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Respec for Invulnerability / Street Justice


Bastille Boy

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My first level 50 character is an Invuln / StJ tanker. I'd stopped playing him in favor of other characters that do more DPS, but I brought out Bastille Boy on July 14 in honor of the French national holiday. On a whim, I tried @Linea's 801.0 AE mission at +4/8. Bastille Boy made it through with about four minutes to spare. Last night, I tried running AE mission 801.2 at +0/8. Bastille Boy made it with about 20 minutes to spare.

 

I've tried running 801.0 at max difficulty with my Super Strength / Willpower tanker, an expensive, high DPS proc monster. He faceplants almost instantly if I don't munch purples. (Willpower has no defense debuff resistance, and I hadn't built in any margin.) When I took my War Mace / Super Reflexes scrapper into 801.0 at +2/8, he faceplanted almost instantly...even with all that DDR and defenses well above the soft cap! None of these toons have full accolades and T4 incarnates. They all have a mix of T3 and T4 incarnates, minus Lore, and (I think) two out of four accolades. But instantly faceplanting isn't a good sign. My first 50's decent performance makes me wonder if I can get him through 801.2 at +4/8 with the right investment.

 

Here is Bastille Boy's current build. He definitely needs a respec, but I don't know whether it should be a subtle change or a major reworking. The subtle change would be along these lines:

  1. Drop Focused Accuracy and replace it with Conserve Power. I needed Focused Accuracy before I got a T3 alpha power, but I don't use it anymore.
  2. Drop the two generic resistance enhancements on Resist Physical Damage. Move the two +3% defense enhancements there.
  3. Add four slots to Initial Strike. 5-slot the power with something cheap for now, Hecatomb later.

 

Another modest change I'm considering is replacing Energy Mastery with Pyre Mastery to get Melt Armor. I'd be slightly worried about endurance management. I'm open to deeper changes if it would improve performance. Top priority is being sturdy. Second priority is getting more DPS. (I will need more DPS to finish 801.2 at full difficulty.)

 

Edit: A third possible option with pool powers would be to take Force of Will, with Weaken Resolve replacing an ancillary pool power and Mighty Leap replacing Super Jump.

 

The other big choice is which T4 Hybrid power to go with. I've been indecisive; I've constructed three T3 Hybrid powers. I ran the +4/8 801.0 with Assault Total Radial. I ran the +0/8 801.2 with Melee Partial Core. I also have Melee Total Radial. My guess is that I will want to go with Assault Radial, but I'm not sure.

 

Other incarnate powers:

  • Alpha: Agility Core Paragon (T4)
  • Judgment: Mighty Total Core (T3)
  • Destiny: Rebirth Partial Radial (T3; this was only T1 when I did the 801.0)
  • Interface: Degenerative Total Core (T3)
  • Lore: None yet. I'm inclined toward Carnival Radial.

 

Does anyone have any thoughts?

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Bastille Boy 2: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(3), ImpArm-ResPsi(50), Ags-Psi/Status(50)
Level 1: Initial Strike -- Empty(A)
Level 2: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), StdPrt-ResDam/Def+(7), GldArm-3defTpProc(7)
Level 4: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(9), SprAvl-Acc/Dmg/EndRdx/Rchg(9), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(13)
Level 6: Dull Pain -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13)
Level 8: Resist Elements -- ResDam-I(A), ResDam-I(15)
Level 10: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(17)
Level 12: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(19), PrfZng-Taunt/Rchg/Rng(19), PrfZng-Acc/Rchg(21), PrfZng-Taunt/Rng(21), PrfZng-Dam%(23)
Level 14: Super Jump -- Jump-I(A)
Level 16: Resist Energies -- ResDam-I(A), ResDam-I(23)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), Rct-ResDam%(25)
Level 20: Rib Cracker -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(27), OvrFrc-Acc/Dmg/End(27), OvrFrc-Dmg/End/Rech(29), OvrFrc-Acc/Dmg/End/Rech(29), OvrFrc-Dam/KB(31)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 28: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(37)
Level 32: Combat Readiness -- GssSynFr--ToHit(A), GssSynFr--Build%(45), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46)
Level 35: Shin Breaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(37), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(39), SprGntFis-Rchg/+Absorb(39)
Level 38: Crushing Uppercut -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(40), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(42)
Level 41: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(48), AdjTrg-ToHit/Rchg(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(42), NmnCnv-Heal(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43), EndMod-I(43)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 


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Edited by Bastille Boy
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Here's the only Inv/ build I have handy.  You'll have to translate it to StJ, but it should give you some ideas.  It's durable enough, but feels a bit light on damage, and wrecks the blue bar, dropping like a rock vs sappers.

