jonwol2 Posted June 21, 2020 Posted June 21, 2020 Looking for a min-maxed build for an AR/EM blaster. My current build is posted below but I'm sure there are things I can change / make better. Goal is to be able to solo +4/x8 content and be a ranged powerhouse. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: Assault RifleSecondary Power Set: Energy ManipulationPower Pool: FlightPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Cold Mastery Hero Profile:Level 1: Slug -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Dmg/Rchg(50), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Acc/Dmg/Rchg(50)Level 1: Power Thrust -- ExpStr-Dam%(A), ExpStr-Acc/KB(21), ExpStr-Dmg/KB(36)Level 2: Buckshot -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Acc/Dmg(42), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/EndRdx(43)Level 4: Fly -- BlsoftheZ-ResKB(A)Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(7)Level 8: Boxing -- Empty(A)Level 10: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg(11), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(37)Level 12: Sniper Rifle -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(13), StnoftheM-Acc/Dmg(13), StnoftheM-Dmg/EndRdx(15), StnoftheM-Acc/ActRdx/Rng(17), FrcFdb-Rechg%(17)Level 14: Hover -- LucoftheG-Def/Rchg+(A), Frb-Stlth(15)Level 16: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(43), Prv-Heal(43), Prv-Heal/Rchg(46)Level 18: Flamethrower -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(19), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(23), Ann-ResDeb%(25)Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(37), GldArm-3defTpProc(37), UnbGrd-ResDam/EndRdx(40)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(27), LucoftheG-Def/EndRdx/Rchg(27)Level 26: M30 Grenade -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(29), OvrFrc-Acc/Dmg(29), OvrFrc-Acc/Dmg/End/Rech(31), OvrFrc-Acc/Dmg/End(31), OvrFrc-Dmg/End/Rech(34)Level 28: Power Boost -- RechRdx-I(A)Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)Level 32: Full Auto -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Acc/Dmg(33), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(34)Level 35: Boost Range -- RechRdx-I(A)Level 38: Total Focus -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40)Level 41: Flash Freeze -- FrtHyp-Plct%(A)Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45)Level 47: Hoarfrost -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(48), Prv-Heal(48), Prv-EndRdx/Rchg(48)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3), NmnCnv-Heal(5)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Acc(9)Level 50: Agility Partial Core Revamp Level 50: Diamagnetic Total Core Conversion Level 50: Assault Core Embodiment Level 50: Ageless Total Radial Invocation Level 1: Quick Form ------------
senseichen Posted June 23, 2020 Posted June 23, 2020 I think you want Tactics over Assault, particularly since the +To Hit will increase Sniper Shot damage. I put Defiant Barrage into Slug, so I have a chance for the +Status Protection proc to break me out. Why Boxing and Tough but no Weave? It's not great on a Blaster, but you're already going to Def w/Frozen Armor. With that much melee, I'd probably go Combat Jumping over Hover. I mentioned in the other thread, Sniper Shot has a +50% Range for 10s now. So Boost Range+Build Up+Sniper+Full Auto should be awesome on maps where you have room. 1
Chance Jackson Posted June 23, 2020 Posted June 23, 2020 How does the tohit to bonus damage dynamic work?
senseichen Posted June 23, 2020 Posted June 23, 2020 (edited) On 6/22/2020 at 5:49 PM, Chance Jackson said: How does the tohit to bonus damage dynamic work? First, a quick rundown on to Hit vs Accuracy which you might already know. You have a base chance to hit based on the enemies relative level/type. To Hit *adds* directly to that number. Then you *multiply* by 1+Accuracy buffs. So if you have a base 50% hit chance, +10% to Hit and +0% Accuracy will give you a final chance of 60%. +0 To Hit and +10% Accuracy will give you a 55% hit chance. To Hit is better than the same amount of Accuracy, and is particularly important for fighting higher level mobs and mobs with +Defense. Kismet provides To Hit, which is good. Separately, Sniper attacks have a special mechanic. They used to become instant cast if you had +22% to Hit. They were changed to always be instant cast in combat, but their damage scales up directly with To Hit instead (in addition to hitting more.) I don't know the final formula, but +6% To Hit is increasing your Sniper Shot damage by at least 6%. With the Instant cast (and +50% Range!) buffs, Sniper Rifle gets a lot more use, so the extra damage is important. But not as important as getting to +22% To Hit used to be. Edited June 25, 2020 by senseichen 1 1
