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Darmian

Text scaling.

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So is it possible to get the contact window scalable? Drag the corner to make it bigger like we can do with other windows? 

 

Barring that is it possible to have the option of enlarging text to 1.1 as opposed to 1.2? At the moment it goes from 1.0 to 1.2 and you CAN change it manually to 1.1, but only if you haven't formatted over the character limit already. A select and change option would bypass this.

A few people have said to me they find the regular text a bit hard to read but if you choose 1.2 there's a noticeable disparity between that and for example the accept mission text which is not scalable.

Thoughts?

Edited by Darmian

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Given that monitor resolution sizes are so large now, the text sizes are probably smaller than originally intended.  However, this feels like it should be a system-wide user option to be able to bump text sizes everywhere - not just an option for AE.


AE Arcs: #848 Rularularian - Heroic - 41-54* | #854 The Serpent Beyond the Horizon - Heroic - 46-52* | #855 Save the Diver, Save the World - Vigilante - 25-30 |
#25869 Condemning Croatoa - Villainous - 25-33 | #25870 Robolution - Villainous - 25-34* | #27055 The Atlas of the Multiverse - Rogue - 46-54 |

| #26387 The Genesis & Geneticists of The Coming Hamiggedon - Villainous - 41-54 |  #28330 Adventures in Wonderland - Neutral - 25-54* |
| #30367 Spycraft & Spidermen - Heroic - 40-47 #31353 Policemen vs. Aliens - Heroic - 45-54 | #32295 Return to Faultline - Heroic - 45-54

| #32791 Future Storm's Past - Heroic - 35-54 | #33211 When Carnivals Collide - Rogue - 20-30 | #33968 The Ghost In The Machine - Neutral - 46-54 *Dev's Choice / HoF

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I’ve certainly had to scale fonts up everywhere I can due to vision issues I didn’t have 15 years ago, but even without a specific disability, anyone getting into their mid-40s is probably starting to need bigger, clearer fonts.   
Personally, I’d really like it if I could recolor the text balloons of NPCs and others so they’re white or cyan text on a black background.  ‘Dark mode’ or inverse contrast is a lot clearer, for me at least.  

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I tried to recolor the text of voice bubbles by just manually putting in the html code for the text. It worked pretty inconsistently - with the same boss sometimes using it and sometimes not, which may be why its not officially an enabled thing.  


AE Arcs: #848 Rularularian - Heroic - 41-54* | #854 The Serpent Beyond the Horizon - Heroic - 46-52* | #855 Save the Diver, Save the World - Vigilante - 25-30 |
#25869 Condemning Croatoa - Villainous - 25-33 | #25870 Robolution - Villainous - 25-34* | #27055 The Atlas of the Multiverse - Rogue - 46-54 |

| #26387 The Genesis & Geneticists of The Coming Hamiggedon - Villainous - 41-54 |  #28330 Adventures in Wonderland - Neutral - 25-54* |
| #30367 Spycraft & Spidermen - Heroic - 40-47 #31353 Policemen vs. Aliens - Heroic - 45-54 | #32295 Return to Faultline - Heroic - 45-54

| #32791 Future Storm's Past - Heroic - 35-54 | #33211 When Carnivals Collide - Rogue - 20-30 | #33968 The Ghost In The Machine - Neutral - 46-54 *Dev's Choice / HoF

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I just went through all my AE stuff and resized anything that could be resized to 1.2. s bit more scrolling needed but much easier to read.

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