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Posted

I took some ideas from the other elec/regen post and put my spin on it.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Level 50 Technology Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Charged Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Fast Healing -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(31), DctWnd-Rchg(34), DctWnd-Heal(37), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(42)
Level 2: Ball Lightning -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(7), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(9), SprOppStr-Rchg/+Opportunity(11), Bmbdmt-+FireDmg(11)
Level 4: Reconstruction -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39), Prv-Heal(39), Prv-Heal/Rchg(40)
Level 6: Zapping Bolt -- GldJvl-Acc/End/Rech(A), GldJvl-Dam/End/Rech(13), GldJvl-Acc/Dmg/End/Rech(13), GldJvl-Dam/Rech(15), GldJvl-Acc/Dmg(15), GldJvl-Dam%(17)
Level 8: Aim -- GssSynFr--Build%(A), RechRdx-I(46)
Level 10: Quick Recovery -- PwrTrns-+Heal(A)
Level 12: Tesla Cage -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(19), SprEnt-End/Rchg(19), SprEnt-Acc/Hold/End(21), SprEnt-Acc/Hold/End/Rchg(21), SprEnt-Rchg/AbsorbProc(31)
Level 14: Instant Regeneration -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(46)
Level 16: Dismiss Pain -- Pnc-Heal(A), Pnc-Heal/+End(42)
Level 18: Voltaic Sentinel -- BldMnd-Dmg(A), OvrFrc-Dam/KB(27), BldMnd-Dmg/EndRdx(23), SlbAll-Dmg(25), BldMnd-Acc/Dmg(23), SlbAll-Build%(27)
Level 20: Integration -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(40)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg(29), ShlWal-ResDam/Re TP(31)
Level 28: Resilience -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(36)
Level 30: Super Speed -- BlsoftheZ-Travel/EndRdx(A)
Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
Level 35: Second Wind -- RechRdx-I(A), RechRdx-I(40)
Level 38: Super Jump -- BlsoftheZ-ResKB(A)
Level 41: Maneuvers -- LucoftheG-Def/EndRdx/Rchg(A)
Level 44: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(46)
Level 47: Lightning Field -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTss-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Support Radial Embodiment
Level 50: Clarion Partial Core Invocation
------------

 

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Posted (edited)

I'm not sure you were doing yourself any favors by copying that build. 

 

First off, Incarnates. You don't need Clarion, at all.  You could pick up Barrier instead, or Ageless, or Rebirth for that matter.  Support Hybrid is OK if that what you're trying to pull off.  Supporting a team.  If you're intention was getting more defense, then Melee Hybrid (either flavor depending on where the build goes) can be a bit more useful to you personally.  The Assault hybrids are there for damage.  

 

The damage is OK (purely because Sentinel Electrical is pretty good by default), it could be better, but what you have is OK.  

There are several things I generally agree with in the build, but there is just so much more of it that begs the question of "what is this?".  

I personally don't understand the appeal of Lightning Field in this build and the skipping of Short Circuit.  Short Circuit is also PBAoE and complements that choice.  However, melee defense is pretty low compared to your other categories.  That seems somewhat contradictory.  

I'm not sure if you know this, but Tesla Cage has the highest base damage of any of your single target attacks.  Unenhanced its 120 dmg at 50.  Slotting it like a damage power and enhancing it by the 126-134% like your other powers will give you a substantial DPS increase.  Tesla Cage is one of the rare powers on Sentinels where it has a reasonable base CC duration (8 seconds), but its damage is real value of the power.  In a Blaster/Corruptor/Defender build it can make sense to slot the CC powers for their CC.  Those ATs do not always have passive defensive abilities in their non-range powers.  Sentinels have an entire secondary devoted to mitigation.  There is very little reason to kneecap your damage to chase CC duration that isn't necessary.  

