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Bob the Painter

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Hey Paragon, 

I'm building yet another stalker. Can't seem to get enough of them. I really wanted to try something with /rad. Heard good things about it. Couldn't quite decide which primary. I'd already done Sav, Psi, and StJ. Eventually I settled on Elec. Liking it so far, but I'm a little wary that it leans too heavily in favor of AOE and doesn't have a reliable ST chain. Anyone with experience with Elec or Rad, please chime in! They both seem like oddball sets, so I'm not super confident I nailed the slotting on my first try. Thanks ahead of time, everyone.

 

I'd appreciate any constructive criticism about general or specifics. What I'm specifically unsure of:

  • Is this a good pairing?
  • Do I have too many AoEs, especially for the rad abilities? I've read that Ground Zero and Radiation Therapy can be great PBAoEs. Did I proc them out correctly? Are they even necessary since I have an AoE heavy primary?
  • Is Particle Shielding underslotted?
  • What does my ST rotation look like?
  • How are my res/def numbers? Should I move things around to increase them a bit? If so, how?
  • Is my accuracy good enough? I was mulling over losing a travel power for tactics. Dunno if thats necessary.
Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Havoc Punch -- SprAssMar-Acc/Dmg:50(A), SprAssMar-Dmg/Rchg:50(3), SprAssMar-Dmg/EndRdx/Rchg:50(3), SprAssMar-Acc/Dmg/Rchg:50(5), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(5), SprAssMar-Rchg/Rchg Build Up:50(7)
Level 1: Hide -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(7), ShlWal-ResDam/Re TP:50(9), Ksm-ToHit+:30(9)
Level 2: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-EndRdx/Rchg:50(11), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(13), UnbGrd-Max HP%:50(15)
Level 4: Gamma Boost -- Prv-Absorb%:50(A), Empty(19)
Level 6: Assassin's Shock -- SprStlGl-Rchg/Hide%:50(A), Hct-Dmg:50(19), Hct-Dam%:50(21), Hct-Acc/Dmg/Rchg:50(21), GldStr-%Dam:50(23), TchofDth-Dam%:40(23)
Level 8: Build Up -- GssSynFr--Build%:50(A), GssSynFr--ToHit/Rchg:50(25)
Level 10: Fallout Shelter -- ResDam-I:50(A)
Level 12: Proton Armor -- TtnCtn-ResDam:50(A), TtnCtn-ResDam/EndRdx:50(25), TtnCtn-ResDam/Rchg:50(27), TtnCtn-ResDam/EndRdx/Rchg:50(27), TtnCtn-EndRdx:50(29)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 16: Super Jump -- BlsoftheZ-ResKB:50(A)
Level 18: Chain Induction -- Hct-Dmg/Rchg:50(A), Hct-Dmg/EndRdx:50(29), Mk'Bit-Acc/Dmg:50(31), Mk'Bit-Dam%:50(31), GldStr-%Dam:50(31), TchofDth-Dam%:40(33)
Level 20: Radiation Therapy -- TchoftheN-Acc/EndRdx/Rchg:50(A), TchoftheN-Acc/Heal:50(33), TchoftheN-%Dam:50(33), Obl-%Dam:50(34), Erd-%Dam:30(34), ScrDrv-Dam%:50(34)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 24: Boxing -- Empty(A)
Level 26: Thunder Strike -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(36), SprStlGl-Acc/Dmg/Rchg:50(36), SprStlGl-Dmg/EndRdx/Rchg:50(37), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(37), FuroftheG-ResDeb%:50(37)
Level 28: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/Rchg:50(39)
Level 30: Tough -- TtnCtn-ResDam/Rchg:50(A), TtnCtn-ResDam/EndRdx/Rchg:50(39), TtnCtn-ResDam:50(39), TtnCtn-ResDam/EndRdx:50(40)
Level 32: Lightning Rod -- Arm-Dmg:50(A), Arm-Dmg/EndRdx:50(40), Arm-Acc/Dmg/Rchg:50(40), Arm-Dmg/Rchg:50(42), Arm-Dam%:50(42), Obl-%Dam:50(42)
Level 35: Shadow Meld -- LucoftheG-Def/Rchg+:50(A), RechRdx-I:50(43)
Level 38: Moonbeam -- Apc-Dmg:50(A), Apc-Dmg/EndRdx:50(43), Apc-Acc/Dmg/Rchg:50(43), Apc-Dam%:50(45), StnoftheM-Dam%:50(45), CldSns-%Dam:30(45)
Level 41: Weave -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def:50(46), RedFrt-Def/EndRdx:50(46)
Level 44: Ground Zero -- Erd-%Dam:30(A), Obl-%Dam:50(46), ScrDrv-Dam%:50(48), TchofLadG-%Dam:50(48), AchHee-ResDeb%:20(48), ShlBrk-%Dam:30(50)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def:50(50), RedFrt-Def/EndRdx:50(50)
Level 49: Meltdown -- ImpArm-ResPsi:40(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(15), NmnCnv-Regen/Rcvry+:50(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 44: Quick Form 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
------------
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 6.56% Defense(Smashing)
  • 6.56% Defense(Lethal)
  • 2.5% Defense(Fire)
  • 2.5% Defense(Cold)
  • 5.63% Defense(Melee)
  • 5% Defense(AoE)
  • 54% Enhancement(Accuracy)
  • 67.5% Enhancement(RechargeTime)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10 % chance, if Scourge)
  • 185.2 HP (15.38%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 65%
  • MezResist(Held) 65%
  • MezResist(Immobilized) 65%
  • MezResist(Sleep) 65%
  • MezResist(Stunned) 65%
  • MezResist(Terrorized) 65%
  • 16% (0.27 End/sec) Recovery
  • 26% (1.3 HP/sec) Regeneration
  • 19.25% Resistance(Smashing)
  • 19.25% Resistance(Lethal)
  • 25.25% Resistance(Fire)
  • 25.25% Resistance(Cold)
  • 13.25% Resistance(Energy)
  • 13.25% Resistance(Negative)
  • 13.25% Resistance(Toxic)
  • 19.25% Resistance(Psionic)
  • 15% SpeedRunning

