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Posted

I may be missing something but surely Task Forces can be as challenging as you want them to be?

 

Dr Infernus (Fire/NRG Blaster) is fully IO’d out and got all six T4 incarnates, but I did a +4 Kill All ITF last night and had great fun with it. No team wipes or anything but no breeze either. Sure, could’ve sped through it and boasted about how easy it was, but I’d have missed out on an hour of really good fun that way. 
 

I suppose how you define ‘difficult’ is the key to all this. It wasn’t difficult to survive or complete, but killing that many +4 (+3 for incarnates I know but +5s for sidekicks) bosses, EBs, and AVs isn’t a walk in the park either. It was just a nice balance between challenge and fun. 
 

But ultimately, you make it as challenging as you want it to be. Adjust mission levels, debuff yourself, buff foes, make yourself a weaker SO build and use that, whatever you want to do. 
 

Generally I think most people who complain about CoH being too easy don’t actually want to make it more challenging. They just want to tell people how good they are - which is fair enough btw. It is a superhero game after all. 🙂

Posted
8 hours ago, Doc_Scorpion said:


So, the question is - why was it a chore?  The +2 setting?  A badly configured team?  A team where too many players had no actual idea how to play effectively?  Synergy between one or more of these (or other) reasons?  There's a lot of things that can cause a run to go south, and not all of them are the difficulty setting itself.

Its a Penny Yin, not a LRSF.  I hopped in to get a quick few levels beating up Freaks on my new tank, not to worry about team comp or 'git gud'.

 Everlasting's Actionette 

Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!

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