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Curious minds must know:

 

Anyone got a build for this combo they can share? 

Do these sets work well together?

 

I've created a build below, but since I know nothing about these sets I am not sure if it is any good. 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Horticultist: Level 50 Natural Blaster
Primary Power Set: Water Blast
Secondary Power Set: Plant Manipulation
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(50)
Level 1: Entangle -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(40), EnfOpr-Acc/EndRdx(45), EnfOpr-Acc/Immob(46)
Level 2: Hydro Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(25)
Level 4: Water Burst -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(25)
Level 6: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(23)
Level 8: Tidal Forces -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(39)
Level 10: Toxins -- RctRtc-ToHit(A)
Level 12: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(39)
Level 14: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Acc/Dmg/EndRdx(31), AchHee-ResDeb%(40), ThfofEss-+End%(43), Apc-Dam%(48)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 18: Water Jet -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(21), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(23)
Level 20: Wild Fortress -- Heal-I(A), Heal-I(34), EndMod-I(42), EndMod-I(43)
Level 22: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
Level 26: Steam Spray -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(29), Artl-End/Rech/Rng(31)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37)
Level 32: Geyser -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Flash Freeze -- HO:Endo(A)
Level 38: Vines -- HO:Endo(A)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Hoarfrost -- DctWnd-Heal/Rchg(A), Prv-Heal/Rchg(46), NmnCnv-Heal/Rchg(46)
Level 47: Spore Cloud -- HO:Enzym(A), HO:Enzym(48)
Level 49: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(50)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Storm Elemental Radial Superior Ally
Level 50: Clarion Total Core Invocation
------------

 

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Posted (edited)
2 hours ago, Lockpick said:

Curious minds must know:

 

Anyone got a build for this combo they can share? 

Do these sets work well together?

 

I've created a build below, but since I know nothing about these sets I am not sure if it is any good. 

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Horticultist: Level 50 Natural Blaster
Primary Power Set: Water Blast
Secondary Power Set: Plant Manipulation
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(50)
Level 1: Entangle -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(40), EnfOpr-Acc/EndRdx(45), EnfOpr-Acc/Immob(46)
Level 2: Hydro Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(25)
Level 4: Water Burst -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(25)
Level 6: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(23)
Level 8: Tidal Forces -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(39)
Level 10: Toxins -- RctRtc-ToHit(A)
Level 12: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(39)
Level 14: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Acc/Dmg/EndRdx(31), AchHee-ResDeb%(40), ThfofEss-+End%(43), Apc-Dam%(48)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 18: Water Jet -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(21), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(23)
Level 20: Wild Fortress -- Heal-I(A), Heal-I(34), EndMod-I(42), EndMod-I(43)
Level 22: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
Level 26: Steam Spray -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(29), Artl-End/Rech/Rng(31)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37)
Level 32: Geyser -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Flash Freeze -- HO:Endo(A)
Level 38: Vines -- HO:Endo(A)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Hoarfrost -- DctWnd-Heal/Rchg(A), Prv-Heal/Rchg(46), NmnCnv-Heal/Rchg(46)
Level 47: Spore Cloud -- HO:Enzym(A), HO:Enzym(48)
Level 49: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(50)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Storm Elemental Radial Superior Ally
Level 50: Clarion Total Core Invocation
------------

 

 



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Looks pretty good to me. You probably don't need every power in Water. You could drop Hydro Bolt for something (Tactics?). You could then use the slots to 6 slot Tidal Forces with the Gaussians set for more defense across the board plus it'll give you your Chance to Build Up (you want that for extra nasty Geyser). 

 

You could move Defiant Barrage from Water Jet to Aqua, then 3 slot Water Jet with Thunderstrike for some of the Ranged Def (Focusing on Acc & Dam and trying to avoid much recharge), top it off with a Jav proc and some other Acc/Dam IO and move the Apoc proc in there too. That way your "double tapping" Water Jet from 3 Tidals becomes a bit of a proc monster. Dehydrate is nice and all but having double-tap Apoc procs is really nice (you can stick one of the Glad Jav procs into Dehydrate instead). 

 

You might have to play around a little to maintain your Defenses with some of those changes (if you want them of course). On my Water/Temporal (build in sig) I tended for Ranged, NRG, Neg defense mostly and Smashing / Lethal was only 33% and I'm plenty survivible. You might get more milage from Fly & Hover as oppose to Mystic and Super Speed. That'll give you another spot for a LOTG, a wee bit of defense and make it easier to stay at ranged. 

