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Elec/Psi/Mu Build


oedipus_tex

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It's been ages since I built a character in Mids/Pines. How is this looking at a first glance? Goals are:

  - Permadom

  - Aid Self (I find this critical to moving through missions quickly)

  - Soft cap Ranged defense

 

 

I went with Agility Core Paragon (+45% End Mod, +33% Recharge, +20% Defense) which seems a natural fit for this build.

 

The only IO I specifically did not include is the +3% Defense PVP one, because I assumed I can't afford it. If I'm wrong in this assumption, moving the dummy slots from Boxing would open up 5 additional slots for me and drastically increase the power of this build. I never did get that IO on live. It is equally hard to get on the new servers?

 

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Social Medium: Level 50 Magic Dominator

Primary Power Set: Electric Control

Secondary Power Set: Psionic Assault

Power Pool: Speed

Power Pool: Medicine

Power Pool: Fighting

Power Pool: Leaping

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Tesla Cage

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Hold
  • (7) Basilisk's Gaze - Accuracy/Recharge

Level 1: Psionic Dart

  • (A) Damage Increase IO

Level 2: Chain Fences

  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Positron's Blast - Chance of Damage(Energy)

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO

Level 6: Super Speed

  • (A) Celerity - +Stealth

Level 8: Conductive Aura

  • (A) Efficacy Adaptor - EndMod
  • (13) Efficacy Adaptor - EndMod/Recharge
  • (15) Efficacy Adaptor - EndMod/Accuracy/Recharge

Level 10: Mental Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (15) Thunderstrike - Damage/Endurance
  • (17) Thunderstrike - Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Recharge
  • (19) Thunderstrike - Accuracy/Damage/Endurance
  • (19) Thunderstrike - Damage/Endurance/Recharge

Level 12: Static Field

  • (A) Accuracy IO

Level 14: Aid Other

  • (A) Healing IO

Level 16: Psychic Scream

  • (A) Positron's Blast - Accuracy/Damage
  • (21) Positron's Blast - Damage/Endurance
  • (21) Positron's Blast - Damage/Recharge
  • (23) Positron's Blast - Accuracy/Damage/Endurance
  • (23) Positron's Blast - Chance of Damage(Energy)

Level 18: Paralyzing Blast

  • (A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (25) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (25) Ascendency of the Dominator - Endurance/Recharge
  • (27) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (27) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (29) Ascendency of the Dominator - Recharge/Chance for +Damage

Level 20: Drain Psyche

  • (A) Numina's Convalesence - Heal/Endurance
  • (29) Numina's Convalesence - Endurance/Recharge
  • (31) Numina's Convalesence - Heal/Recharge
  • (31) Numina's Convalesence - Heal/Endurance/Recharge
  • (31) Numina's Convalesence - +Regeneration/+Recovery
  • (33) Numina's Convalesence - Heal

Level 22: Aid Self

  • (A) Healing IO

Level 24: Boxing

  • (A) Stupefy - Accuracy/Recharge
  • (33) Stupefy - Endurance/Stun
  • (33) Stupefy - Accuracy/Endurance
  • (34) Stupefy - Stun/Range
  • (34) Stupefy - Accuracy/Stun/Recharge
  • (34) Stupefy - Chance of Knockback

Level 26: Synaptic Overload

  • (A) Coercive Persuasion  - Confused
  • (36) Coercive Persuasion  - Confused/Recharge
  • (36) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (36) Coercive Persuasion  - Accuracy/Recharge
  • (37) Coercive Persuasion  - Confused/Endurance
  • (37) Coercive Persuasion  - Contagious Confusion

Level 28: Subdue

  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (39) Thunderstrike - Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 32: Gremlins

  • (A) Blood Mandate - Accuracy/Damage
  • (40) Blood Mandate - Damage/Endurance
  • (40) Blood Mandate - Accuracy/Endurance
  • (42) Blood Mandate - Accuracy/Damage/Endurance
  • (42) Blood Mandate - Accuracy
  • (42) Blood Mandate - Damage

Level 35: Power Sink

  • (A) Performance Shifter - EndMod/Recharge
  • (43) Efficacy Adaptor - EndMod/Recharge
  • (48) Endurance Modification IO

Level 38: Psychic Shockwave

  • (A) Armageddon - Damage/Recharge
  • (43) Armageddon - Accuracy/Damage/Recharge
  • (43) Armageddon - Accuracy/Recharge
  • (45) Armageddon - Chance for Fire Damage
  • (45) Armageddon - Damage/Endurance

Level 41: Ball Lightning

  • (A) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Chance for Knockdown

Level 44: Charged Armor

  • (A) Resist Damage IO

Level 47: Weave

  • (A) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Endurance/Recharge
  • (50) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Endurance

Level 49: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Domination

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Empty

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Endurance Modification IO
  • (13) Endurance Modification IO

Level 50: Agility Core Paragon

------------

 

 

 

 

 

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After some experimenting on the market, I've made some revisions to the plan. This build only provides +130 Recharge total. The Ranged defense is 48%, exceeding the softcap. However, since this is a work in progress while I build the funds necessary, I imagine it will be a long time before I complete certain sets. So, being a little over the top works for now.

 

I'm not sure how I really feel about devoting any slots at all to Static Field, even if doing so provided some -RunSpeed and +3.13 Defense. I'd rather those points go elsewhere. Maybe I'll move them for a more expensive build.

 

I threw Fury of the Gladiator: Chance for -Res into Psychic Scream purely because I actually own it already due to a random drop. It would otherwise have been low priority.