 

Inv RadM - Prototype E 7c - [i25].mxd

Edited by Linea
  • Like 1

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE. 

801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard, ..., 801.5 Hard, ..., 801.8 Extreme, ..., 801.A Epic, ... 801.F Death.

Angel Hornet (link)   -   Solo 2-Star ASF (link)   -   Solo 2-Star ITF (link)

I may be AFK IRL, But CoH is my Forever Home.

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Thanks, @Linea. Looking at your build made me realize that I have no use for Resist Physical Damage (except maybe when exemplared very low). It gave me some other helpful ideas, as well, like making sure the proc from Might of the Tanker is on one of the attacks I use constantly. (My usual rotation is Initial Strike - Rib Cracker - Shin Breaker - [Finisher].)

 

The build below has a better power selection than the original. It has better endurance usage than your Inv/Rad build, but it is not quite as durable, because I am not using Rune Of Protection. (This character has always been a jumper rather than a flier. Maybe I should rethink that...)

 

I'm uncertain whether I'm better off having the -res proc in Shin Breaker or putting a damage proc on Crushing Uppercut.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Bastille Boy 2: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Leadership
Power Pool: Force of Will
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(7)
Level 1: Initial Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11)
Level 2: Dull Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx(13)
Level 4: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(21)
Level 6: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(23)
Level 8: Resist Elements -- Ags-Psi/Status(A), ImpArm-ResPsi(23), Ags-ResDam(25), Ags-ResDam/EndRdx(25)
Level 10: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 12: Taunt -- PrfZng-Taunt(A), PrfZng-Acc/Rchg(29)
Level 14: Mighty Leap -- BlsoftheZ-ResKB(A)
Level 16: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-ResDam/Rchg(31)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), Rct-ResDam%(33), LucoftheG-Def/EndRdx(33)
Level 20: Rib Cracker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Rchg/HoldProc(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
Level 28: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Rchg/ImmobProc(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(40)
Level 32: Combat Readiness -- GssSynFr--ToHit(A), GssSynFr--Build%(42), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43)
Level 35: Shin Breaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), AchHee-ResDeb%(50)
Level 38: Crushing Uppercut -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46), Hct-Dam%(48)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 49: Weaken Resolve -- AchHee-ResDeb%(A), AnlWkn-Acc/DefDeb(50), AnlWkn-Acc/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), NmnCnv-Heal(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(17)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

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47 minutes ago, Bastille Boy said:

Thanks, @Linea. Looking at your build made me realize that I have no use for Resist Physical Damage (except maybe when exemplared very low). It gave me some other helpful ideas, as well, like making sure the proc from Might of the Tanker is on one of the attacks I use constantly. (My usual rotation is Initial Strike - Rib Cracker - Shin Breaker - [Finisher].)

 

The build below has a better power selection than the original. It has better endurance usage than your Inv/Rad build, but it is not quite as durable, because I am not using Rune Of Protection. (This character has always been a jumper rather than a flier. Maybe I should rethink that...)

 

I'm uncertain whether I'm better off having the -res proc in Shin Breaker or putting a damage proc on Crushing Uppercut.

 

  Hide contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Bastille Boy 2: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Leadership
Power Pool: Force of Will
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(7)
Level 1: Initial Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11)
Level 2: Dull Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx(13)
Level 4: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(21)
Level 6: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(23)
Level 8: Resist Elements -- Ags-Psi/Status(A), ImpArm-ResPsi(23), Ags-ResDam(25), Ags-ResDam/EndRdx(25)
Level 10: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 12: Taunt -- PrfZng-Taunt(A), PrfZng-Acc/Rchg(29)
Level 14: Mighty Leap -- BlsoftheZ-ResKB(A)
Level 16: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-ResDam/Rchg(31)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), Rct-ResDam%(33), LucoftheG-Def/EndRdx(33)
Level 20: Rib Cracker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Rchg/HoldProc(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
Level 28: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Rchg/ImmobProc(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(40)
Level 32: Combat Readiness -- GssSynFr--ToHit(A), GssSynFr--Build%(42), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43)
Level 35: Shin Breaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), AchHee-ResDeb%(50)
Level 38: Crushing Uppercut -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46), Hct-Dam%(48)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 49: Weaken Resolve -- AchHee-ResDeb%(A), AnlWkn-Acc/DefDeb(50), AnlWkn-Acc/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), NmnCnv-Heal(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(17)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

 



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You have no use for RPD?
But you took...Tough...