Chance Jackson Posted June 23, 2020 Posted June 23, 2020 1 hour ago, senseichen said: First, a quick rundown on to Hit vs Accuracy which you might already know. You have a base chance to hit based on the enemies relative level/type. To Hit *adds* directly to that number. Then you *multiply* by 1+Accuracy buffs. So if you have a base 50% hit chance, +10% to Hit and +0% Accuracy will give you a final chance of 60%. +0 To Hit and +10% Accuracy will give you a 55% hit chance. To Hit is better than the same amount of accuracy Accuracy, and is particularly important for fighting higher level mobs and mobs with +Defense. Kismet provides To Hit, which is good. Separately, Sniper attacks have a special mechanic. They used to become instant cast if you had +22% to Hit. They were changes to always be instant cast in combat, but their damage scales up directly with To Hit instead (in addition to hitting more.) I don't know the final formula, but +6% To Hit is increasing your Sniper Shot damage by at least 6%. With the Instant cast (and +50% Range!) buffs, Sniper Rifle gets a lot more use, so the extra damage is important. But not as important as getting to +22% To Hit used to be. Thank you for the explanation
plainguy Posted June 24, 2020 Posted June 24, 2020 This gives you Range Defense cap since you are playing a Hover Blaster.. Swap out what you like. You should try to keep Range Defense cap ( personal opinion ) You could go Scorpion Shield and get Range and Smash Lethal Defense cap as well. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural BlasterPrimary Power Set: Assault RifleSecondary Power Set: Energy ManipulationPower Pool: FightingPower Pool: SpeedPower Pool: FlightPower Pool: LeadershipAncillary Pool: Flame Mastery Hero Profile:Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(17)Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31)Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31), SuddAcc--KB/+KD(42)Level 6: Kick -- Acc-I(A)Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21)Level 10: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(13), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-EndRdx/Rchg(15), AdjTrg-Rchg(15)Level 12: M30 Grenade -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(21), OvrFrc-Dam/KB(33)Level 14: Hover -- LucoftheG-Def/Rchg+(A)Level 16: Tough -- StdPrt-ResDam/Def+(A)Level 18: Flamethrower -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43)Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39)Level 22: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(43)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)Level 26: Ignite -- Rgn-Dmg(A), Rgn-Dmg/Rchg(50), Rgn-Acc/Dmg/Rchg(36), Rgn-Dmg/EndRdx(36), Rgn-Knock%(42), Rgn-Acc/Rchg(46)Level 28: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(43)Level 30: Power Boost -- RechRdx-I(A)Level 32: Full Auto -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(40), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Rchg/+Status Protect(48)Level 35: Boost Range -- RechRdx-I(A)Level 38: Bonfire -- FrcFdb-Rechg%(A)Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)Level 44: Fire Shield -- GldArm-3defTpProc(A), GldArm-ResDam(48)Level 47: Melt Armor -- AnlWkn-%ToHit(A)Level 49: Assault -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 1: Defiance Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23)Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod/EndRdx(39), EffAdp-EndMod(48), EffAdp-EndMod/Rchg(50)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 4: Ninja Run Level 50: Ageless Core Epiphany Level 1: Quick Form Level 50: Musculature Total Core Revamp ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1506;701;1402;HEX;| |78DA6594CB4F135114C6EFD0A9B54085D2D6F22842A994D2421F80BA343E90A0601| |0D46D3391A11D1DA6B59D26B274E14E17AE48540AF84212E3C6D79FE10357065F71| |EDE33FA8A7FD4E4B4D276D7F77BE33E77CE7DE3BB7B3374EB7BE98BA795C488E53B| |A92CF274FD2AFA9E66CE715B390537451BE6CF4F5712039AF182975317A229F570A| |BA999CD7967435500D2E14B2D94CCE8C4E1A6A2EB5929C550C2D5BD01553CB18CE6| |923ADE654C38C56078EB94C468F9ED15269533352CD95BB85ACAA2EB620A097236D| |95F18CAA2CAAB97C5ACB764C66B52B145396552A5F365DE9A4F642F41D14D5AB641| |56B84842C9AD6C17D1BE0FE22D8BD09FA1E82CBF5B94B9C9B029BD360BF061EBC0A| |B65F038304897325F695D9572EFEEFEF63DF43EC3B44B070AEE525F7F89A7DDFF0B| |36F99AFC0E19F32FAA37DB1225758BB110BD8B05DA449B6CF4D15CDBD0B6648B557| |1A2DC9F622B4D675E606786093F9082CAF6B0BF7D7B26BC1BCBF801D5F99DF40F77| |7B0FF0768A7461CF0130E8F54D12CA4B5B1D6E6A541AF2C2274E7640FE73DE476DE| |673E00BBD7C0E122185E079D54CF857A928B3D82EDE075523D88593D17A0F5CF83F| |E05E6453070090C5F0665AAEBE5BA5EAE9BE0BA23A47671BF5D6358A7C438189860| |1E05878F81A347C03065F5706ECF3BEC99FF3D78F803F32373070C7F02F3845EDEE| |FDE08B451421FCFB14FE0BD084AE05013D3C294C1981534296B80EB0D70BD2D5AD6| |41DE9FC15BD4B35B162E5A8B107B841E631E234F984F995B3CCF67CC6D709BEA457| |81D2363D8B3580C7CEE1022CAFED11D3CDF415E71F68FFBCB3DD9854FAE9D4DFAD0| |2566EA153B32E7E4DA291452E529BF5C3D98A5D2AF661A725D691473FD5DAF85A0F| |DD9D324E92C0D86E8BC4F837FF762166915AEC1BB60EC36BF0777C07843CFE10625| |D1A04C3428E30D8ABDBDF68F515A7591198FCF856B4F96A6EAF47F997CEA92| |-------------------------------------------------------------------| 1 Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
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