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Posted (edited)

Hello! Until last week I have completely avoided IO sets; I found them expensive and scary. Even on the last days of live I used SOs. On Homecoming I've been using basic IOs. But now, finally, I'm testing the waters. I had help with a Blaster build, and now that toon is amazing! So I'm planning to get 1 kitted out toon of each AT. Next up is controller.

 

I have a grav/kin themed around magnetism. But again, I don't know jack about IO sets. So, could someone design me a build?

 

This is what I have so far:

 

http://www.cohplanner.com/mids/download.php?uc=1234&c=584&a=1168&f=HEX&dc=78DA6593EB6E1241148067BA8308050191961668094D135A9A15B4EA4FA32DA517D634A9FFCDBA6E71937597EC6E1BFBD307B09778790B2FF1598CFA126A8D97C45BD6C39CD3426403F3B1DF9E73E6CC30AB3D5C4EBC6C3DBACE787AC9D67DFFCE92EB049E6BDBA617BF6D1AF71DD7763B7B0CAEEC8DC07D6019E5AD9DAEE99535BDE39841147CA59F7192ACB63C7DD70AF64EEEF303213777B6B7D50D0B922DC367F14D17C2B7BAA6792F237FAE39BB966FDDB56C484FE043D7334C8F6EDAA6DEB59C4EB1D9B50C75A0AAA61B260C7E009179686A16BEFB9CD1150AF6B8D7A960621F193F201E221347C8663F073E70B10330284385BF1D61AC24D8C807E27BA478875C81404546874C91D9877013A11E220B10D510EC8C4ABC883C5B273690479013A59CE83574E94BC8B145E21564FE2A721572625CCEACC45E70E9CEBD22BE41A65F232B507C542E29E4A335265D82D8029FA4F527E50AD6C0A4C8A4A479022643FD659671FEF34DE20AF2C22AB1855C879C2C55C9CA2A49E822472697A34EC18D931B27970237416E82DC5340813A28ACE30CC50D621B39A5116FD1AEC29128519D12AE03CC3499E98222A3DA50B9828E5764D48C1C35DE3B53F8CFCE4AF30CB6A08ABB18A9525F733F993C0773BF88BF91F37F887F91CF61E61ACD52A39D5F208EC17A55EA4AA5BA72C2BA1C8B62E0804E624AA9EFC279F1FF01AE0F99C690B93C6416874CBB673899186EEAA6387D39189751B174EF15C05E3EC6E12965F019ECF5F3A093199F064D15A38EFB2EC27F083CEADF91935F88C7C8A9AFC8F237E43F832FF52A

 

Atomic Super Magnet 2 - Controller (Gravity Control).mxd

Edited by ACpilotZero
Posted (edited)

