Conductive Aura -- PwrTrns-+Heal:50(A), PrfShf-End%:50(9)
Level 10: Mind Probe -- SprBlsCol-Rchg/HoldProc:50(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(11), SprBlsCol-Acc/Dmg:50(11), SprBlsCol-Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/EndRdx:50(46)
Level 12: Static Field -- SprAscoft-Rchg/+Dmg%:50(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(13), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(17), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(42), SprDmnGrs-Rchg/Fiery Orb:50(43)
Level 14: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(15), LucoftheG-Def/EndRdx:50(15)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Paralyzing Blast -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(19), BslGaz-Acc/EndRdx/Rchg/Hold:30(19), BslGaz-Rchg/Hold:30(40)
Level 20: Drain Psyche -- Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(21), Prv-Heal/Rchg:50(21), Prv-EndRdx/Rchg:50(37), Prv-Heal/EndRdx:50(37), Prv-Heal:50(37)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(23), LucoftheG-Def/EndRdx:50(23)
Level 24: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(25), GssSynFr--ToHit/Rchg/EndRdx:50(25), GssSynFr--Rchg/EndRdx:50(34), GssSynFr--ToHit/EndRdx:50(34), GssSynFr--Build%:50(36)
Level 26: Synaptic Overload -- CrcPrs-Conf%:50(A), CrcPrs-Conf/EndRdx:50(27), CrcPrs-Conf/Rchg:50(27), CrcPrs-Acc/Conf/Rchg:50(29), CrcPrs-Acc/Rchg:50(29)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- GldArm-3defTpProc:50(A), GldArm-End/Res:50(31), StdPrt-ResDam/Def+:30(31)
Level 32: Gremlins -- ExpRnf-Acc/Rchg:30(A), ExpRnf-Acc/Dmg:30(33), ExpRnf-Acc/Dmg/Rchg:30(33), ExpRnf-EndRdx/Dmg/Rchg:30(33), SlbAll-Build%:50(34), SlbAll-Acc/Dmg/Rchg:50(40)
Level 35: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(36), LucoftheG-Def/EndRdx:50(36)
Level 38: Psychic Shockwave -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(39), Arm-Dmg/Rchg:50(39), Arm-Acc/Dmg/Rchg:50(39), Arm-Acc/Rchg:50(40), FuroftheG-ResDeb%:50(50)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42)
Level 44: Mental Blast -- Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(45), Apc-Acc/Rchg:50(45), Apc-Acc/Dmg/Rchg:50(45), Apc-Dmg/Rchg:50(46)
Level 47: Telekinetic Thrust -- FrcFdb-Acc/KB:50(A), FrcFdb-Dmg/EndRdx/KB:50(48)
Level 49: Afterburner -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(5), Mrc-Rcvry+:40(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PwrTrns-+Heal:50(A), PwrTrns-EndMod:50(3), PrfShf-End%:50(3)
Level 50: Degenerative Core Flawless Interface 
Level 50: Storm Elemental Core Superior Ally 
Level 50: Rebirth Core Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Musculature Radial Paragon 
Level 50: Ion Core Final Judgement 
------------


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Edited by Mercurias
  • 2 weeks later
Posted
3 hours ago, Mercurias said:

So no replies means it’s perfect?

Hi! For me is not perfect. A few things to consider:

 

- Jolting Chain: Sudden Acc Kd to Kb not necessary. This power KD enemies you dont need it to KB unless you intentionally want to do that. 

- Defense: You softcapped S/L what is OK. Positional Def are around 20%. So you will be taking damage every time no matter where you stand. Your heal procs will not be enough to save you. Im one of the players that awlways softcap S/L and at least Ranged. That allows me to solo groups, EB and stand besides tanks on TFs etc. I would not run a Dominator with the Def like you have atm.

- You are not taking Subdue and Psionic Lance. Looks you will be not doing decent DPS for soloing content or execel teaming. So im assuming this dominator is for teaming almost all the time? Looks a mistake on your power choices.

-Not slotting for dps in powers ike Chain Fences or Telekinetic Thust. Same as above... your DPS will be an issue.

 

In general: Even you are permahasten you will be lacking on DPS and DEF. So i found your build very hard to play with solo unless you do small groups and dont go beyond +2. EB´s / AV will be a problem for you. On large teams you probably will take too much damage no matter were you standing and i wonder how you are planning to drop Psychic Shockwave if your defenses are that low. So carry purples and oranges and buy some +def temp powers from PW2 vendor thats something you should consider.

 

I think you can build something more balanced able to solo or teaming any content. I hope this observations help you to reconsider your DPS and DEF mostly. Dominators are not all about recharge bonusses. There is more you can accomplish building one.

 

GL!

 

 

  

Posted

I hard disagree with needing softcapped ranged on top of S/L. Building for that would gimp your build quite alot. On my Ice/Psi just S/L is enough for me to solo basically any +4/x8 content I walk into, especially with drain psyche being basically perma instant regeneration, and shock wave disorienting a quarter of the mob each time. With Elec you have much more active mitigation than my Ice so I think you'll be great on survivability. 

 

As far as single target, dominators have the same melee damage modifier as blasters so I try to prioritize the melee attacks. My chain is the ST hold, probe, thrust, and the snipe. I very highly recommend replacing mind probe with the snipe, it is really very powerful for taking down bosses. I also like to slot the ATO in your ST hold for the +Dam proc since you should be using it frequently. When the proc gets stacked it's really a significant damage bonus. 

 

Otherwise, I like the build. Makes me want to try an elec dom :^)

Posted
2 hours ago, Arcadio said:

I hard disagree with needing softcapped ranged on top of S/L. Building for that would gimp your build quite alot.

No one talked about "need" to softcap ranged. All i said is achievable and no... you will not gimp your build. Probably you should take a look over Doms forums and check sfotcapped builds to confirm none of them are gimped. That you disagree doesnt mean all other choices are wrong or bad. 

 

So this build im posting below... how gimped is it considering you have more recharge, S/L and Ranged softcapped? 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Tesla Cage -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42), SprAscoft-Rchg/+Dmg%(48)
Level 1: Psionic Dart -- Dcm-Build%(A)
Level 2: Mind Probe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7)
Level 4: Telekinetic Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dam%(9), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Jolting Chain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(15)
Level 8: Conductive Aura -- PwrTrns-+Heal(A)
Level 10: Mental Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(23), Dcm-Dmg/Rchg(23), Dcm-Acc/EndRdx/Rchg(25), Dcm-Acc/Dmg/Rchg(25)
Level 12: Chain Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(15), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(27)
Level 14: Fly -- Empty(A)
Level 16: Psychic Scream -- Rgn-Dmg(A), Rgn-Dmg/Rchg(17), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(29)
Level 18: Paralyzing Blast -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-Acc/Rchg(31), BslGaz-Rchg/Hold(31)
Level 20: Drain Psyche -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End/Rech(21), PreOptmz-EndMod/End(29), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/Acc/Rech(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Boxing -- Empty(A)
Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(31), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(36), CrcPrs-Conf/EndRdx(36), CrcPrs-Conf%(37)
Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(39)
Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-+Res(Pets)(34), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(46)
Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/ActRdx/Rchg(43)
Level 38: Subdue -- Apc-Dmg(A), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(50)
Level 41: Psychic Shockwave -- Obl-Dmg(A), Obl-%Dam(43), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46)
Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39)
Level 1: Quick Form 
Level 50: Agility Core Paragon 
------------

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