ImpousVileTerror Posted July 19, 2020 Posted July 19, 2020 So, I just did another Adamaster in Dark Astoria. Very simple, that one. Also very predictable. Always in the same place; on the altar. Got me to thinking . . . could we potentially make it a little more . . . interesting? How about giving Adamaster a self-revive Power a la Soul Transfer? Perhaps give Adamaster a 10% chance to spawn a localized horde of Zone Event Levelless Zombies when defeated? Maybe Adamaster could be upgraded to an Avatar of one of the Banished deities if players use special recipes to summon Adamaster instead, making Adamaster an Incarnate-level Giant Monster? You know; the ACTUAL Banished Pantheon: M'Teru, Tomdala, Ullutay, Rambetu, and Lughebu. With Lughebu's Avatar's Ritual being the most rare/difficult to complete? That'd be sweet . . . 4
Nyghtmaire Posted July 21, 2020 Posted July 21, 2020 On 7/19/2020 at 4:19 PM, ImpousVileTerror said: How about giving Adamaster a self-revive Power a la Soul Transfer? Perhaps give Adamaster a 10% chance to spawn a localized horde of Zone Event Levelless Zombies when defeated? Maybe Adamaster could be upgraded to an Avatar of one of the Banished deities if players use special recipes to summon Adamaster instead, making Adamaster an Incarnate-level Giant Monster? You know; the ACTUAL Banished Pantheon: M'Teru, Tomdala, Ullutay, Rambetu, and Lughebu. With Lughebu's Avatar's Ritual being the most rare/difficult to complete? If the spawned zombies were healed by Judgement powers, that would solve a lot of concerns expressed on these boards... Great idea overall! 2 1 2 The Splintered Soul Project: (Nyght****) 21 and counting (18 max). DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.
ImpousVileTerror Posted July 21, 2020 Author Posted July 21, 2020 I like the idea of making Judgements less enticing, but I think that having them heal enemies would be too disruptive and easily abused. In a mission where it's a map which kicking a troublesome player would remove them from the instance, it's an interesting game mechanic for sure! But in public zone events, it could be a real pain. 3
MTeague Posted July 21, 2020 Posted July 21, 2020 For every spawned zombie killed by a Judgement, 3 more zombies burst from the ground to takes it's place, and they ALL immediately cast Vengeance on the fallen zombies. Oh, and they all do the Super-Stunner auto-hit end-drain res if killed. And they all cast Snow Storm to savage your movement speed and recharge. Is that sufficiently offensive? 🙂 (This is of course A JOKE. I served my time in Hell during World of Warcraft Progression Raiding..... just trying to think of similar uberpunishing "okay guys, that's a wipe, just die" mechanics) 2 Roster: MTeague's characters: The Good, The Bad, and The Gold
Retired Developer Piecemeal Posted July 21, 2020 Retired Developer Posted July 21, 2020 Personally, I think having Shamans boosting him would be a cool mechanic. Sort of a very light version of what the Recluse fight in the MLTF does. 4 "Science. Science, my friend, requires radical gambles and adventures in malpractice sometimes. Take solace in the fact that I tested the majority of these things on the dead, the re-dead, and the nearly departed before I went to live trials. Honestly, most of my "specimens" were several iterations past being considered a human being with their original fingerprints, teeth, or IDs. So it was rather a lot like experimenting on moaning clay putty." Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! For science and community!
ImpousVileTerror Posted July 22, 2020 Author Posted July 22, 2020 Ah! Perhaps a mix, then? Summon Adamaster with a ritual of Avatar of the Banished, and a swarm of Levelless Shamans will arrive on the steps of the ziggurat tomb to make the Avataster (Avatar + Adamaster) hyper powerful. Lots of fun to be had!
gameboy1234 Posted July 23, 2020 Posted July 23, 2020 Give him Ninjitsu. Then when you go up against him you can see whose kung-fu is stronger.
ImpousVileTerror Posted July 23, 2020 Author Posted July 23, 2020 That . . . uh . . . that's actually what I used for 1/2 of my Lughebu in Mission Architect. The other half was Illusion Control. . . . Lughebu is SCARY!
Retired Developer Piecemeal Posted July 23, 2020 Retired Developer Posted July 23, 2020 I'm going to experiment making him three times as tall with a 1/2 mile range teleport as his #1 priority cast, followed by Moonbeam snipe with 3/4 mile range... Your move! "Science. Science, my friend, requires radical gambles and adventures in malpractice sometimes. Take solace in the fact that I tested the majority of these things on the dead, the re-dead, and the nearly departed before I went to live trials. Honestly, most of my "specimens" were several iterations past being considered a human being with their original fingerprints, teeth, or IDs. So it was rather a lot like experimenting on moaning clay putty." Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! For science and community!
ImpousVileTerror Posted July 23, 2020 Author Posted July 23, 2020 eh. Unless you also remove the Line of Sight requirement, I think we'll be fine. The ziggurat tomb may be high up, but 1/2 a mile Teleport is bound to put Adasniper behind some terrain that will break the usefulness of Moonbeam. But I am actually rather serious about the Powers for Lughebu. He's depicted as having a Bag of Tricks, and being a God of Mischief and Misery. Illusion Control / Ninjitsu is just so poetically Lughebu! And, of course, any Phantom Army or Phantasms/Decoys spawned by Lughebu should also look like Lughebu. Just piles and piles and piles of Lughebus! So, ergo, Lughebu's signature Power would be a short duration Maximum Over-Stealth, which causes Lughebu to reposition with either a short-range teleport or just ran-away behaviour. Which Lughebu is the real Lughebu!? Sets for the other Banished Pantheon Deities would be: - Savage / Electric Armour for Rambetu. Also requiring a long-range Lightning Rod Power as a Signature, and Quickness in there too. She's fast! - Spear Melee for M'Teru. Just . . . Spear Melee. But with Rage, Build Up, and Aim as Signatures. And Fury. And Defiance. And . . . ok, basically M'Teru's a one-trick pony, but he should be very, VERY good at that one (pointy) trick. - Bone (Plant) Control / [anything with lots of Confuse, so Mind Control? Psi Manipulation?] for Ullutay. World of Confusion as a Signature (Lore Bible says Ullutay was constantly trying to usurp Leghebu's domain of Mischief). Also very high Defense to Melee. - Willpower / Self-Gravity Control for Tomdala. Yes. "Self-Gravity Control." Basically? I want Tomdala's Signature to be Propel where the "object" thrown is always Tomdala himself! The way to make this work would be to model a Tomdala Object for Propel, and activating the Power causes Tomdala to become untargettable and invisible. Tomdala then teleports to the location of his target, which also triggers the Tomdala Object to despawn. All other Gravity Control Powers are turned in to PBAoEs. Super massive fat hole. It would be relatively easy to make the first four with existing costume assets. Tomdala . . . Tomdala would be tricky. Tomdala's supposed to be covered in mouths and tentacles.
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