DocRadio Posted May 22, 2019 Posted May 22, 2019 Is a sentinel? When I left the game the Archetypes were Blaster Controller Defender Scrapper Tanker Corrupter Brute Dominator MasterMind Stalker Someone slip one by me?
TheAdjustor Posted May 23, 2019 Posted May 23, 2019 New Archetype Ranged Damage + Defense/Survival Set Has much lesser damage than a blaster not certain about survival numbers yet It also has a strange inherent
Adeon Hawkwood Posted May 23, 2019 Posted May 23, 2019 I was something that was being worked on at Paragon before the shutdown and the SCORE team finished it up and implemented it. It's intended to fall midway between a Blaster and a Scrapper. So you have a blast set but the range is shorter than normal and the damage is about 80% of Blaster damage (it also has the snipes removed and decent damaged added to the mezzes). The secondary is an armor set with the numbers being about 93% of Scrapper numbers. Defender Smash!
DocRadio Posted May 24, 2019 Author Posted May 24, 2019 Wow... interesting. I always thought that would be dope to have ranged primaries tied to a defense secondary. I'm going to have to try this. Hopefully the client is fully downloaded by the time I get home.
marcussmythe Posted May 24, 2019 Posted May 24, 2019 Im coming around to Sentinels. They are I think very well designed and very well internally balanced. They reflect a much more experienced design team than the older powersets and ATs (which had numerous over- and under- performers in the ATs - and a lot of ‘later release’ powersets are just crazy good) As such, you would have to work to find a bad combo - and you at the other end just cant see to build the just-plain-nuts things that some ATs can manage. Its actually kinda nice, because you dont have the same drumbeat of ‘must avoid the traps/pursue the shiney’ that some other ATs and Powersets have - just pick something that fits your desires/playstyle, and rock on. Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute
City_of_Jedi Posted May 24, 2019 Posted May 24, 2019 As such, you would have to work to find a bad combo Is there any logic in playing Energy/Dark Armor? Because it seems like the mobs would be constantly out of range of your auras due to all the knockback. (There's a concept that I'm trying to make happen). And don't you have to be near the enemy to use the self-heal? Formerly Negative_Man on the CoH forums (I'm more positive nowadays) "I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject
Super Homer Posted May 24, 2019 Posted May 24, 2019 Most sentinel armors have no auras, unless it’s a damage aura? No invincibility for instance. Instead they get invincible, that gives a fixed amount of defense. That I noticed, all armor sets follow that pattern, similar to how stalkers also remove most auras for hide and other more thematic powers.
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