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Posted (edited)

Hi all,

 

I've refactored my Grav/Storm build to take advantage of some of the newer sets. Mind taking a look and see if anything stands out I overlooked?

 

Endurance consumption is beastly with this build, so the plan is for Cardiac and the Destiny that provides End restoration.

 

I'm aware World of Confusion is not a great power, so it's being used as a mule for the +10 recharge +5 ranged defense.

 

Assuming I got nothing wrong, this build offers:

  • Soft capped Ranged defense
  • Soft capped Psi defense
  • Near soft capped Energy/Negative defense
  • Capped S/L Resist
  • Self heal (aid self)
  • Mezz protection (perma when Recharge from Destiny is factored in)
  • 32%-40% Resist to most exotic damage types
  • Ability to stun bosses with Wormhole + Thunderclap -- with sad limitation that bosses more than +3 aren't teleported 😞
  • Wormhole on 26s recharge before Destiny is taken into account
  • Tornado, Lit Storm, Wormhole and Singularity all do knockdown instead of knockback, allowing tight packing mobs

 

The only power I'm semi worried about is Crushing Field. It's not very accurate at base. Here I'm using it as little more than a way to set Containment. I'm hoping the -Defense in Freezing Rain covers the gap. If I had more slots, this is the power I'd revise.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Pinball Blizzard: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Lift -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Gale -- Acc-I(A)
Level 2: Gravity Distortion -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(9), BslGaz-Acc/Rchg(9), BslGaz-Acc/EndRdx/Rchg/Hold(11)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 6: Propel -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(15), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(19)
Level 8: Crushing Field -- Acc-I(A)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(21)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(21), ShlWal-ResDam/Re TP(23)
Level 14: Aid Other -- Heal-I(A)
Level 16: Freezing Rain -- RechRdx-I(A)
Level 18: Gravity Distortion Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprWiloft-EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprWiloft-Rchg/Dmg%(27)
Level 20: Aid Self -- Heal-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 26: Wormhole -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(29), AbsAmz-Acc/Rchg(31), AbsAmz-EndRdx/Stun(31), AbsAmz-ToHitDeb%(31), SuddAcc--KB/+KD(33)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 30: Thunder Clap -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprOvrPrs-EndRdx/Rchg(34), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(36)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-+Res(Pets)(37), ExpRnf-EndRdx/Dmg/Rchg(37), SuddAcc--KB/+KD(37)
Level 35: Tornado -- FrcFdb-Rechg%(A), ExpRnf-Acc/Rchg(39), ExpRnf-Acc/Dmg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), OvrFrc-Dam/KB(40)
Level 38: Lightning Storm -- Apc-Acc/Rchg(A), Apc-Dam%(40), Apc-Dmg/EndRdx(42), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), SuddAcc--KB/+KD(43)
Level 41: Indomitable Will -- LucoftheG-Def/Rchg+(A), RechRdx-I(43), RechRdx-I(43)
Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam(45)
Level 47: Psionic Tornado -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: World of Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf%(50), CrcPrs-Conf(51), CrcPrs-Conf/Rchg(51), CrcPrs-Acc/Conf/Rchg(51), CrcPrs-Acc/Rchg(51)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A), Empty(7)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11), PrfShf-End%(13)
Level 50: Cardiac Core Paragon 
------------

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Edited by oedipus_tex
Posted (edited)

Loooove Grav/Storm.  Unfortunately, I'm at work and can't load the build into Mids or export my own 😞

 

That said, a couple thoughts based on my own experience playing Grav/Storm... I found I did not need powers like Aid Other or Aid Self, at all. 

 

I found that Leadership (spec Tactics) is more valuable than Fighting. 

 

I found that Gale three-slotted with FF Accuracy, FF+Rech and Sudden Acceleration KB:KD is amazing.

 

I've found that if you take Stone Mastery's Fissure and slot it, Gale and Tornado with FF+Rech, you will be at +100 recharge throughout combat so long as you have targets in front of you.

 

While you're using the KB:KD proc in all the right places, I fit my Tornado with one as well.  Reason being, with Tornado, Lightning Storm and Wormhole (and Gale and Fissure) slotted with KB:KD, I can drop the mobs in a kill zone and they will stay exactly there until dead, and that effect of keeping them stationary is HUGE. 

 

Tornado isn't chasing mobs around when it switches targets... multiple Lightning Storms raining on targets packed close together... then Gale and Fissure having a ton of targets in a narrow cone in front of them makes it easier to proc the +Rech, which means more Tornadoes which means more +Rech, which means Wormhole and GDF are ready more often than you need to use them, and so on.  

 

Man, this is making me want to go home and play my Grav/Storm.  Dang it.

 

ETA: I didn't see you had KB:KD in Tornado.  You obv. already know this stuff 🙂

Edited by roleki

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted

That is a very nice build. I agree with Roleki, I'm not really sure you need Aid Self that much, especially without Field Medic. I think if you swap Aid Self and Aid Other for O2 Boost and Hurricane and you'll be happier. Hurricane is a huge ToHit Debuff and along with your high normal Def, you'll be practically unhittable, just be careful blowing stuff all over.

Posted
13 hours ago, oedipus_tex said:

Endurance consumption is beastly with this build, so the plan is for Cardiac and the Destiny that provides End restoration.

Hybrid Support tier 4 provides an always-on 10% endurance discount.

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