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Degatez

LF Fire/Invul Sent build

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Hey guys, was just wondering if there is a good fire/invul build out there for pve/group stuff. 

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Basically Invuln on a Sentinel (I have a DP/Inv) is VERY nice and self-contained.

 

Spoiler

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Shadrach: Level 50 Magic Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed

Hero Profile:
Level 1: Fire Blast -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(3), SprWntBit-Acc/Dmg/EndRdx:50(3), SprWntBit-Acc/Dmg/Rchg:50(5), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(5), SprWntBit-Rchg/SlowProc:50(7)
Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(11), GldArm-3defTpProc:50(11)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(13), SprFrzBls-Acc/Dmg/EndRdx:50(13), SprFrzBls-Acc/Dmg/Rchg:50(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(15)
Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(23)
Level 6: Blaze -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(23), Apc-Acc/Dmg/Rchg:50(25), Apc-Acc/Rchg:50(25), Apc-Dmg/EndRdx:50(27), Apc-Dam%:50(27)
Level 8: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(29), RctArm-ResDam/Rchg:40(29), RctArm-ResDam/EndRdx/Rchg:40(31)
Level 10: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(31)
Level 12: Fire Breath -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(31), SprOppStr-Acc/Dmg/Rchg:50(33), SprOppStr-Acc/Dmg/EndRdx:50(33), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(33), SprOppStr-Rchg/+Opportunity:50(34)
Level 14: Aim -- HO:Membr(A), HO:Membr(34)
Level 16: Unyeilding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36)
Level 18: Blazing Blast -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(36), OvrFrc-Acc/Dmg/End:50(37), OvrFrc-Dmg/End/Rech:50(37), OvrFrc-Acc/Dmg/End/Rech:50(37)
Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(39), RctArm-ResDam/Rchg:40(39), RctArm-ResDam/EndRdx/Rchg:40(39)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(40), UnbGrd-Rchg/ResDam:50(40), UnbGrd-ResDam/EndRdx/Rchg:50(40)
Level 26: Rain of Fire -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(42), SprSntWar-Acc/Dmg/Rchg:50(42), SprSntWar-Acc/Dmg/EndRdx:50(42), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(43), SprSntWar-Rchg/+Absorb:50(43)
Level 28: Invincible -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43), ShlWal-ResDam/Re TP:50(45), Rct-ResDam%:50(45)
Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(45)
Level 32: Inferno -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48), SprAvl-Rchg/KDProc:50(48)
Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(48)
Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50)
Level 41: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 47: Fly -- WntGif-ResSlow:50(A)
Level 49: Afterburner -- LucoftheG-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), EndMod-I:50(19)
Level 50: Agility Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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thanks so much for the response. ill give this one a try. 

 

appreciate ya

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It's been a while since I've posted. Let me start by criticizing someone trying to be helpful. I have a solid buzz going, so I'm going to be even more abrasive than usual. You'll have to forgive me. Or don't, I'm not your boss.

 

1) Taking Fire Blast over Flares is just a horrible choice. Did you even read my write-up on Fire in the Guide to Sentinel Sets?

2) I'm not sure why you're pushing so hard for 1.25% S/L/E/N defense that you slotted Durability with a resist set to eek out another 1.98% Toxic resist. I get it, you want to pad for defense debuffs over 45%, but still. Do yourself a favor and just put the Power Transfer unique in there and that's it. Honestly, you'll get more mileage from your recovery by putting End Mods in this power than in Stamina because recovery is a % of total endurance, and this power increases the total amount of endurance you have.

3) Feel free to keep Afterburner if you want to be lazy about maxing out your fly speed. Otherwise, you can get rid of the power and use the P2W jetpacks to max your flyspeed, and move the LotG to Weave. You're already over cap by 5%, so the 1.5% S/L resist is literally being wasted as it is. May as well get the 10% regen for another LotG set. Now you have room to get an Epic pool power.

4) You have a pair of Hami-Os in Aim. You're already pretty set on accuracy with the sets +10% to hit, enhancements in the powers and the 15% set bonus. Just put a recharge IO and Gaussian Build Up in there. Saved you 100 mil influence and increased your damage output. You're welcome.

5) You're wasting your Alpha slot on Agility because of poor defense slotting and poor recharge slotting. If they were bad to begin with, using your Incarnates to fix them doesn't make them not bad, it just means you're not reaching your potential because you had to compensate for them. Which is bad. Fix your problems first, then get your Alpha. Don't look at your Alpha to fix your problems. Honestly, using Ageless Destiny is more than adequate to get the recovery you want and give quite a bit of Recharge (20.83% average) over it's lifetime. If it's defense you were thirsting for, use +5 enhancements and slot better.

6) Invincible has a base of 7% defense. Enhancing a bigger number will give better results that enhancing a smaller number. That's math. Other than Tough Hide, it's also your only other means of gaining defense in set. Pool powers, however, also give a lower number, so if you're going to use slots chasing defense and set bonuses, this is where you do it.