Lightning Bolt can potentially be a good choice.  It will depend a lot on where you'd end up on recharge if you change your build plan.  You could run Tesla Cage (seriously, slot it for damage) -> Charged Bolts -> Zapping Bolt -> Charged Bolts on tougher singular targets.  Charged Bolts would need to recharge within Zapping Bolt's animate (1.188) to pull that off.  As it is right now, you'd have a minor 0.1 gap for the second Charged Bolt.  Even slight gaps aren't that bad.  Average human reaction time generally won't notice even a quarter second of lag time from visual mediums.  Anyway, you don't necessarily need Lightning Bolt, but you probably do want a bit more global recharge.  

Regen benefits a lot from global recharge to make powers like Reconstruction available more often.  Second Wind too.  Hell, even Moment of Glory.  Let's talk about how MoG interacts for a moment.  

Moment of Glory has a 15 second duration and it is practically guaranteed immortality for that time frame except vs psionic damage.  It does have a long recharge, and it cannot be made permanent.  It is not an "oh crap" button.  It can be, but I find heals are better for that, especially Second Wind. MoG can work just as well as "that spawn looks tough, let's be nearly immune to the alpha".  Furthermore, MoG and Barrier can play leap frog with their effects.  Barrier when activated will have a huge spike in defense and resistance then wind down to just 5% to resist/defense for the remaining duration.  This is also why I brought up Melee Hybrid (though Support could work too).  You'd end up with 3 powers to juggle eating certain alpha strikes when you deem it necessary.  That kind of strategy can help you ease off trying to push high defenses with IO sets alone.  The logic of pushing high defenses on Regen is actually tough to do on Sentinels (largely due to a number of limitations in set diversity plus power damage scaling) without hindering your overall damage potential (which you're doing with this build).  

So that's the big topics.  I won't go into each power specifically beyond what I've said.  I tend to prefer pushing more recharge first.  If I can get defenses to 20%, then great.  Otherwise, I don't chase Winter sets for their lopsided Fire/Cold defense unless I am specifically trying to tackle those kind of enemies.  Energy, Smashing, and Lethal defense are far more common, and you could use more of those bonuses.  You don't need to try to soft-cap Regen, and really you shouldn't unless you're OK with the decline in damage that comes with it.  

Edited by oldskool
Posted

Alright I followed some of your advice and reworked the build. I slotted Tesla Cage with Apocalypse, not sure if thunderstrike would have been better anyways I have enough inf to afford Apocalypse. I got Moment of Glory with global recharge and changed incarnates around. I also replaced one of the winter sets with Sentinel's Ward and short circuit with multistrike.

 

Quote

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Charged Bolts -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7)
Level 1: Fast Healing -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(31), DctWnd-Rchg(34), DctWnd-Heal(37), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(42)
Level 2: Ball Lightning -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(7), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(9), SprOppStr-Rchg/+Opportunity(11), Bmbdmt-+FireDmg(11)
Level 4: Reconstruction -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39), Prv-Heal(39), Prv-Heal/Rchg(40)
Level 6: Zapping Bolt -- GldJvl-Acc/End/Rech(A), GldJvl-Dam/End/Rech(13), GldJvl-Acc/Dmg/End/Rech(13), GldJvl-Dam/Rech(15), GldJvl-Acc/Dmg(15), GldJvl-Dam%(17)
Level 8: Aim -- GssSynFr--Build%(A), RechRdx-I(46)
Level 10: Quick Recovery -- PwrTrns-+Heal(A)
Level 12: Tesla Cage -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(31)
Level 14: Instant Regeneration -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(46)
Level 16: Dismiss Pain -- Pnc-Heal(A), Pnc-Heal/+End(42)
Level 18: Voltaic Sentinel -- BldMnd-Dmg(A), OvrFrc-Dam/KB(27), BldMnd-Dmg/EndRdx(23), SlbAll-Dmg(25), BldMnd-Acc/Dmg(23), SlbAll-Build%(27)
Level 20: Integration -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(40)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg(29), ShlWal-ResDam/Re TP(31)
Level 28: Resilience -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(36)
Level 30: Super Speed -- BlsoftheZ-Travel/EndRdx(A)
Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
Level 35: Second Wind -- RechRdx-I(A), RechRdx-I(40)
Level 38: Super Jump -- BlsoftheZ-ResKB(A)
Level 41: Moment of Glory -- LucoftheG-Def/Rchg+(A)
Level 44: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(46)
Level 47: Short Circuit -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(48), Mlt-Dmg/Rchg(48), Mlt-Acc/EndRdx(48), Mlt-Acc/Dmg/EndRdx(50), Mlt-Dmg/EndRdx/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTss-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Melee Radial Embodiment
------------

