jonwol2 Posted June 21, 2020 Share Posted June 21, 2020 Looking for a min-maxed build for an AR/EM blaster. My current build is posted below but I'm sure there are things I can change / make better. Goal is to be able to solo +4/x8 content and be a ranged powerhouse. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: Assault RifleSecondary Power Set: Energy ManipulationPower Pool: FlightPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Cold Mastery Hero Profile:Level 1: Slug -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Dmg/Rchg(50), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Acc/Dmg/Rchg(50)Level 1: Power Thrust -- ExpStr-Dam%(A), ExpStr-Acc/KB(21), ExpStr-Dmg/KB(36)Level 2: Buckshot -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Acc/Dmg(42), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/EndRdx(43)Level 4: Fly -- BlsoftheZ-ResKB(A)Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(7)Level 8: Boxing -- Empty(A)Level 10: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg(11), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(37)Level 12: Sniper Rifle -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(13), StnoftheM-Acc/Dmg(13), StnoftheM-Dmg/EndRdx(15), StnoftheM-Acc/ActRdx/Rng(17), FrcFdb-Rechg%(17)Level 14: Hover -- LucoftheG-Def/Rchg+(A), Frb-Stlth(15)Level 16: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(43), Prv-Heal(43), Prv-Heal/Rchg(46)Level 18: Flamethrower -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(19), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(23), Ann-ResDeb%(25)Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(37), GldArm-3defTpProc(37), UnbGrd-ResDam/EndRdx(40)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(27), LucoftheG-Def/EndRdx/Rchg(27)Level 26: M30 Grenade -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(29), OvrFrc-Acc/Dmg(29), OvrFrc-Acc/Dmg/End/Rech(31), OvrFrc-Acc/Dmg/End(31), OvrFrc-Dmg/End/Rech(34)Level 28: Power Boost -- RechRdx-I(A)Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)Level 32: Full Auto -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Acc/Dmg(33), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(34)Level 35: Boost Range -- RechRdx-I(A)Level 38: Total Focus -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40)Level 41: Flash Freeze -- FrtHyp-Plct%(A)Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45)Level 47: Hoarfrost -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(48), Prv-Heal(48), Prv-EndRdx/Rchg(48)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3), NmnCnv-Heal(5)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Acc(9)Level 50: Agility Partial Core Revamp Level 50: Diamagnetic Total Core Conversion Level 50: Assault Core Embodiment Level 50: Ageless Total Radial Invocation Level 1: Quick Form ------------ Link to comment Share on other sites More sharing options...
senseichen Posted June 23, 2020 Share Posted June 23, 2020 I think you want Tactics over Assault, particularly since the +To Hit will increase Sniper Shot damage. I put Defiant Barrage into Slug, so I have a chance for the +Status Protection proc to break me out. Why Boxing and Tough but no Weave? It's not great on a Blaster, but you're already going to Def w/Frozen Armor. With that much melee, I'd probably go Combat Jumping over Hover. I mentioned in the other thread, Sniper Shot has a +50% Range for 10s now. So Boost Range+Build Up+Sniper+Full Auto should be awesome on maps where you have room. 1 Link to comment Share on other sites More sharing options...
Chance Jackson Posted June 23, 2020 Share Posted June 23, 2020 How does the tohit to bonus damage dynamic work? Link to comment Share on other sites More sharing options...
senseichen Posted June 23, 2020 Share Posted June 23, 2020 (edited) On 6/22/2020 at 5:49 PM, Chance Jackson said: How does the tohit to bonus damage dynamic work? First, a quick rundown on to Hit vs Accuracy which you might already know. You have a base chance to hit based on the enemies relative level/type. To Hit *adds* directly to that number. Then you *multiply* by 1+Accuracy buffs. So if you have a base 50% hit chance, +10% to Hit and +0% Accuracy will give you a final chance of 60%. +0 To Hit and +10% Accuracy will give you a 55% hit chance. To Hit is better than the same amount of Accuracy, and is particularly important for fighting higher level mobs and mobs with +Defense. Kismet provides To Hit, which is good. Separately, Sniper attacks have a special mechanic. They used to become instant cast if you had +22% to Hit. They were changed to always be instant cast in combat, but their damage scales up directly with To Hit instead (in addition to hitting more.) I don't know the final formula, but +6% To Hit is increasing your Sniper Shot damage by at least 6%. With the Instant cast (and +50% Range!) buffs, Sniper Rifle gets a lot more use, so the extra damage is important. But not as important as getting to +22% To Hit used to be. Edited June 25, 2020 by senseichen 1 1 Link to comment Share on other sites More sharing options...
