Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

Posted

Looking for a min-maxed build for an AR/EM blaster. My current build is posted below but I'm sure there are things I can change / make better. Goal is to be able to solo +4/x8 content and be a ranged powerhouse. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Slug -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Dmg/Rchg(50), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Acc/Dmg/Rchg(50)
Level 1: Power Thrust -- ExpStr-Dam%(A), ExpStr-Acc/KB(21), ExpStr-Dmg/KB(36)
Level 2: Buckshot -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Acc/Dmg(42), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/EndRdx(43)
Level 4: Fly -- BlsoftheZ-ResKB(A)
Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(7)
Level 8: Boxing -- Empty(A)
Level 10: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg(11), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(37)
Level 12: Sniper Rifle -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(13), StnoftheM-Acc/Dmg(13), StnoftheM-Dmg/EndRdx(15), StnoftheM-Acc/ActRdx/Rng(17), FrcFdb-Rechg%(17)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), Frb-Stlth(15)
Level 16: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(43), Prv-Heal(43), Prv-Heal/Rchg(46)
Level 18: Flamethrower -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(19), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(23), Ann-ResDeb%(25)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(37), GldArm-3defTpProc(37), UnbGrd-ResDam/EndRdx(40)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(27), LucoftheG-Def/EndRdx/Rchg(27)
Level 26: M30 Grenade -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(29), OvrFrc-Acc/Dmg(29), OvrFrc-Acc/Dmg/End/Rech(31), OvrFrc-Acc/Dmg/End(31), OvrFrc-Dmg/End/Rech(34)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: Full Auto -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Acc/Dmg(33), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(34)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40)
Level 41: Flash Freeze -- FrtHyp-Plct%(A)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 47: Hoarfrost -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(48), Prv-Heal(48), Prv-EndRdx/Rchg(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3), NmnCnv-Heal(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Acc(9)
Level 50: Agility Partial Core Revamp 
Level 50: Diamagnetic Total Core Conversion 
Level 50: Assault Core Embodiment 
Level 50: Ageless Total Radial Invocation 
Level 1: Quick Form 
------------

Posted

I think you want Tactics over Assault, particularly since the +To Hit will increase Sniper Shot damage.

I put Defiant Barrage into Slug, so I have a chance for the +Status Protection proc to break me out.

Why Boxing and Tough but no Weave?  It's not great on a Blaster, but you're already going to Def w/Frozen Armor.

With that much melee, I'd probably go Combat Jumping over Hover.

I mentioned in the other thread, Sniper Shot has a +50% Range for 10s now.  So Boost Range+Build Up+Sniper+Full Auto should be awesome on maps where you have room.

  • Thanks 1
Posted (edited)
On 6/22/2020 at 5:49 PM, Chance Jackson said:

How does the tohit to bonus damage dynamic work?

First, a quick rundown on to Hit vs Accuracy which you might already know.  You have a base chance to hit based on the enemies relative level/type.  To Hit *adds* directly to that number.  Then you *multiply* by 1+Accuracy buffs.  So if you have a base 50% hit chance, +10% to Hit and +0% Accuracy will give you a final chance of 60%.  +0 To Hit and +10% Accuracy will give you a 55% hit chance.  To Hit is better than the same amount of Accuracy, and is particularly important for fighting higher level mobs and mobs with +Defense. Kismet provides To Hit, which is good.

 

Separately, Sniper attacks have a special mechanic.  They used to become instant cast if you had +22% to Hit.  They were changed to always be instant cast in combat, but their damage scales up directly with To Hit instead (in addition to hitting more.)  I don't know the final formula, but +6% To Hit is increasing your Sniper Shot damage by at least 6%.  With the Instant cast (and +50% Range!) buffs, Sniper Rifle gets a lot more use, so the extra damage is important.  But not as important as getting to +22% To Hit used to be.

Edited by senseichen
  • Like 1
  • Thanks 1
Posted
1 hour ago, senseichen said:

First, a quick rundown on to Hit vs Accuracy which you might already know.  You have a base chance to hit based on the enemies relative level/type.  To Hit *adds* directly to that number.  Then you *multiply* by 1+Accuracy buffs.  So if you have a base 50% hit chance, +10% to Hit and +0% Accuracy will give you a final chance of 60%.  +0 To Hit and +10% Accuracy will give you a 55% hit chance.  To Hit is better than the same amount of accuracy Accuracy, and is particularly important for fighting higher level mobs and mobs with +Defense. Kismet provides To Hit, which is good.