Depends on what you want to do with said build. Here's one with soft capped melee/ranged and s/l resist.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Atomic Super Magnet: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Sorcery
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Lift -- FrcFdb-Rechg%(A)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7)
Level 2: Gravity Distortion -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprWiloft-EndRdx/Rchg(40), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(43), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprWiloft-Rchg/Dmg%(46)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Propel -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(9), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dam%(19)
Level 8: Crushing Field -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(37), EnfOpr-Acc/Immob(37), EnfOpr-Acc/EndRdx(39), EnfOpr-Immob/Rng(46), EnfOpr-Acc/Immob/Rchg(50)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(13), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(17), RedFrt-EndRdx(19)
Level 14: Repel -- EndRdx-I(A), SuddAcc--KB/+KD(15), FrcFdb-Rechg%(15)
Level 16: Increase Density -- GldArm-3defTpProc(A)
Level 18: Gravity Distortion Field -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(21), ImpSwf-Acc/EndRdx(21), ImpSwf-Rng/Slow(39), ImpSwf-EndRdx/Rchg/Slow(39), ImpSwf-Dam%(40)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(23), TchofDth-Dmg/Rchg(23), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Dmg/EndRdx/Rchg(36), TchofDth-Dam%(36)
Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 26: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(31)
Level 28: Wormhole -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(36), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37)
Level 30: Stealth -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-EndRdx(34)
Level 32: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34)
Level 35: Transference -- PrfShf-EndMod/Rchg(A)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), Rgn-Knock%(43)
Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Singularity -- SprOvrPrs-Rchg/Energy Font(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 50: Agility Core Paragon 
------------
------------
Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 17.56% Defense(Smashing)
  • 17.56% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 16% Defense(Energy)
  • 16% Defense(Negative)
  • 6% Defense(Psionic)
  • 25.38% Defense(Melee)
  • 26% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 48.75% Enhancement(RechargeTime)
  • 4% Enhancement(Stunned)
  • 5% Enhancement(Max EnduranceDiscount)
  • 3% Enhancement(SpeedJumping)
  • 3% Enhancement(JumpHeight)
  • 30% Enhancement(Accuracy)
  • 3% Enhancement(SpeedRunning)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Sleep)
  • 11% Enhancement(Immobilized)
  • 3% Enhancement(SpeedFlying)
  • 6% Enhancement(Heal)
  • 4% Enhancement(Confused)
  • 15% SpeedFlying
  • 160.2 HP (15.76%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 65%
  • MezResist(Held) 65%
  • MezResist(Immobilized) 65%
  • MezResist(Sleep) 65%
  • MezResist(Stunned) 65%
  • MezResist(Terrorized) 65%
  • MezResist(Teleport) 100% (20% chance)
  • 6.5% (0.11 End/sec) Recovery
  • 28% (1.19 HP/sec) Regeneration
  • 13.5% Resistance(Smashing)
  • 13.5% Resistance(Lethal)
  • 14.25% Resistance(Fire)
  • 14.25% Resistance(Cold)
  • 11.25% Resistance(Energy)
  • 11.25% Resistance(Negative)
  • 15% SpeedRunning

 

 

 

 

Edited by seresibyl3
  • Thanks 2
Posted

Thanks for that! Wow, so sturdy. Now I have some concerns, but that may be my naivety. Theres only 1 slot in Singularity. 1 in Lift as well, but I presume I can just spam Propel instead. Is there generally enough damage on this between Propel and Fireball? I noticed no damage on Crushing Field.

Posted
12 minutes ago, ACpilotZero said:

Thanks for that! Wow, so sturdy. Now I have some concerns, but that may be my naivety. Theres only 1 slot in Singularity. 1 in Lift as well, but I presume I can just spam Propel instead. Is there generally enough damage on this between Propel and Fireball? I noticed no damage on Crushing Field.

Do >I< think it's enough damage? not for solo

 

Do I think you could steam roll in a team? Yah, for sure.  You'll get your damage up there with FS anyways and will tear it up. And you'll be able to take the alphas, too. 😛 

 

Posted

Here's more damage at the cost of melee defense (which notably you don't need lol)

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Atomic Super Magnet: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Sorcery
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Lift -- FrcFdb-Rechg%(A), Dcm-Acc/Dmg(23), Dcm-Dmg/EndRdx(23), Dcm-Dmg/Rchg(34), Dcm-Acc/EndRdx/Rchg(36), Dcm-Acc/Dmg/Rchg(36)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7)
Level 2: Gravity Distortion -- GldJvl-Dam%(A), NrnSht-Dam%(40), GhsWdwEmb-Dam%(40), UnbCns-Dam%(43), GldNet-Dam%(43), HO:Nucle(46)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Propel -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(9), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dam%(19)
Level 8: Crushing Field -- Bmbdmt-+FireDmg(A), PstBls-Dam%(37), PstBls-Dmg/Rchg(37), PstBls-Acc/Dmg(39), PstBls-Dmg/EndRdx(46), PstBls-Acc/Dmg/EndRdx(50)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(13), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(17), RedFrt-EndRdx(19)
Level 14: Repel -- EndRdx-I(A), SuddAcc--KB/+KD(15), FrcFdb-Rechg%(15)
Level 16: Increase Density -- GldArm-3defTpProc(A)
Level 18: Gravity Distortion Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprWiloft-EndRdx/Rchg(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprWiloft-Rchg/Dmg%(40)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Boxing -- TchofDth-Acc/Dmg(A)
Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 26: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(31)
Level 28: Wormhole -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(36), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37)
Level 30: Stealth -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-EndRdx(34)
Level 32: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34)
Level 35: Transference -- PrfShf-EndMod/Rchg(A)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), Rgn-Knock%(43)
Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Singularity -- SprOvrPrs-Rchg/Energy Font(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 50: Agility Core Paragon 
------------
------------
Set Bonus Totals:

  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 14.75% Defense(Melee)
  • 10.38% Defense(Smashing)
  • 10.38% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 16% Defense(Energy)
  • 16% Defense(Negative)
  • 6% Defense(Psionic)
  • 26% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 2.25% Max End
  • 39% Enhancement(Accuracy)
  • 4% Enhancement(Stunned)
  • 4% Enhancement(Held)
  • 4% Enhancement(Confused)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Sleep)
  • 5% Enhancement(Max EnduranceDiscount)
  • 8% Enhancement(Immobilized)
  • 6% Enhancement(Heal)
  • 57.5% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 156.4 HP (15.38%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 45%
  • MezResist(Held) 45%
  • MezResist(Immobilized) 45%
  • MezResist(Sleep) 45%
  • MezResist(Stunned) 45%
  • MezResist(Terrorized) 45%
  • MezResist(Teleport) 100% (20% chance)
  • 9% (0.15 End/sec) Recovery
  • 28% (1.19 HP/sec) Regeneration
  • 8.25% Resistance(Smashing)
  • 8.25% Resistance(Lethal)
  • 12.75% Resistance(Fire)
  • 12.75% Resistance(Cold)
  • 6% Resistance(Energy)
  • 6% Resistance(Negative)
  • 15% SpeedRunning

 

 

  • Thanks 2
Posted
1 hour ago, ACpilotZero said:

Thank you, that looks nice. I still question the 1 slot on Singularity. Is it enough? I feel like I'm not seeing something.

What are you wanting to slot in it? Like what are you expecting it to do for you; I guess. 

Posted

Typically I would slot it with damage, accuracy and mez enhancements. Is it going to be effective with just 1 slot? I thought every controller pet is a powerful asset, not to be neglected.

Posted
2 minutes ago, ACpilotZero said:

Typically I would slot it with damage, accuracy and mez enhancements. Is it going to be effective with just 1 slot? I thought every controller pet is a powerful asset, not to be neglected.

He doesn’t need help mezzing, his damage will get capped with fulcrum shift, and your accuracy is pretty set from globals/tactics. 

  • Thanks 1
Posted
9 hours ago, kiramon said:

He doesn’t need help mezzing, his damage will get capped with fulcrum shift, and your accuracy is pretty set from globals/tactics.

 

In general, as kiramon says, any Kinetics character is free to drop all Damage slotting after taking Fulcrum Shift. Not necessarily true if you want to solo AVs, or with all-ranged pets, but it's a good rule of thumb for most characters and attacks.

Be aware, however, that global bonuses, including Damage and Accuracy do NOT transfer to summons like pets. So you need to make sure that Singularity has enough accuracy to hit with just its slotting and Tactics. Also, slotting an Alpha slot with Accuracy would transfer since it's treated like enhancing the power.

Posted
3 hours ago, Coyote said:

Be aware, however, that global bonuses, including Damage and Accuracy do NOT transfer to summons like pets. So you need to make sure that Singularity has enough accuracy to hit with just its slotting and Tactics. Also, slotting an Alpha slot with Accuracy would transfer since it's treated like enhancing the power.

Is that true/untrue for MMs? Based on MMs, their accuracy increases with Global enhancement accuracy (at least in mids)

Posted
30 minutes ago, seresibyl3 said:

Is that true/untrue for MMs? Based on MMs, their accuracy increases with Global enhancement accuracy (at least in mids)

 

Mids shows accuracy increases for set bonuses, but they don't apply to pet powers. In this case you can't go by the Mids numbers, unfortunately.

Posted
14 hours ago, kiramon said:

He doesn’t need help mezzing, his damage will get capped with fulcrum shift, and your accuracy is pretty set from globals/tactics. 

Singy likes to stay at range. Getting him buffed by fulcrum shift is challenging.

Posted
2 hours ago, Uun said:

Singy likes to stay at range. Getting him buffed by fulcrum shift is challenging.

I stand that his damage isn’t what’s going to carry you through either way 🙂

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