Also, you're rocking Maneuvers, instead of Combat Jumping which gives the same Defense for a fraction of the Endurance cost?

What you have no real need of is Conserve Power and Physical Perfection...

Slight rework:
 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Force of Will
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), StdPrt-ResDam/Def+:30(5), GldArm-3defTpProc:50(7)
Level 1: Initial Strike -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam:40(A), UnbGrd-ResDam/EndRdx:40(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15)
Level 4: Sweeping Cross -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(19), SprAvl-Acc/Dmg/EndRdx:50(21), SprAvl-Acc/Dmg/Rchg:50(21), SprAvl-Acc/Dmg/EndRdx/Rchg:50(23), SprAvl-Rchg/KDProc:50(23)
Level 6: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(25)
Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(27), RctArm-ResDam/EndRdx/Rchg:40(27)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Unyielding -- UnbGrd-ResDam:40(A), UnbGrd-ResDam/EndRdx:40(29), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(31)
Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(31), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(33)
Level 16: Combat Readiness -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 18: Invincibility -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(33), ShlWal-ResDam/Re TP:50(34), Rct-ResDam%:50(34)
Level 20: Rib Cracker -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/Rchg:50(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(36), SprBlsCol-Rchg/HoldProc:50(37)
Level 22: Kick -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam:40(A), UnbGrd-ResDam/EndRdx:40(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(39)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39)
Level 28: Spinning Strike -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(39), SprFrzBls-Acc/Dmg/EndRdx:50(40), SprFrzBls-Acc/Dmg/Rchg:50(40), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(40), SprFrzBls-Rchg/ImmobProc:50(42)
Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42)
Level 35: Shin Breaker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(43), SprGntFis-Acc/Dmg/Rchg:50(43), SprGntFis-Dmg/EndRdx/Rchg:50(43), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(45), SprGntFis-Rchg/+Absorb:50(45)
Level 38: Crushing Uppercut -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(45), OvrFrc-Acc/Dmg/End:50(46), OvrFrc-Dmg/End/Rech:50(46), OvrFrc-Acc/Dmg/End/Rech:50(46)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 44: Weaken Resolve -- AchHee-ResDeb%:20(A), AnlWkn-Acc/Rchg:50(48)
Level 47: Char -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(50), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50)
Level 49: Mighty Leap -- WntGif-ResSlow:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(19)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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1 hour ago, Hyperstrike said:



You have no use for RPD?
But you took...Tough...

Also, you're rocking Maneuvers, instead of Combat Jumping which gives the same Defense for a fraction of the Endurance cost?

What you have no real need of is Conserve Power and Physical Perfection...
 

Thanks for these suggestions!

 

I normally take Maneuvers in every build, since it benefits teammates as well as me. I won't be soloing all the time! But I suppose it's worth giving up Maneuvers in favor of Combat Jumping if the benefit is great enough.

 

I'm tempted to take this build with Melt Armor instead of Weaken Resolve, and with the main travel power earlier.

 

No Gaussian's proc in Combat Readiness?

 

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2 hours ago, Bastille Boy said:

Thanks for these suggestions!

 

I normally take Maneuvers in every build, since it benefits teammates as well as me. I won't be soloing all the time! But I suppose it's worth giving up Maneuvers in favor of Combat Jumping if the benefit is great enough.

 

I'm tempted to take this build with Melt Armor instead of Weaken Resolve, and with the main travel power earlier.

 

No Gaussian's proc in Combat Readiness?

 


Honestly, I'm not a huge fan of proc builds.  And I would rather have CR up as often as possible.

Also, CJ would then give you access to Super Jump, so Mighty Leap...  *HINT*HINT*

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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8 hours ago, Hyperstrike said:

Honestly, I'm not a huge fan of proc builds.  And I would rather have CR up as often as possible.