7) I don't like your slotting of Dull Pain because it's the only heal you have, but with Agility it has a passable recharge. But then, you shouldn't be using Agility, should you?

8] Putting the Artillery set in Rain of Fire would give you 3.44% E/N Defense instead of 2.5%, and you can slot Blazing Blast with Sentinel's Ward instead. Now you can take one of those Reactive Armors out and put in another Unbreakable Guard for slightly more S/L Defense than you had before. And more of that hard-to-obtain E/N resist.

9) If you're going throw WIOs and Purples all over the place, you may as well be using +5 enhancements. Don't act like a baller than sell yourself short.

 

I'm gunna go back to enjoying my drinks.

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1: Frankly, no.

2: I'm not pushing for 1.25% SLEN.  I'm pushing for standard Defense soft-cap on all typed (save Psi) Defense while capping SL Resist and bumping the other types up as much as feasible.  And if Defense is much beyond 45%, that's just a side-effect of the slotting.

3: Afterburner is basically an "Oh Shit!" button to help offset swarmed Defense debuffs.

4: Depends on how you come by the Hami-Os.

5: You call it "poor Defense slotting".  Show me an alternative that is similarly durable, but with all your supposed "fat" cut out.

6: Yes.  But going your way leaves you sub-soft-capped at range from your enemies.  The way I've built, you basically walk around soft-capped with zero enemies in range of Invincibility.  The way it's slotted gets most of the value from the IOs put in place, avoiding DR altogether.

7: To each his own.  As to "shouldn't".  This is your opinion.  My preference for classes with actual armor sets is to make them as durable as I can.  If you like the "wing and a prayer" thing, great for you.
 

8: Don't have access to the Artillery set as the current version of Mids is violently unstable and mostly prone to outputting corrupted builds.  Otherwise I probably would have.

9: I don't normally throw builds out with boosters on.  If someone wants to squeeze that little bit more out, that's up to them.  As for "acting like a baller".  I'm just going to laugh, because that's about the only response this idiotic and pointlessly hostile statement deserves.


If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Posted (edited)
1 hour ago, Hyperstrike said:

The way I've built, you basically walk around soft-capped with zero enemies in range of Invincibility. 

Maybe this was a typo, but Sentinel Invincible doesn't scale per enemy.  Its a flat rate.  

Fire is one of the few sets that has fairly low slotting potential for additional damage.  So using the sets as they are to push really high defenses is a fine method.  The build as it is doesn't really concern itself with doing the best damage it could, but it should be OK.  The powers and enhancements could be tweaked a bit to balance out the damage vs defense ratios.  

Using any of the damage enhancement Alphas only matters if one cares about pushing damage higher.  Agility, Cardiac, or Spiritual can be fine choices all on their own merits depending on what a goal is.  

"Good build" is a loaded phrase.  It means something different to everyone.  

Edited by oldskool

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3 hours ago, oldskool said:

Maybe this was a typo, but Sentinel Invincible doesn't scale per enemy.  Its a flat rate.  

 

Yeah it was.  It's what I get for posting half-awake.

What I say in correction is: With Invincible, with regards to DR, I've already extracted optimal enhancement for the slot allotment.  Adding more slots wouldn't improve it more than adding CJ, Maneuvers, etc.  And single-slotting them to squeeze every last erg out of Invincible would deprive the build of set bonuses.

Just testing, slotting as he suggested results in a 0.2% S/L Defense gain, a 0.1% E/N Defense gain and a 0.0% Defense gain.

C'est la vie.

 

3 hours ago, oldskool said:

"Good build" is a loaded phrase.  It means something different to everyone.  


Exactly my point.

Thanks for the correction on Invincible and addressing it in a civil manner.
 


If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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13 minutes ago, Hyperstrike said:

Thanks for the correction on Invincible and addressing it in a civil manner.

spacer.png

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42 minutes ago, oldskool said:

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Nicholas Cage?

OKAY!  I TAKE IT BACK!

DIE! DIE DIE DIE!!!!

:classic_wink:

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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1 hour ago, oldskool said:

Space Ass or Schindler's Fist would be quality Nick Cage films.  


You're using mutually exclusive terminology again...


If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Posted (edited)

Actually I was mistaken on 3. The Jet Packs increase Hover to Fly speed, not Fly to Afterburner speed.

Edited by underfyre

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4 hours ago, underfyre said:

Actually I was mistaken on 3. The Jet Packs increase Hover to Fly speed, not Fly to Afterburner speed.


Nah.  No biggie.

The game's been going for 16 years.
And it's changed a metric buttload since Issue 1.
Small, virtually meaningless brain-farts like this are bound to happen.

Like my screw-up with Invulnerable.


If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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