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Posted

Hey all,

  Got my WP/Staff tank to 50, slotted out, and started on Incarnate powers. I'm having a blast with Staff. This is my first WP toon, and I've been impressed with the performance.  My main tank is Bio/Rad, so I knew I had the bar set pretty high, but WP hasn't disappointed.

 

 However,  I'm wondering if I could get better performance from perhaps Electric Armor? Staff seems to have good AoE, and my thought was throwing in a damage aura would add to it, plus help hold aggro.

  The reason I say Electric is because I've done Fire, Dark, Bio, Ice...and never have done Electric.  Playing around in Mids, it looks like resists can be capped to most everything, and still get decent defenses. 

 

 Does anyone have any experience with this combo? Or any thoughts at all about Electric Armor?

 

Thanks

  • Like 1
Posted

Electric is one of the offensively strongest Tanker sets with its combination of damage aura and recharge bonus. There are two major drawbacks with the set.

 

The first is that Grounded only functions while you're on the ground. This means you probably want to take Combat Jumping (Immobilize protection) and slot -kb IOs to cover Immobilize/KB when Grounded isn't operating (it still gives resists).

 

The more problematic element is that Electric has a Toxic hole and it's nearly impossible to fix a toxic hole. While you'll likely invest in positional defenses, getting enough positional defense to deal with Toxic damage is unlikely.

 

In terms of Staff, it has tremendous AE. It's also the longest range Tanker melee set. On my Staff Tanker, I hover-tank since it optimizes the number of targets I hit with those large arc AE.

 

For single target, Staff is nothing to write home about. You only need one of the first two attacks (Precise Strike is better but costs a power on a Tanker since you're forced to take Mercurial Blow), Guarded Spin and Sky Splitter. Serpent's Reach can be useful for slotting, but it's a particularly strong attack.

 

For multi-target, you can simply rotate Guarded Spin -> Eye of the Storm -> Guarded Spin -> Innocuous Strikes.

 

Lastly, there's very little reason to ever leave Perfection of the Body, although the supplemental effects aren't particularly awe-inspiring.

Posted

fire/staff is my funnestist tanker ever.

guarded spin at 4

storm at 16

burn at 18

stacking dots until 50+3

 

From Posi to itrials.  moar dots

  • Like 1
Posted

My first 50 on HC was an Elec/Staff tanker. Great fun to play, and as was mentioned, loads of AOE with passable ST. I stance dance a fair bit, but to echo @Hjarki Form of the Body is my go-to.

 

Altitis is real - I haven't touched her build in months. It's not "optimal", but I'm happy to throw it out there for consideration and inspiration. (Incarnates as they are, not as they eventually will be.)

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Electric Daisy: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Staff Fighting
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(21), UnbGrd-EndRdx/Rchg(33)
Level 1: Mercurial Blow -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Acc/Dmg/Rchg(48), CrsImp-Dmg/EndRdx(48), CrsImp-Dmg/Rchg(48), CrsImp-Dmg/EndRdx/Rchg(50)
Level 2: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(13), Ags-Psi/Status(21), Ags-EndRdx/Rchg(33)
Level 4: Guarded Spin -- LucoftheG-Def/Rchg+(A), ScrDrv-Acc/Dmg(5), ScrDrv-Dmg/EndRdx(5), ScrDrv-Acc/Dmg/EndRdx(9), ScrDrv-Dmg/Rchg(9), ScrDrv-Acc/Rchg(34)
Level 6: Static Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-ResDam(46), UnbGrd-Rchg/ResDam(46)
Level 8: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Energize -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(23), Mrc-Heal/Rchg(23), Mrc-Heal/EndRdx/Rchg(45)
Level 14: Lightning Field -- MghoftheT-Rchg/Res%(A), ScrDrv-Dmg/EndRdx(15), ScrDrv-Acc/Dmg/EndRdx(15), ScrDrv-Acc/Dmg(43), ScrDrv-Dmg/Rchg(43), ScrDrv-Dam%(43)
Level 16: Eye of the Storm -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(17), MghoftheT-Acc/Dmg/Rchg(17), MghoftheT-Dmg/EndRdx/Rchg(19), MghoftheT-Acc/Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(34)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Staff Mastery
Level 22: Kick -- Empty(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(31)
Level 26: Fly -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(27)
Level 28: Serpent's Reach -- Dvs-Acc/Dmg/EndRdx/Rchg(A), EntChs-Acc/Dmg(29), EntChs-Dmg/EndRdx/Rchg(29), EntChs-Dmg/EndRdx(31), EntChs-Dmg/Rchg(31), EntChs-Heal%(34)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Ksm-ToHit+(50)
Level 32: Power Sink -- EffAdp-EndMod/Rchg(A), EffAdp-Acc/Rchg(33)
Level 35: Innocuous Strikes -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Sky Splitter -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(39), GntFis-Acc/Dmg/Rchg(39), GntFis-Rchg/+Absorb(39), GntFis-Dmg/EndRdx/Rchg(40), GntFis-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-Def(42), Rct-ResDam%(42)
Level 44: Hover -- LucoftheG-Def/Rchg+(A)
Level 47: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(11), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 20: Form of the Body
Level 20: Form of the Mind
Level 20: Form of the Soul
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Boost
Level 50: Mighty Judgement
Level 50: Degenerative Core Interface
Level 50: Carnival Total Radial Improved Ally
Level 50: Ageless Invocation
Level 50: Assault Radial Genome
------------

 

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@Cutter

 

So many alts, so little time...

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