Fair point about having Combat Readiness up as often as possible. It's much more important than the build up power on some other sets.

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On 7/23/2020 at 3:25 PM, Bastille Boy said:

Other incarnate powers:

  • Alpha: Agility Core Paragon (T4)
  • Judgment: Mighty Total Core (T3)
  • Destiny: Rebirth Partial Radial (T3; this was only T1 when I did the 801.0)
  • Interface: Degenerative Total Core (T3)
  • Lore: None yet. I'm inclined toward Carnival Radial.

Also, agility is good.

 

Destiny, go ageless radial and you will be a lot stronger against debuffs - you don't need rebirth cause you have dull pain.

 

Mighty radial judgement is an awesome crowd control feature

 

Interface degen is good

 

Hybrid I always get both assault radial for normal ops and melee core when I'm going against something really nasty - to swap the two AS needed.

 

Lore I always get longbow - and then add another for theme if desired but the -regen on longbow is hard to pass up.

Edited by Infinitum
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1 hour ago, Infinitum said:

Thanks for sharing this build! Those are some shiny resistance numbers, especially on psionic.

 

I'm going to tinker with this (maybe combining elements from this build and from the one Hyperstrike posted). I want Taunt in the build, and I prefer running or jumping as the main travel power. If I'm going to skip two attacks, I'd leave out Sweeping Cross instead of Shin Breaker. Before I got my T4 alpha, I wanted two AOEs, but now that I have more recharge, I'm not using Sweeping Cross very much. I use Shin Breaker constantly.

 

Thanks for the advice on incarnates, especially the bit about Destiny. I definitely need debuff resistance if I'm going to go up against AE 801.2!

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This build is based on Brikhouse, but it has Taunt and uses Super Jump as the main travel power. It also includes Super Speed at 50. I may take Weaken Resolve instead.

 

I see the reason for using Sweeping Cross instead of Shin Breaker. The animation for Rib Cracker is just a hair longer than the recharge for Initial Strike. So Initial Strike -> Shin Breaker -> Initial Strike -> [Finisher] is a viable attack chain. It's desirable to have two attacks available when exemplaring below 20.

 

Running with Physical Perfection may not be strictly necessary, but I don't see another good use for the power slot. I don't have the slots for another attack. It is possible to run this build with Tough toggled off. The last little bit of S/L resistance from Mako's Bite is key.

 

Posting without incarnates and with Spinning Strike not toggled.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Brikhouse: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), ImpArm-ResPsi(7)
Level 1: Initial Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11)
Level 2: Dull Pain -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(13)
Level 4: Super Jump -- BlsoftheZ-ResKB(A)
Level 6: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(19)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(25)
Level 10: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(25)
Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(29), ImpArm-ResPsi(31)
Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31), UnbGrd-EndRdx/Rchg(33), UnbGrd-ResDam/EndRdx(33), ImpArm-ResPsi(33)
Level 16: Taunt -- PrfZng-Dam%(A)
Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(34), ShlWal-Def(34), ShlWal-Def/EndRdx/Rchg(34)
Level 20: Combat Readiness -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37)
Level 22: Rib Cracker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Dam%(39), Mk'Bit-Acc/EndRdx/Rchg(39)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-EndRdx/Rchg(40), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(42), ImpArm-ResPsi(42)
Level 28: Spinning Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(45)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(45), ShlWal-EndRdx/Rchg(45), ShlWal-Def/Rchg(46)
Level 32: Tough Hide -- LucoftheG-Def/Rchg+(A)
Level 35: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46), ImpArm-ResPsi(46)
Level 38: Crushing Uppercut -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(48), SprGntFis-Acc/Dmg/Rchg(48), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/EndRdx/Rchg(50), SprGntFis-Rchg/+Absorb(50)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Super Speed -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 


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		|-------------------------------------------------------------------|

 

Edited by Bastille Boy
wrong word in 2nd paragraph
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2 hours ago, Bastille Boy said:

Thanks for sharing this build! Those are some shiny resistance numbers, especially on psionic.

 

I'm going to tinker with this (maybe combining elements from this build and from the one Hyperstrike posted). I want Taunt in the build, and I prefer running or jumping as the main travel power. If I'm going to skip two attacks, I'd leave out Sweeping Cross instead of Shin Breaker. Before I got my T4 alpha, I wanted two AOEs, but now that I have more recharge, I'm not using Sweeping Cross very much. I use Shin Breaker constantly.