 

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Posted
30 minutes ago, DarkWing said:

PvE. Did it turn into a PvP build?

Just curious.  Between the two builds there are things that stand out that may be more beneficial to a PvP-oriented build.  For starters the use of both Super Speed and Super Jump stands out to me since those are common there.  Then you have a lot of Knockback protection, far more than necessary for PvE but would potentially have value in PvP.  

I started working on a build of my own to show what I was thinking of, but I stopped because I thought maybe you're looking for non-PvE ideas.  

What's most important for you?  Are you really wanting high defense or more damage or a combination of damage/recharge?  I don't think its possible to do everything with this build.  Maybe I will come up with a few different build ideas and just illustrate what I am talking about.  You can then decide what you like or don't like. 

Posted
19 hours ago, oldskool said:

Just curious.  Between the two builds there are things that stand out that may be more beneficial to a PvP-oriented build.  For starters the use of both Super Speed and Super Jump stands out to me since those are common there.  Then you have a lot of Knockback protection, far more than necessary for PvE but would potentially have value in PvP.  

I started working on a build of my own to show what I was thinking of, but I stopped because I thought maybe you're looking for non-PvE ideas.  

What's most important for you?  Are you really wanting high defense or more damage or a combination of damage/recharge?  I don't think its possible to do everything with this build.  Maybe I will come up with a few different build ideas and just illustrate what I am talking about.  You can then decide what you like or don't like. 

If it were up to me, i'd definitely choose good defense with a balance of good damage.

Posted

It is up to you; It's your character.  

Usually when I speak about damage potential, I'm talking about adding in procs.  Electrical Blast can make use there in Tesla Cage, but you seem wary of going too far from sets for defense.  That's OK, and this pairing doesn't need to go too nuts over it anyway.  So I won't go too far down that rabbit hole.  Still, think of damage potential via frankenslotting IOs as being on one end of a seesaw and full defensive benefits being on the other.  When you start to add more of one of those options the of the end is going to have fewer options.  

My initial response wasn't really intended for you to completely dump Lightning Field if you wanted it in favor of Short Circuit.  It was just more of a statement to engage in discussion.  

These are just some of the ways I may approach this build.  You could mix and match whatever you like.  I generally do not use any travel powers and I don't ever double up on them.  If that's a quality of life feature you want, then by all means go for it.  Its tough to keep those features and stack a lot of defense on Regen as there is an opportunity cost of missing things like Maneuvers/Combat Jumping.  Still, you can make that up through using defensive amplifiers via the Pay-to-Win vendors as well as through the Incarnates I mentioned before. 

#1 Least defense, better damage potential (compared to the other two)

