kelika2 Posted August 9, 2020 Share Posted August 9, 2020 This only really applies to low level task forces and groups. Pet number increases are 6(t1), 18(t1) and 24(t2) This would allow a third tier1 in positron/dib, and a second tier2 in synapes/virgil Link to comment Share on other sites More sharing options...
MTeague Posted August 9, 2020 Share Posted August 9, 2020 Not convinced it's needed. I'm not deathly opposed to the idea either, but.... my MM's worked right fine without. Even taking their sweet time levelling, it was never that big a deal to have the normal amount of pets. Roster: MTeague's characters: The Good, The Bad, and The Gold Link to comment Share on other sites More sharing options...
Greycat Posted August 9, 2020 Share Posted August 9, 2020 The negative side of that is for each bump up, they go *down* one level. (Part of why I find MMs such a *slog* from 18 to 24 - you have three -2 pets, one -1, and they die so easily...) 2 Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec. I tried to combine Circle and DE, but all I got were garden variety evil mages. Link to comment Share on other sites More sharing options...
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