 

Thanks for the advice on incarnates, especially the bit about Destiny. I definitely need debuff resistance if I'm going to go up against AE 801.2!


Just remember to always check Defense without the Alpha.  And if your S/L is well above 90%, TURN OFF TOUGH!  As long as your Resistance is at 90%, you're set.  And you save End.

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46 minutes ago, Bastille Boy said:

This build is based on Brikhouse, but it has Taunt and uses Super Jump as the main travel power. It also includes Super Speed at 50. I may take Weaken Resolve instead.

 

I see the reason for using Sweeping Cross instead of Shin Breaker. The animation for Rib Cracker is just a hair longer than the recharge for Initial Strike. So Initial Strike -> Shin Breaker -> Initial Strike -> [Finisher] is a viable attack chain. It's desirable to have two attacks available when exemplaring below 20.

 

Running with Physical Perfection may not be strictly necessary, but I don't see another good use for the power slot. I don't have the slots for another attack. It is possible to run this build with Tough toggled off. The last little bit of S/L resistance from Mako's Bite is key.

 

Posting without incarnates and with Spinning Strike not toggled.

 

 


Not a big fan of sacrificing that much Defense in E/N.
Remember, Defense is, essentially 2x as effective at mitigating damage as Resistance.

You're sacrificing 11% Defense for a 7% E/N Resist boost.
You're also sacrificing 4% F/C Defense and about 14% F/C Resist/

Granted your Tox/Psi is much better.  However, most of where you're going to see Psi damage is going to be in Incarnate content.
So you're turning over greater utility in 99% of the game to make you marginally tougher in less than 1%, and mainly edge cases.

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1 hour ago, Hyperstrike said:


Not a big fan of sacrificing that much Defense in E/N.
Remember, Defense is, essentially 2x as effective at mitigating damage as Resistance.

You're sacrificing 11% Defense for a 7% E/N Resist boost.
You're also sacrificing 4% F/C Defense and about 14% F/C Resist/

Granted your Tox/Psi is much better.  However, most of where you're going to see Psi damage is going to be in Incarnate content.
So you're turning over greater utility in 99% of the game to make you marginally tougher in less than 1%, and mainly edge cases.

That is a fair critique. Here's a variant of the build that doesn't sacrifice E/N defense quite as much. It is still short of the soft cap; it hits 45% E/N defense with five enemies in melee range. It is also just short of the F/C soft cap with two enemies in range.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Brikhouse: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), ImpArm-ResPsi(7)
Level 1: Initial Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11)
Level 2: Dull Pain -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(13)
Level 4: Super Jump -- BlsoftheZ-ResKB(A)
Level 6: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(19)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(25)
Level 10: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(25)
Level 12: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(27), RctArm-ResDam(27), RctArm-ResDam/EndRdx/Rchg(29)
Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx(50)
Level 16: Taunt -- PrfZng-Dam%(A)
Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(31), ShlWal-Def(31), ShlWal-Def/EndRdx/Rchg(31)
Level 20: Combat Readiness -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34)
Level 22: Rib Cracker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Dam%(36), Mk'Bit-Acc/EndRdx/Rchg(36)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(39)
Level 28: Spinning Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(42)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(42), ShlWal-EndRdx/Rchg(42), ShlWal-Def/Rchg(43)
Level 32: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 35: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(43), ImpArm-ResPsi(45)
Level 38: Crushing Uppercut -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(46)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 


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Here's another possibility. (Maybe the winner?) It is based on Hyperstrike's build but using Infinitum's idea of dropping Shin Breaker to get slots to shore up psi resistance. I am using Arctic Mastery in place of Pyre.