Chance Jackson Posted June 23, 2020 Share Posted June 23, 2020 1 hour ago, senseichen said: First, a quick rundown on to Hit vs Accuracy which you might already know. You have a base chance to hit based on the enemies relative level/type. To Hit *adds* directly to that number. Then you *multiply* by 1+Accuracy buffs. So if you have a base 50% hit chance, +10% to Hit and +0% Accuracy will give you a final chance of 60%. +0 To Hit and +10% Accuracy will give you a 55% hit chance. To Hit is better than the same amount of accuracy Accuracy, and is particularly important for fighting higher level mobs and mobs with +Defense. Kismet provides To Hit, which is good. Separately, Sniper attacks have a special mechanic. They used to become instant cast if you had +22% to Hit. They were changes to always be instant cast in combat, but their damage scales up directly with To Hit instead (in addition to hitting more.) I don't know the final formula, but +6% To Hit is increasing your Sniper Shot damage by at least 6%. With the Instant cast (and +50% Range!) buffs, Sniper Rifle gets a lot more use, so the extra damage is important. But not as important as getting to +22% To Hit used to be. Thank you for the explanation Link to comment Share on other sites More sharing options...
plainguy Posted June 24, 2020 Share Posted June 24, 2020 This gives you Range Defense cap since you are playing a Hover Blaster.. Swap out what you like. You should try to keep Range Defense cap ( personal opinion ) You could go Scorpion Shield and get Range and Smash Lethal Defense cap as well. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural BlasterPrimary Power Set: Assault RifleSecondary Power Set: Energy ManipulationPower Pool: FightingPower Pool: SpeedPower Pool: FlightPower Pool: LeadershipAncillary Pool: Flame Mastery Hero Profile:Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(17)Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31)Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31), SuddAcc--KB/+KD(42)Level 6: Kick -- Acc-I(A)Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21)Level 10: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(13), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-EndRdx/Rchg(15), AdjTrg-Rchg(15)Level 12: M30 Grenade -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(21), OvrFrc-Dam/KB(33)Level 14: Hover -- LucoftheG-Def/Rchg+(A)Level 16: Tough -- StdPrt-ResDam/Def+(A)Level 18: Flamethrower -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43)Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39)Level 22: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(43)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)Level 26: Ignite -- Rgn-Dmg(A), Rgn-Dmg/Rchg(50), Rgn-Acc/Dmg/Rchg(36), Rgn-Dmg/EndRdx(36), Rgn-Knock%(42), Rgn-Acc/Rchg(46)Level 28: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(43)Level 30: Power Boost -- RechRdx-I(A)Level 32: Full Auto -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(40), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Rchg/+Status Protect(48)Level 35: Boost Range -- RechRdx-I(A)Level 38: Bonfire -- FrcFdb-Rechg%(A)Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)Level 44: Fire Shield -- GldArm-3defTpProc(A), GldArm-ResDam(48)Level 47: Melt Armor -- AnlWkn-%ToHit(A)Level 49: Assault -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 1: Defiance Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23)Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod/EndRdx(39), EffAdp-EndMod(48), EffAdp-EndMod/Rchg(50)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 4: Ninja Run Level 50: Ageless Core Epiphany Level 1: Quick Form Level 50: Musculature Total Core Revamp ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1506;701;1402;HEX;| |78DA6594CB4F135114C6EFD0A9B54085D2D6F22842A994D2421F80BA343E90A0601| |0D46D3391A11D1DA6B59D26B274E14E17AE48540AF84212E3C6D79FE10357065F71| |EDE33FA8A7FD4E4B4D276D7F77BE33E77CE7DE3BB7B3374EB7BE98BA795C488E53B| |A92CF274FD2AFA9E66CE715B390537451BE6CF4F5712039AF182975317A229F570A| |BA999CD7967435500D2E14B2D94CCE8C4E1A6A2EB5929C550C2D5BD01553CB18CE6| |923ADE654C38C56078EB94C468F9ED15269533352CD95BB85ACAA2EB620A097236D| |95F18CAA2CAAB97C5ACB764C66B52B145396552A5F365DE9A4F642F41D14D5AB641| |56B84842C9AD6C17D1BE0FE22D8BD09FA1E82CBF5B94B9C9B029BD360BF061EBC0A| |B65F038304897325F695D9572EFEEFEF63DF43EC3B44B070AEE525F7F89A7DDFF0B| |36F99AFC0E19F32FAA37DB1225758BB110BD8B05DA449B6CF4D15CDBD0B6648B557| |1A2DC9F622B4D675E606786093F9082CAF6B0BF7D7B26BC1BCBF801D5F99DF40F77| |7B0FF0768A7461CF0130E8F54D12CA4B5B1D6E6A541AF2C2274E7640FE73DE476DE| |673E00BBD7C0E122185E079D54CF857A928B3D82EDE075523D88593D17A0F5CF83F| |E05E6453070090C5F0665AAEBE5BA5EAE9BE0BA23A47671BF5D6358A7C438189860| |1E05878F81A347C03065F5706ECF3BEC99FF3D78F803F32373070C7F02F3845EDEE| |FDE08B451421FCFB14FE0BD084AE05013D3C294C1981534296B80EB0D70BD2D5AD6| |41DE9FC15BD4B35B162E5A8B107B841E631E234F984F995B3CCF67CC6D709BEA457| |81D2363D8B3580C7CEE1022CAFED11D3CDF415E71F68FFBCB3DD9854FAE9D4DFAD0| |2566EA153B32E7E4DA291452E529BF5C3D98A5D2AF661A725D691473FD5DAF85A0F| |DD9D324E92C0D86E8BC4F837FF762166915AEC1BB60EC36BF0777C07843CFE10625| |D1A04C3428E30D8ABDBDF68F515A7591198FCF856B4F96A6EAF47F997CEA92| |-------------------------------------------------------------------| 1 Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/ Link to comment Share on other sites More sharing options...
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