 

Not good on Plant but it looks okay to me. 

 

Something like this

 

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Horticultist: Level 50 Natural Blaster
Primary Power Set: Water Blast
Secondary Power Set: Plant Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Aqua Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(50)
Level 1: Entangle -- Acc-I(A)
Level 2: Water Burst -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(25)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5)
Level 6: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(23)
Level 8: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(39)
Level 10: Toxins -- RctRtc-ToHit(A), RctRtc-Pcptn(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 14: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Acc/Dmg/EndRdx(31), AchHee-ResDeb%(40), ThfofEss-+End%(43), GldJvl-Dam%(48)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(9)
Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Acc/Dmg/Rchg(19), GldJvl-Dam%(21), Dvs-Acc/Dmg(21), Apc-Dam%(23)
Level 20: Wild Fortress -- Heal-I(A), Heal-I(34), EndMod-I(42), EndMod-I(43)
Level 22: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
Level 26: Steam Spray -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(29), Artl-End/Rech/Rng(31)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37)
Level 30: Tactics -- ToHit-I(A)
Level 32: Geyser -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Flash Freeze -- HO:Endo(A)
Level 38: Vines -- HO:Endo(A)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Hoarfrost -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(46), NmnCnv-Heal/Rchg(46), NmnCnv-Regen/Rcvry+(46)
Level 47: Spore Cloud -- HO:Enzym(A), HO:Enzym(48)
Level 49: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(50)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 0: Freedom Phalanx Reserve 
Level 0: Task Force Commander 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 50: Agility Radial Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Storm Elemental Radial Superior Ally 
Level 50: Clarion Total Core Invocation 
------------

 

 

Edited by Carnifax
Posted (edited)

Here's one to take a look at, it's a hover-blaster with 47 def to range and has resist shields so 60 S/L and 42 E.  It has better recharge and more +dmg, w/o doing anything crazy imo (like 5 slotting boxing with a Winter set plus 4 slots in brawl, to me it's such a waste.)  

 

Spoiler

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|-------------------------------------------------------------------|[/code]

 

 

 

Edited by FUBARczar
spelling
  • Thanks 1
Posted (edited)

completely different powersets, but may give ideas, this is a build I used to Duo a Master +4/8 ITF with no inspirations in about 45 mins.  It's similar in that it is not a flier and reaches S/L/E/N soft caps.   BTW it's Beam/TA

 

Spoiler

[code]| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|[/code]

 

 

Edited by FUBARczar
added Beam/
Posted

Thanks for the info guys!  I'll keep it in mind as I try out these sets.  I am pretty excited to start a new blaster where I have no idea what to expect.  All of my other HC blasters I had either played the primary or secondary previously, so knew what to expect.  This is going to be new territory.

Posted

I prefer a lot more stabby stabby with my hydro homie. Thorn bust is poo though, but I took it on my cactus for theme.

 

Hydrate and stab, that's the cactus way!

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Science Blaster
Primary Power Set: Water Blast
Secondary Power Set: Plant Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Aqua Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(13), SprDfnBrr-Rchg/+Status Protect(34)
Level 1: Entangle -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/Rchg(43), Thn-Dmg/EndRdx/Rchg(50)
Level 2: Water Burst -- FrcFdb-Rechg%(A), SprFrzBls-Acc/Dmg(48), SprFrzBls-Acc/Dmg/EndRdx(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50)
Level 4: Super Speed -- BlsoftheZ-ResKB(A)
Level 6: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(13)
Level 8: Tidal Forces -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(9)
Level 10: Toxins -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(11)
Level 12: Dehydrate -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Rchg/SlowProc(48)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), WntGif-ResSlow(15)
Level 16: Skewer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), SprBlsCol-Rchg/HoldProc(19)
Level 18: Boxing -- Empty(A)
Level 20: Wild Fortress -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(25), PreOptmz-EndMod/End/Rech(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(29)
Level 28: Ripper -- FrcFdb-Rechg%(A), Erd-Dmg(31), Erd-Acc/Dmg/EndRdx/Rchg(33), Erd-Acc/Dmg/Rchg(33), HO:Nucle(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(46)
Level 32: Geyser -- Artl-Acc/Dam(A), Artl-Dam/End(34), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-ResDam%(36)
Level 38: Thorn Burst -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40)
Level 41: Water Jet -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(43)
Level 44: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)
Level 47: Spore Cloud -- HO:Enzym(A)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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