 

I initially thought this fell short of the E/N softcap, but I realized I had CJ turned off. With CJ on, I think this softcaps F/C and E/N (as well as S/L, of course). The S/L resistance is 0.7% short of the hardcap with Tough turned off until the proc on Initial Strike goes off.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 1: Initial Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), ImpArm-ResPsi(15)
Level 4: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(23)
Level 6: Dull Pain -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/Rchg(25)
Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/Rchg(27), RctArm-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(29)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31)
Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(33), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33)
Level 16: Combat Readiness -- RechRdx-I(A), RechRdx-I(34)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34), Rct-ResDam%(36)
Level 20: Rib Cracker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)
Level 22: Kick -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 28: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Rchg/ImmobProc(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 32: Super Jump -- WntGif-ResSlow(A)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 38: Crushing Uppercut -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), SprGntFis-Rchg/+Absorb(45), SprGntFis-Dmg/Rchg(46)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 44: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(46)
Level 47: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Rchg/SlowProc(50)
Level 49: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

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Edited by Bastille Boy
Second build posted had CJ turned off, resulting in false numbers
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3 hours ago, Bastille Boy said:

I initially thought this fell short of the E/N softcap, but I realized I had CJ turned off.


I have that happen a lot with CJ and Maneuvers.

Sitting there going "Why the #@(%! are my Defenses so low?  OH!  HI THERE!"

  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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4 hours ago, Hyperstrike said:


Not a big fan of sacrificing that much Defense in E/N.
Remember, Defense is, essentially 2x as effective at mitigating damage as Resistance.

You're sacrificing 11% Defense for a 7% E/N Resist boost.
You're also sacrificing 4% F/C Defense and about 14% F/C Resist/

Granted your Tox/Psi is much better.  However, most of where you're going to see Psi damage is going to be in Incarnate content.
So you're turning over greater utility in 99% of the game to make you marginally tougher in less than 1%, and mainly edge cases.

That build has 0 Issues with energy attacks incoming, and you dont give any ground to psi or toxic.  I have ran it on just about everything and its unkillable against anything normal thats not unresistable and even unkillable against unresistable if you stay on your toes.

 

See check the melee defense being at 49 - combined with ageless core its more than sufficient to ward off any melee energy attacks and any ranged or aoe will wicke off though the resistance numbers.

 

Energy wont kill this build i assure you of that.

Edited by Infinitum
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And if you ever did get in trouble against anything normal   -   which you wont  - you still have melee core and dull pain to lean on and then you are res capped, and hp capped and the enemy loses any chance to do anything other than tickle fight you to death.  I normally run with assault radial however because i never end up needing melee core unless im facing someone like Fully tower powered recluse or Emperor Cole in the Magisterium.

 

Having worthy psi numbers allows you to have a well rounded build to where you never have to worry about anything.

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3 hours ago, Bastille Boy said:

That is a fair critique. Here's a variant of the build that doesn't sacrifice E/N defense quite as much. It is still short of the soft cap; it hits 45% E/N defense with five enemies in melee range. It is also just short of the F/C soft cap with two enemies in range.

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Brikhouse: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), ImpArm-ResPsi(7)
Level 1: Initial Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11)
Level 2: Dull Pain -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(13)
Level 4: Super Jump -- BlsoftheZ-ResKB(A)
Level 6: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(19)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(25)
Level 10: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(25)
Level 12: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(27), RctArm-ResDam(27), RctArm-ResDam/EndRdx/Rchg(29)
Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx(50)
Level 16: Taunt -- PrfZng-Dam%(A)
Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(31), ShlWal-Def(31), ShlWal-Def/EndRdx/Rchg(31)
Level 20: Combat Readiness -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34)
Level 22: Rib Cracker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Dam%(36), Mk'Bit-Acc/EndRdx/Rchg(36)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(39)
Level 28: Spinning Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(42)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(42), ShlWal-EndRdx/Rchg(42), ShlWal-Def/Rchg(43)
Level 32: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 35: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(43), ImpArm-ResPsi(45)
Level 38: Crushing Uppercut -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(46)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 



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Here's another possibility. (Maybe the winner?) It is based on Hyperstrike's build but using Infinitum's idea of dropping Shin Breaker to get slots to shore up psi resistance. I am using Arctic Mastery in place of Pyre.

 

I initially thought this fell short of the E/N softcap, but I realized I had CJ turned off. With CJ on, I think this softcaps F/C and E/N (as well as S/L, of course). The S/L resistance is 0.7% short of the hardcap with Tough turned off until the proc on Initial Strike goes off.