 

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Social Medium: Level 50 Magic Dominator

Primary Power Set: Electric Control

Secondary Power Set: Psionic Assault

Power Pool: Speed

Power Pool: Medicine

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Tesla Cage

  • (A) Damage Increase IO
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold
  • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Hold
  • (5) Basilisk's Gaze - Recharge/Hold
  • (7) HamiO:Peroxisome Exposure

Level 1: Psionic Dart

  • (A) Damage Increase IO

Level 2: Chain Fences

  • (A) Ragnarok - Chance for Knockdown
  • (7) Ragnarok - Damage/Endurance
  • (9) Ragnarok - Accuracy/Damage/Recharge
  • (9) Ragnarok - Accuracy/Recharge
  • (11) Ragnarok - Damage/Recharge

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO

Level 6: Super Speed

  • (A) Celerity - +Stealth

Level 8: Conductive Aura

  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (13) Performance Shifter - EndMod/Accuracy

Level 10: Mental Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (13) Thunderstrike - Damage/Endurance
  • (15) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Endurance
  • (17) Thunderstrike - Damage/Endurance/Recharge

Level 12: Static Field

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (29) Pacing of the Turtle - Damage/Slow
  • (29) Pacing of the Turtle - Accuracy/Endurance
  • (31) Pacing of the Turtle - Range/Slow
  • (31) Pacing of the Turtle - Endurance/Recharge/Slow
  • (31) Pacing of the Turtle - Chance of -Recharge

Level 14: Aid Other

  • (A) Healing IO

Level 16: Aid Self

  • (A) Healing IO

Level 18: Paralyzing Blast

  • (A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (19) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (19) Ascendency of the Dominator - Endurance/Recharge
  • (21) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (21) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (23) Ascendency of the Dominator - Recharge/Chance for +Damage

Level 20: Drain Psyche

  • (A) Touch of the Nictus - Accuracy/Healing
  • (23) Touch of the Nictus - Healing
  • (25) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (25) Touch of the Nictus - Accuracy/Endurance/Recharge

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 24: Boxing

  • (A) Empty

Level 26: Synaptic Overload

  • (A) Coercive Persuasion  - Confused
  • (33) Coercive Persuasion  - Confused/Recharge
  • (33) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (33) Coercive Persuasion  - Accuracy/Recharge
  • (34) Coercive Persuasion  - Confused/Endurance
  • (34) Coercive Persuasion  - Contagious Confusion

Level 28: Subdue

  • (A) Thunderstrike - Accuracy/Damage
  • (34) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Gladiator's Armor - TP Protection +3% Def (All)

Level 32: Gremlins

  • (A) Blood Mandate - Accuracy/Damage
  • (37) Blood Mandate - Damage/Endurance
  • (39) Blood Mandate - Accuracy/Endurance
  • (39) Blood Mandate - Accuracy/Damage/Endurance
  • (39) Blood Mandate - Accuracy
  • (40) Blood Mandate - Damage

Level 35: Power Sink

  • (A) Performance Shifter - EndMod/Recharge
  • (40) Efficacy Adaptor - EndMod/Recharge

Level 38: Psychic Shockwave

  • (A) Eradication - Damage/Recharge
  • (40) Eradication - Accuracy/Recharge
  • (42) Eradication - Damage
  • (42) Cleaving Blow - Accuracy/Recharge
  • (42) Cleaving Blow - Damage/Recharge
  • (50) Fury of the Gladiator - Chance for Res Debuff

Level 41: Ball Lightning

  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Endurance

Level 44: Summon Guardian

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (45) Expedient Reinforcement - Accuracy/Damage
  • (45) Expedient Reinforcement - Damage/Endurance
  • (46) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (46) Expedient Reinforcement - Endurance/Damage/Recharge
  • (46) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 47: Weave

  • (A) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Endurance/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Endurance

Level 49: Charged Armor

  • (A) Resist Damage IO

Level 1: Brawl

  • (A) Empty

Level 1: Domination

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Empty

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Endurance Modification IO

Level 50: Agility Core Paragon

------------

------------

Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 9.75% Defense(Fire)
  • 9.75% Defense(Cold)
  • 30.06% Defense(Energy)
  • 30.06% Defense(Negative)
  • 6% Defense(Psionic)
  • 38.19% Defense(Ranged)
  • 10.69% Defense(AoE)
  • 1.8% Max End
  • 3% Enhancement(Held)
  • 5% Enhancement(Heal)
  • 3% Enhancement(Stunned)
  • 65% Enhancement(Accuracy)
  • 3.3% Enhancement(Terrorized)
  • 6% Enhancement(Sleep)
  • 61.25% Enhancement(RechargeTime)
  • 6% Enhancement(Immobilized)
  • 2.5% Enhancement(SpeedJumping)
  • 2.5% Enhancement(SpeedFlying)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(SpeedRunning)
  • 7% Enhancement(Confused)
  • 12% SpeedFlying
  • 19.08 HP (1.88%) HitPoints
  • 12% JumpHeight
  • 12% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 35%
  • MezResist(Held) 35%
  • MezResist(Immobilized) 35%
  • MezResist(Sleep) 35%
  • MezResist(Stunned) 35%
  • MezResist(Terrorized) 35%
  • 19% (0.32 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 11.5% Resistance(Smashing)
  • 11.5% Resistance(Lethal)
  • 22% Resistance(Fire)
  • 22% Resistance(Cold)
  • 15.25% Resistance(Energy)
  • 15.25% Resistance(Negative)
  • 12.25% Resistance(Toxic)
  • 12.25% Resistance(Psionic)
  • 12% SpeedRunning

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

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  • 2 weeks later

Documented the above build in the "Share A Build" Project (link in signature). Created to help centralize and organize builds based on Archetype and power sets so they can be easily found.

- Xoza Shadow (@Xoza)

Ordo Imperialis / Xoza.net

Everlasting / Excelsior

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