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Level 50 Natural Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
------------
Level 1:    Charged Bolts            Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(34), Dcm-Dmg/EndRdx(36), Dcm-Dmg/Rchg(36), Dcm-Build%(37)
Level 1:    Fast Healing            NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50), Pnc-Heal/+End(50)
Level 2:    Reconstruction            Pnc-Heal(A), Pnc-Heal/EndRedux(7), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9)
Level 4:    Quick Recovery            SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(5), PrfShf-End%(5)
Level 6:    Zapping Bolt            SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(11), SprOppStr-Acc/Dmg(29), SprOppStr-Dmg/Rchg(31), SprOppStr-Acc/Dmg/Rchg(31), SprOppStr-Acc/Dmg/EndRdx(31)
Level 8:    Aim                GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(37), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39)
Level 10:    Instant Regeneration        Prv-Heal/EndRdx(A), Prv-Heal(11)
Level 12:    Ball Lightning            Bmbdmt-Dam(A), Bmbdmt-Acc/Dam/Rech/End(13), Bmbdmt-Dam/Rech(13), Bmbdmt-Acc/Dam/Rech(15), Bmbdmt-+FireDmg(15)
Level 14:    Combat Jumping            LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17), Rct-ResDam%(34), Ksm-ToHit+(46)
Level 16:    Dismiss Pain            Prv-Heal(A), Prv-Heal/EndRdx(17)
Level 18:    Tesla Cage            Apc-Dam%(A), Apc-Dmg/EndRdx(19), Apc-Dmg(19), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(23), UnbCns-Dam%(25)
Level 20:    Integration            Prv-Heal(A), Prv-Heal/EndRdx(21)
Level 22:    Hasten                RechRdx-I(A), RechRdx-I(23)
Level 24:    Voltaic Sentinel        ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Dmg/EndRdx(25), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-Acc/Dmg(27), SlbAll-Build%(29)
Level 26:    Boxing                Empty(A)
Level 28:    Resilience            StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(45)
Level 30:    Tough                UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 32:    Thunderous Blast        Bmbdmt-Acc/Dam/Rech/End(A), Bmbdmt-Dam(33), Bmbdmt-+FireDmg(33), Bmbdmt-Dam/Rech(33), Bmbdmt-Acc/Dam/Rech(34)
Level 35:    Second Wind            Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(36)
Level 38:    Moment of Glory            LucoftheG-Def/Rchg+(A)
Level 41:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(45)
Level 44:    Havoc Punch            Hct-Dam%(A), Hct-Dmg/EndRdx(45), Hct-Dmg(46), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(50)
Level 47:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48)
Level 49:    Assault                EndRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Opportunity    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Clr-Stlth(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Prv-Absorb%(A)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PwrTrns-EndMod(A), PwrTrns-+Heal(3), PrfShf-End%(3)
Level 50:    Musculature Core Paragon    
Level 50:    Degenerative Core Flawless Interface    
Level 50:    Barrier Core Epiphany    
Level 50:    Assault Core Embodiment    
Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

 

#2 More melee defense to make using Lightning Field safer.  Damage is roughly the same.  

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Electricity Mastery

Hero Profile:
------------
Level 1:    Charged Bolts            SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(9), SprOppStr-Acc/Dmg(9), SprOppStr-Acc/Dmg/Rchg(11), SprOppStr-Dmg/Rchg(11), SprOppStr-Acc/Dmg/EndRdx(13)
Level 1:    Fast Healing            NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(5), Pnc-Heal/+End(5)
Level 2:    Reconstruction            Pnc-Heal(A), Pnc-Heal/EndRedux(39), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40)
Level 4:    Quick Recovery            SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(7), PrfShf-End%(7)
Level 6:    Zapping Bolt            SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Acc/Dmg(25), SprWntBit-Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Acc/Dmg/Rchg(27)
Level 8:    Aim                GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Rchg/EndRdx(50)
Level 10:    Instant Regeneration        Prv-Heal(A), Prv-Heal/EndRdx(37)
Level 12:    Ball Lightning            SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(13), SprSntWar-Acc/Dmg(19), SprSntWar-Dmg/Rchg(21), SprSntWar-Acc/Dmg/Rchg(21), SprSntWar-Acc/Dmg/EndRdx(23)
Level 14:    Tesla Cage            Apc-Dam%(A), Apc-Dmg/EndRdx(15), Apc-Dmg(15), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(17), UnbCns-Dam%(19)
Level 16:    Dismiss Pain            Prv-Heal(A), Prv-Heal/EndRdx(48)
Level 18:    Boxing                KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 20:    Integration            Prv-Heal(A), Prv-Heal/EndRdx(37)
Level 22:    Tough                UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-Max HP%(34)
Level 24:    Weave                LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-ResDam%(31), Ksm-ToHit+(39)
Level 26:    Hasten                RechRdx-I(A), RechRdx-I(31)
Level 28:    Resilience            StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)
Level 30:    Maneuvers            LucoftheG-Def/Rchg+(A), ShlWal-Def(36), ShlWal-ResDam/Re TP(36)
Level 32:    Thunderous Blast        Rgn-Dmg/EndRdx(A), Rgn-Dmg(33), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(34)
Level 35:    Havoc Punch            SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(40), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42)
Level 38:    Second Wind            Pnc-Heal(A), Pnc-Heal/EndRedux(43), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(45)
Level 41:    Lightning Field            SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(45), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46)
Level 44:    Moment of Glory            LucoftheG-Def/Rchg+(A)
Level 47:    Combat Jumping            LucoftheG-Def/Rchg+(A)
Level 49:    Assault                EndRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Opportunity    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                Prv-Absorb%(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PwrTrns-EndMod(A), PwrTrns-+Heal(3), PrfShf-End%(3)
Level 50:    Musculature Core Paragon    
Level 50:    Degenerative Core Flawless Interface    
Level 50:    Assault Core Embodiment    
Level 50:    Barrier Core Epiphany    
Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