 

  Hide contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 1: Initial Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), ImpArm-ResPsi(15)
Level 4: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(23)
Level 6: Dull Pain -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/Rchg(25)
Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/Rchg(27), RctArm-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(29)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31)
Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(33), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33)
Level 16: Combat Readiness -- RechRdx-I(A), RechRdx-I(34)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34), Rct-ResDam%(36)
Level 20: Rib Cracker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)
Level 22: Kick -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 28: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Rchg/ImmobProc(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 32: Super Jump -- WntGif-ResSlow(A)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 38: Crushing Uppercut -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), SprGntFis-Rchg/+Absorb(45), SprGntFis-Dmg/Rchg(46)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 44: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(46)
Level 47: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Rchg/SlowProc(50)
Level 49: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

 



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You are giving up over 20 pts of resistance to energy and 37 pts on psi, here is why that isnt a good idea.

 

GO back to the brikhouse build - saturate invincibility - if you are in an energy rich environment - 8 energy foes - you are still covered at the soft cap and then some - plus you still have 49% melee defense which takes precedent over anything thats lower than it. and then 70+% resistance to cover the rest - which will be higher if you are in fact in a target rich environment because the might of the tanker proc will be going off like crazy and you will likely be close to res capped at that point - i usually have 3-5 instances of the proc active when im all out engaged.

 

and again - you still have very high psi resistances - 49% melee defense - dull pain - melee core.

 

Seriously its the most well rounded invul build you will ever play.

 

You go up against toxic, or psi with those numbers and it will eat you alive.   

 

A good rule of thumb on invul is if you can get to 70 %+resist and you have invincibility on you can survive anything.

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11 hours ago, Infinitum said:

You are giving up over 20 pts of resistance to energy and 37 pts on psi, here is why that isnt a good idea.

 

GO back to the brikhouse build - saturate invincibility - if you are in an energy rich environment - 8 energy foes - you are still covered at the soft cap and then some - plus you still have 49% melee defense which takes precedent over anything thats lower than it. and then 70+% resistance to cover the rest - which will be higher if you are in fact in a target rich environment because the might of the tanker proc will be going off like crazy and you will likely be close to res capped at that point - i usually have 3-5 instances of the proc active when im all out engaged.

 

and again - you still have very high psi resistances - 49% melee defense - dull pain - melee core.

 

Seriously its the most well rounded invul build you will ever play.

 

You go up against toxic, or psi with those numbers and it will eat you alive.   

 

A good rule of thumb on invul is if you can get to 70 %+resist and you have invincibility on you can survive anything.

There's a tricky balance here. I think you're right that the last build I posted (the second build in my most recent post) has a dangerous psi hole. But I'm nervous about lowering energy defense to 32% (or 45% with fully saturated Invincibility). There are enemy groups with ranged energy attacks and defense debuffs (e.g. PPD Awakened).

 

I'm inclined to sacrifice a bit of resistance to toxic and psi (7.5% each, if I'm counting right) in order to keep my energy/negative defense at the level I have it in my current build: 36.9% with one foe in melee range, 50% with Invincibility fully saturated. Two ways to do that, one with Laser Beam Eyes, one with Pyre Mastery. The build with Laser Beam Eyes has very slightly better endurance management. Pyre Mastery would give me access to Melt Armor.

 

Build with Energy Mastery (Laser Beam Eyes):