 

Separately, Sniper attacks have a special mechanic.  They used to become instant cast if you had +22% to Hit.  They were changes to always be instant cast in combat, but their damage scales up directly with To Hit instead (in addition to hitting more.)  I don't know the final formula, but +6% To Hit is increasing your Sniper Shot damage by at least 6%.  With the Instant cast (and +50% Range!) buffs, Sniper Rifle gets a lot more use, so the extra damage is important.  But not as important as getting to +22% To Hit used to be.

Thank you for the explanation 

Posted

This gives you Range Defense cap since you are playing a Hover Blaster..
Swap out what you like. You should try to keep Range Defense cap ( personal opinion )

You could go Scorpion Shield and get Range and Smash Lethal Defense cap as well.  

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)
Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(17)
Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31)
Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31), SuddAcc--KB/+KD(42)
Level 6: Kick -- Acc-I(A)
Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21)
Level 10: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(13), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-EndRdx/Rchg(15), AdjTrg-Rchg(15)
Level 12: M30 Grenade -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(21), OvrFrc-Dam/KB(33)
Level 14: Hover -- LucoftheG-Def/Rchg+(A)
Level 16: Tough -- StdPrt-ResDam/Def+(A)
Level 18: Flamethrower -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39)
Level 22: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(43)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 26: Ignite -- Rgn-Dmg(A), Rgn-Dmg/Rchg(50), Rgn-Acc/Dmg/Rchg(36), Rgn-Dmg/EndRdx(36), Rgn-Knock%(42), Rgn-Acc/Rchg(46)
Level 28: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(43)
Level 30: Power Boost -- RechRdx-I(A)
Level 32: Full Auto -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(40), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Rchg/+Status Protect(48)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Bonfire -- FrcFdb-Rechg%(A)
Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 44: Fire Shield -- GldArm-3defTpProc(A), GldArm-ResDam(48)
Level 47: Melt Armor -- AnlWkn-%ToHit(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance 
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23)
Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod/EndRdx(39), EffAdp-EndMod(48), EffAdp-EndMod/Rchg(50)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 4: Ninja Run 
Level 50: Ageless Core Epiphany 
Level 1: Quick Form 
Level 50: Musculature Total Core Revamp 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1506;701;1402;HEX;|
|78DA6594CB4F135114C6EFD0A9B54085D2D6F22842A994D2421F80BA343E90A0601|
|0D46D3391A11D1DA6B59D26B274E14E17AE48540AF84212E3C6D79FE10357065F71|
|EDE33FA8A7FD4E4B4D276D7F77BE33E77CE7DE3BB7B3374EB7BE98BA795C488E53B|
|A92CF274FD2AFA9E66CE715B390537451BE6CF4F5712039AF182975317A229F570A|
|BA999CD7967435500D2E14B2D94CCE8C4E1A6A2EB5929C550C2D5BD01553CB18CE6|
|923ADE654C38C56078EB94C468F9ED15269533352CD95BB85ACAA2EB620A097236D|
|95F18CAA2CAAB97C5ACB764C66B52B145396552A5F365DE9A4F642F41D14D5AB641|
|56B84842C9AD6C17D1BE0FE22D8BD09FA1E82CBF5B94B9C9B029BD360BF061EBC0A|
|B65F038304897325F695D9572EFEEFEF63DF43EC3B44B070AEE525F7F89A7DDFF0B|
|36F99AFC0E19F32FAA37DB1225758BB110BD8B05DA449B6CF4D15CDBD0B6648B557|
|1A2DC9F622B4D675E606786093F9082CAF6B0BF7D7B26BC1BCBF801D5F99DF40F77|
|7B0FF0768A7461CF0130E8F54D12CA4B5B1D6E6A541AF2C2274E7640FE73DE476DE|
|673E00BBD7C0E122185E079D54CF857A928B3D82EDE075523D88593D17A0F5CF83F|
|E05E6453070090C5F0665AAEBE5BA5EAE9BE0BA23A47671BF5D6358A7C438189860|
|1E05878F81A347C03065F5706ECF3BEC99FF3D78F803F32373070C7F02F3845EDEE|
|FDE08B451421FCFB14FE0BD084AE05013D3C294C1981534296B80EB0D70BD2D5AD6|
|41DE9FC15BD4B35B162E5A8B107B841E631E234F984F995B3CCF67CC6D709BEA457|
|81D2363D8B3580C7CEE1022CAFED11D3CDF415E71F68FFBCB3DD9854FAE9D4DFAD0|
|2566EA153B32E7E4DA291452E529BF5C3D98A5D2AF661A725D691473FD5DAF85A0F|
|DD9D324E92C0D86E8BC4F837FF762166915AEC1BB60EC36BF0777C07843CFE10625|
|D1A04C3428E30D8ABDBDF68F515A7591198FCF856B4F96A6EAF47F997CEA92|
|-------------------------------------------------------------------|

 

  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...