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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		|FFD7F9F7F8F5F691C|
		|-------------------------------------------------------------------|

 

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You depend too much on Shadow Meld. it is a good emergency power or opener but it is not the backbone of your Stalker. And even if procs are cool you over did it in my opinion. But the coincidence is, that i have just done yesterday the same powercombo for a sg mate. Feel free to copy whatever you want from it. We did take a lot of the powers in the same way. So you have been on a good way. Had the right procs in the right places. 

 

Just how i did it:

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Havoc Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprAssMar-Rchg/Rchg Build Up(45)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39), Rct-ResDam%(48)
Level 2: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Max HP%(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 4: Gamma Boost -- PrfShf-End%(A), PwrTrns-EndMod(46), PwrTrns-+Heal(46)
Level 6: Assassin's Shock -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(11), SprStlGl-Acc/Dmg/Rchg(11), Mk'Bit-Dam%(13), TchofDth-Dam%(13), Hct-Dam%(15)
Level 8: Build Up -- GssSynFr--Build%(A), RctRtc-Pcptn(50), RctRtc-ToHit/Rchg(50)
Level 10: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 12: Super Speed -- Empty(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 16: Fallout Shelter -- HO:Ribo(A)
Level 18: Chain Induction -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(25), Hct-Dmg(40), TchofDth-Dam%(45)
Level 20: Radiation Therapy -- SprStlGl-Dmg/Rchg(A), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(23), ScrDrv-Dam%(23), Erd-%Dam(25)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Boxing -- Empty(A)
Level 26: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31)
Level 32: Lightning Rod -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 35: Ground Zero -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 41: Moonbeam -- Apc-Acc/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43), CldSns-%Dam(43)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Assault Core Embodiment 
Level 50: Barrier Core Epiphany 
------------

 

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Thanks again for your input Croax. 

 

It's been awhile since I used Shadow Meld. For some reason I thought it had a duration of 30 secs and was therefore more foundational to a build. Now that I actually checked the power, you're right. My build wouldn't function at all lol.

 

Thanks for sharing your build. I'll likely steal most of it. 

I'm excited to see how it performs!

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OK, great.  I'm working on a rad/rad stalker at the moment and had planned to.  I didn't know if there was some mechanical reason not to.  It seems with both being PBAOE, if you had to pick one, Ground Zero would be a better choice because of the higher number of targets than Radiation Therapy.

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  • 1 month later
On 7/23/2020 at 11:01 PM, kiramon said:

I have a rad/sr and a psi/rad

Tell me more about your psi/rad. I was looking at rolling an elec/shield, then discovered /rad and was leaning elec/rad, but then I saw this quote, and looked up psi which has a great pbaoe and st.

 

What would be arguments for elec vs psi primary?

Elec gets 2 aoes, foe -end, and a teleport that doesn't interrupt hide.

Psi looks like it has an awesome ST chain (which elec doesn't), a decent pbaoe (though not as strong as either elec aoe), and the best dmg type in the game, so probably a great pvp AT; and psi has a couple Mag 3 mezs.

 

Both look awesome, but would one pair better with /rad?

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1 hour ago, beradical said:

Tell me more about your psi/rad. I was looking at rolling an elec/shield, then discovered /rad and was leaning elec/rad, but then I saw this quote, and looked up psi which has a great pbaoe and st.

 

What would be arguments for elec vs psi primary?

Elec gets 2 aoes, foe -end, and a teleport that doesn't interrupt hide.

Psi looks like it has an awesome ST chain (which elec doesn't), a decent pbaoe (though not as strong as either elec aoe), and the best dmg type in the game, so probably a great pvp AT; and psi has a couple Mag 3 mezs.

 

Both look awesome, but would one pair better with /rad?

The best thing about psi is you basically always have FF proc up. It procs well in mass levitate

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