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Posted

So ever since doing Graham Easton's arc and having the whole bit with the honor duels, and such, I've been trying to come up with an idea for what sets I think would be best suited to a sort of honorable warrior type.  The big kicker is mez stuff.  An honorable warrior shouldn't have to fear being locked down, but shouldn't completely negate an enemy's ability to do so, nor be doing it to an enemy.  This rules out...most ATs, but Blasters have that cool funky semi-mez resistance in Defiance that suits them.  An honorable warrior should also willing to fight toe-to-toe, since that's what most enemies like to do.  That means primarily a Blapper.  And when I think of the Blappiest of the Blappers, I immediately think of /Electric as a Secondary.

 

...beyond that, though, I'm kinda stumped.  I know I also need the 1st and 2nd tier primary powers, and I kinda want a PBAoE nuke as well.  I'm sorta leaning between Energy (with some KB-to-KD, probably), Psi, or Sonic, but I'm not sure which between them.  I'm also completely lost on how to slot such a character when there are so many critical powers (pretty much everything from /Electric is on the must-have list), while also probably needing at least a few moderate defenses.

 

Anyone have any experience with a build like this (whether you played it for the same reasons I'm looking at it or not) and care to chime in?

Posted

Well, be the change, yadda, yadda, so I came up with a little something.  Maybe this'll spark some other folks creative juices for C&C?

 

Decided to go with Energy as the primary because it has the best animations for the t1 and t2 powers (don't like the Nova one as much, but eh, it ain't bad).  With those low-tier powers, I'd probably try to squeeze a KB-to-KD Sudden Acceleration proc into the empty slots, but not into Nova, because Nova not doing KB is a crime against nature.  Figured 20% defense to all positions was a decent enough place since it means one medium purple is a soft-cap, but I might be overestimating its usefulness, not sure there.  Skipped Hasten because "go perma or go home" is kinda my policy on that power.

 

I'm a little unsure on Power Sink and Lightning Field, too.  PS is nice but isn't going to be a full drain, and I get plenty of Recovery it looks like from Force of Thunder, so it may not be worth the investment.  Dropping Power Sink would let me get a few slots into a few other powers early on, and possibly allow to beef up my defenses slightly more.  Also, I could swap Lightning Field to do End drain instead of damage, but I feel like even then, the ticks aren't strong or fast enough to really synergize when I don't have Electric as a primary, too.  Lightning Field also got slotted up really late because I like my blue bar and I'm not sure I can handle using it much early on, even if I took it early in the build.

 

With someplace more to start, anyone have any thoughts?

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Blaster

Primary Power Set: Energy Blast

Secondary Power Set: Electricity Manipulation

Power Pool: Teleportation

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Ancillary Pool: Force Mastery

 

Hero Profile:

Level 1: Power Bolt -- Rui-Acc/Dmg(A), Rui-Dmg/EndRdx(7), Rui-Dmg/Rchg(9), Rui-Acc/EndRdx/Rchg(15), Rui-Acc/Dmg/Rchg(37), Empty(48)

Level 1: Electric Fence -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(19), Dcm-Acc/Dmg/Rchg(37), Dvs-Acc/Dmg/EndRdx/Rchg(46)

Level 2: Charged Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(46)

Level 4: Power Blast -- Rui-Acc/Dmg(A), Rui-Dmg/EndRdx(5), Rui-Dmg/Rchg(7), Rui-Acc/EndRdx/Rchg(15), Rui-Acc/Dmg/Rchg(34), Empty(48)

Level 6: Lightning Field -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(19), Mlt-Dmg/Rchg(43), Mlt-Acc/EndRdx(43), Mlt-Acc/Dmg/EndRdx(43), Mlt-Dmg/EndRdx/Rchg(48)

Level 8: Teleport Foe -- Acc-I(A)

Level 10: Havoc Punch -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(46)

Level 12: Aim -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(17)

Level 14: Teleport -- Jnt-EndRdx/Rng(A)

Level 16: Build Up -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(17)

Level 18: Long Range Teleport -- EndRdx-I(A)

Level 20: Force of Thunder -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(21), Stp-Acc/EndRdx(21), Stp-Stun/Rng(23), Stp-Acc/Stun/Rchg(23), Empty(50)

Level 22: Boxing -- Acc-I(A)

Level 24: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam/EndRdx(42)

Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27), GifoftheA-Def/EndRdx/Rchg(27), GifoftheA-Def/EndRdx(42)

Level 28: Thunder Strike -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg(29), Mlt-Dmg/EndRdx(29), Mlt-Dmg/Rchg(31), Mlt-Acc/EndRdx(31), Mlt-Acc/Dmg/EndRdx(40)

Level 30: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(50)

Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)

Level 35: Power Sink -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/EndRdx(36), PrfShf-EndMod/Rchg(36)

Level 38: Shocking Grasp -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(39), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(40)

Level 41: Personal Force Field -- LucoftheG-Rchg+(A)

Level 44: Temp Invulnerability -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam/EndRdx(45)

Level 47: Super Speed -- Clr-Stlth(A)

Level 49: Recall Friend -- EndRdx-I(A)

Level 1: Brawl -- Acc-I(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(50)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(42)

Level 50: Cardiac Core Paragon

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 0: Portal Jockey

Level 0: Freedom Phalanx Reserve

------------

 

 

 

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Posted

Are you locked in to the blaster/blapper notion? Several of the Scrapper/Brute/Tanker sets would seem to fit the theme of your character as well. Martial Arts and the weapon sets only have stun or knockdown in them which to me translates more as getting hit so hard you can stand up rather than being a dirty fighter.

Posted

Are you locked in to the blaster/blapper notion? Several of the Scrapper/Brute/Tanker sets would seem to fit the theme of your character as well. Martial Arts and the weapon sets only have stun or knockdown in them which to me translates more as getting hit so hard you can stand up rather than being a dirty fighter.

The big reason I liked the Blapper idea was for the "partial mez resistance" aspect.  Most of the melee sets, you just shrug those things off, or if I skip mez protection, get completely locked down.  I'm trying to find a happy medium where I have to acknowledge mez, but one bad hit won't ruin my day.  Blasters' Defiance seems to be only play where mez isn't just all or nothing.

 

That said, do the click-mez-protection in Super-Reflexes, Shield Defense, and Ninjutsu serve like Break Frees (as in, can you click 'em while mezzed)?  Because if so, I may try exploring that avenue as well.

  • 1 year later
Posted

You might look at Martial Combat as the secondary.  Inner Will is a neat power that allows you to break free of a mez protection that you're currently affected by.  It's recharge is long enough that it won't be up 100% of the time, so it's not as "all or nothing" as the melee mez protections.  Similarly, the attacks give knocks, so that's some ghetto CC without being a full hold/mez.  Animations look good too.  

  • Like 1

Active on Excelsior:

Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow

 

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