 

#3 Lots more defense.  Somewhat less damage.  

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Level 50 Natural Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Electricity Mastery

Hero Profile:
------------
Level 1:    Charged Bolts            SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(3), SprOppStr-Acc/Dmg(3), SprOppStr-Dmg/Rchg(5), SprOppStr-Acc/Dmg/Rchg(5), SprOppStr-Acc/Dmg/EndRdx(7)
Level 1:    Fast Healing            NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37), Pnc-Heal/+End(37)
Level 2:    Lightning Bolt            SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Acc/Dmg(9), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(11)
Level 4:    Reconstruction            Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(40)
Level 6:    Quick Recovery            SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(36), PrfShf-End%(36)
Level 8:    Aim                GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(43), GssSynFr--ToHit(43), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45)
Level 10:    Instant Regeneration        Prv-Heal(A), Prv-Heal/Rchg/EndRdx(43)
Level 12:    Ball Lightning            SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(13), SprSntWar-Acc/Dmg(13), SprSntWar-Dmg/Rchg(15), SprSntWar-Acc/Dmg/Rchg(15), SprSntWar-Acc/Dmg/EndRdx(17)
Level 14:    Zapping Bolt            Apc-Dam%(A), Apc-Dmg/EndRdx(17), Apc-Dmg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21)
Level 16:    Dismiss Pain            Prv-Heal(A), Prv-Heal/EndRdx(37)
Level 18:    Tesla Cage            Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(21), Thn-Acc/Dmg(23), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(25)
Level 20:    Integration            Prv-Heal(A), Prv-Heal/EndRdx(42)
Level 22:    Boxing                Empty(A)
Level 24:    Tough                UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 26:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46)
Level 28:    Resilience            StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
Level 30:    Hasten                RechRdx-I(A), RechRdx-I(31)
Level 32:    Thunderous Blast        SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Acc/Dmg(33), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34)
Level 35:    Second Wind            Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(40)
Level 38:    Havoc Punch            SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(40)
Level 41:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(48)
Level 44:    Super Speed            BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(48)
Level 47:    Moment of Glory            LucoftheG-Def/Rchg+(A)
Level 49:    Combat Jumping            LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50), Ksm-ToHit+(50)
Level 1:    Brawl                Empty(A)
Level 1:    Opportunity    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Clr-Stlth(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Prv-Absorb%(A)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PwrTrns-EndMod(A), PwrTrns-+Heal(34), PrfShf-End%(36)
Level 50:    Musculature Core Paragon    
Level 50:    Degenerative Core Flawless Interface    
Level 50:    Melee Core Embodiment    
Level 50:    Barrier Core Epiphany    
Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

 

Posted
  • I don't think his name matches the power sets.
  • I think hes too short.
  • Is it a he with that costume ?
  • The costume colors don't match. 

End of my Critique !

 

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