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), ImpArm-ResPsi(7)
Level 1: Initial Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11)
Level 2: Dull Pain -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(13)
Level 4: Super Jump -- BlsoftheZ-ResKB(A)
Level 6: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(19)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-EndRdx/Rchg(23), UnbGrd-Max HP%(23)
Level 10: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(25)
Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27), ImpArm-ResPsi(29)
Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(31), ImpArm-ResPsi(31)
Level 16: Taunt -- MckBrt-Taunt(A)
Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(33), ShlWal-Def(33), ShlWal-Def/EndRdx/Rchg(33)
Level 20: Combat Readiness -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36)
Level 22: Rib Cracker -- Hct-Acc/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Dmg(37), Hct-Dam%(37)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(40)
Level 28: Spinning Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Rchg/Res%(40), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Dmg/Rchg(42)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(43), ShlWal-EndRdx/Rchg(43), ShlWal-Def/Rchg(43)
Level 32: Tough Hide -- LucoftheG-Def/Rchg+(A)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 38: Crushing Uppercut -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(46)
Level 41: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), ImpArm-ResPsi(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
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Build with Pyre Mastery:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), ImpArm-ResPsi(7)
Level 1: Initial Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11)
Level 2: Dull Pain -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(13)
Level 4: Super Jump -- BlsoftheZ-ResKB(A)
Level 6: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(19)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-EndRdx/Rchg(23), UnbGrd-Max HP%(23)
Level 10: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(25)
Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27), ImpArm-ResPsi(29)
Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(31), ImpArm-ResPsi(31)
Level 16: Taunt -- MckBrt-Taunt(A)
Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(33), ShlWal-Def(33), ShlWal-Def/EndRdx/Rchg(33)
Level 20: Combat Readiness -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36)
Level 22: Rib Cracker -- Hct-Acc/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Dmg(37), Hct-Dam%(37)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(40)
Level 28: Spinning Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Rchg/Res%(40), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Dmg/Rchg(42)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(43), ShlWal-EndRdx/Rchg(43), ShlWal-Def/Rchg(43)
Level 32: Tough Hide -- LucoftheG-Def/Rchg+(A)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 38: Crushing Uppercut -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(46)
Level 41: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), ImpArm-ResPsi(48)
Level 44: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50)
Level 47: Fire Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(48), Thn-Acc/Dmg/Rchg(50)
Level 49: Melt Armor -- AchHee-ResDeb%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

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14 hours ago, Infinitum said:

That build has 0 Issues with energy attacks incoming, and you dont give any ground to psi or toxic.  I have ran it on just about everything and its unkillable against anything normal thats not unresistable and even unkillable against unresistable if you stay on your toes.

 

See check the melee defense being at 49 - combined with ageless core its more than sufficient to ward off any melee energy attacks and any ranged or aoe will wicke off though the resistance numbers.

 

Energy wont kill this build i assure you of that.


Just gonna respectfully disagree and leave it at that.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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2 hours ago, Hyperstrike said:


Just gonna respectfully disagree and leave it at that.

you are going to disagree with hundreds of hours of my own experience that i can back up as legit?

 

i woudlnt have posted it if it didnt work.   lol

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4 hours ago, Bastille Boy said:

There's a tricky balance here. I think you're right that the last build I posted (the second build in my most recent post) has a dangerous psi hole. But I'm nervous about lowering energy defense to 32% (or 45% with fully saturated Invincibility). There are enemy groups with ranged energy attacks and defense debuffs (e.g. PPD Awakened).

Thats where your other mitigations come in to play, I have fought these types with that build and no issues, in fact i never even end up using melee core but its still there if you needed it.

 

if you are facing one energy foe the combination of the unsaturated invincibility and the resistance is enough - keep in mind also the might of the tanker proc - if spammed correctly in an attack chain you are going to be fully res capped to all types by that point anyway - nothing will hurt you if you utilize that build correctly - i promise you - in fact i would stake my life on it... lol

 

theres a few things in this life im sure of and that build is one of them.

 

You dont want to break the 70% base balance though because then you wont be as strong against EVERYTHING, with that build you are in every aspect but its reliant on that balance to give you confidence that anything you step into it cant kill you.

Edited by Infinitum
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I used to think my shield build was stronger, but once i worked this build out, theres no comparison.  

 

I just looked at that build with the laser beam eyes btw and i think that one is pretty solid it should do you well.

 

Only change i would make is to figure out how to fee up one slot to put the gaussian proc into invincibility cause it will proc more there with enemy in range.

Edited by Infinitum
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hehe  take a look at this...

 

mids_build (18).mxd

 

Chefs kiss - you can have it all.

 

Only one thing i would do differently - is swap conserve power for FA because nothing can blind you with that and end shouldnt be an issue - if you had an invul/ss i would say keep the CP for rage crash, but you should be fine without CP.

Edited by Infinitum
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2 hours ago, Infinitum said:

hehe  take a look at this...

 

mids_build (18).mxd 5.31 kB · 2 downloads

 

Chefs kiss - you can have it all.

 

Only one thing i would do differently - is swap conserve power for FA because nothing can blind you with that and end shouldnt be an issue - if you had an invul/ss i would say keep the CP for rage crash, but you should be fine without CP.

That is a really nice build! Thanks for putting this together.

 

I'll think about the choice between CP and FA. I might use the Mako's Bite Acc/Dam rather than proc in Initial Strike. Only slightly less damage, but more likely to hit if enemies are +3 and FA is not on.  

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