UprightMan Posted August 20, 2020 Posted August 20, 2020 So I had a theme idea the other day and came up with a potentially unusual build. It combines procs and seeks toxic sources for stacking with venom grenades. The trade offs are obvious in the build, petless, less defences than can be achieved. I have also picked up the crab backpack attacks - it's thematic for me, even though I know the rifle typically does better DPA. Thoughts/Comments/Suggestions/Questions/Math welcome. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Level 50 Science Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Experimentation Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Leviathan Mastery Villain Profile: ------------ Level 1: Channelgun SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(3), SprDmnofA-Acc/Dmg/Rchg(3), SprDmnofA-Dmg/EndRdx/Rchg(19), SprDmnofA-Acc/Dmg/EndRdx/Rchg(21), SprDmnofA-Rchg/DmgFear%(21) Level 1: Crab Spider Armor Upgrade UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(42), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(50), UnbGrd-EndRdx/Rchg(50) Level 2: Combat Training: Defensive LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 4: Longfang SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(5), SprSpdBit-Acc/Dmg/Rchg(5), SprSpdBit-Dmg/EndRdx/Rchg(11), SprSpdBit-Acc/Dmg/EndRdx/Rchg(13), SprSpdBit-Rchg/Global Toxic(13) Level 6: Toxic Dart SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(11) Level 8: Speed of Sound BlsoftheZ-ResKB(A) Level 10: Suppression Ann-ResDeb%(A), AchHee-ResDeb%(23), TchofLadG-%Dam(23), Bmbdmt-+FireDmg(25), Bmbdmt-Dam(25), PstBls-Dam%(27) Level 12: Tactical Training: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(37) Level 14: Corrosive Vial PstBls-Dam%(A), JvlVll-Dam%(15), Ann-ResDeb%(15), Bmbdmt-+FireDmg(17), Bmbdmt-Dam(17), TchofLadG-%Dam(19) Level 16: Venom Grenade Bmbdmt-+FireDmg(A), Bmbdmt-Dam(33), PstBls-Dam%(33), Ann-ResDeb%(34), Rgn-Knock%(34), JvlVll-Dam%(34) Level 18: Frag Grenade Bmbdmt-+FireDmg(A), Bmbdmt-Dam(36), PstBls-Dam%(36), Ann-ResDeb%(36), SuddAcc--KB/+KD(37), FrcFdb-Rechg%(37) Level 20: Tactical Training: Leadership GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(42) Level 22: Mental Training Run-I(A) Level 24: Fortification GldArm-3defTpProc(A), Ags-Psi/Status(42), Ags-ResDam/EndRdx(46), Ags-ResDam/Rchg(46), Ags-EndRdx/Rchg(48), Ags-ResDam/EndRdx/Rchg(48) Level 26: Tactical Training: Assault EndRdx-I(A) Level 28: Serum Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 30: Combat Jumping LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43) Level 32: Hasten RechRdx-I(A), RechRdx-I(33) Level 35: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(50) Level 38: Spirit Shark KBDist-I(A) Level 41: Bile Spray Bmbdmt-+FireDmg(A), Bmbdmt-Dam(45), PstBls-Dam%(45) Level 44: Assault EndRdx-I(A) Level 47: Aim RechRdx-I(A) Level 49: Wolf Spider Armor StdPrt-ResKB(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Conditioning Level 1: Sprint Clr-Stlth(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Pnc-Heal/+End(A), Mrc-Rcvry+(39) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(39), PwrTrns-+Heal(48) Level 50: Cardiac Core Paragon Level 50: Support Radial Embodiment ------------ ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1514;723;1446;HEX;| |78DA6594CB4F135114C6EF0C53EB9457E98337420BE5D1D2D282C625214848A4446| |289DB666C273049998ED3C6E0D285FF8051D1BD0FF0B550A3F8D898B8F53F70E7C2| |27A251495C183CCCF95AD14E687ECC77CEF7DD7BE7DE99F9D5630DF767CF4F0AA97| |5BAA0954AD9295BCB2D9BC55236532CE40DDD766772866EE6F43A41979B7E91FF3B| |4A89695B3B9DCD58465EB72B6264D1D60CD33097B2B35A7E492FFFDB54298AC042B| |15848CCAC5ABA6DACE866592B1B45B3C111D3BA66518BC7B9C958BA9E6FAEE81451| |5A36ACAE19CBC8254ECD4C2D66D3FA59432B2F6B66765E2B9575FB5C3BCD74887E3| |E51B9765DE2122D22A50AF9327885E95B6306AE82D7980FEAC926395E45FC626DA4| |8D841E558CFED8BB5744EA27B8C37C421E893D9214941C4F3C2039B500A975984B5| |D41716ACA0A68323D456683059E619E880AE182D7B5CEDA810DF036F3E01DF02EB2| |EE3117C8EBE63909F71BD9D15AE94E459EFA8ED7D6FA926A7EE26BEE69975DCCDF9| |CD3B9291C3EA535D6739E5C8F35767A990301E6491AB311F98DF03585799C268CE7| |45BE17F9BECAB8D4DE0C6F337AFAD0D387AC10324247D913427607955BE06D81B71| |FDE7E78FBE11D78CBFAC005CE784EEBF2F3BA5CFEEBAC0DDE600EDD046F81EBCC91| |0DE60BF206F18C83711EE721696DC86B1BC7F939C267219E0453CCB1717082F98CB| |C1DC8EB0871DE23D2BA90D7F59EF3BA3F801F99873E819FC12DEC2DBDBA3DD8B31E| |EC59748E6BD1EF7C76C3D4D38BB3DB1BE331FBC016AA85E10F57FC38D729ECFD36C| |544F8D98BC888706ADF481B664D1E76F64311A3CE7E1037B9C747D931AC3516622D| |4848202B1163ED31AD3F89BE64FBDE7BA8886EA5FA7ED31F5D225AA3246B94548D3| |251A31CAE51E694EAF76037BDBFAACACEFC16149449931C87EAADBEF1BB5B9EEA97| |4148715ED1B667DFD722C4BB31789C8421557CD9DF3FCCFD5FFF6AB2B486137A913| |9B6C34F75D24FC02C5F85E97F8CFF076FF2F88B| |-------------------------------------------------------------------| Kind Regards, @UprightMan
Omega-202 Posted August 20, 2020 Posted August 20, 2020 First: WAY too many procs, not nearly enough damage and accuracy slotting in so many of your attacks. Crabs have a 1.0 damage scalar so enhancing damage is going to give you a better bang for your buck on average than loading up on procs will. Also, you're going to struggle to hit anything with VG, Frag, etc. with no accuracy slotted. TTL is not a replacement for accuracy slotting, it's a supplement. Second: You have too many attacks overall. There's no way you need all of those attacks. Third: For a build focusing on Toxic damage, you have totally neglected you big Toxic attack in Bile Spray. Why is it only 3 slotted? And again, why no accuracy? Fourth: If you're going to go with procs, and your build is Toxic damage focused, why no Gladiator's Javelin in your ranged attacks? It's the only Toxic damage proc out there. Generally, I don't think your proposed build would be playable. The lack of accuracy slotting will have you whiffing way too often, even against +0s, let alone +1-2.
UprightMan Posted August 20, 2020 Author Posted August 20, 2020 52 minutes ago, Omega-202 said: First: WAY too many procs, not nearly enough damage and accuracy slotting in so many of your attacks. Crabs have a 1.0 damage scalar so enhancing damage is going to give you a better bang for your buck on average than loading up on procs will. Also, you're going to struggle to hit anything with VG, Frag, etc. with no accuracy slotted. TTL is not a replacement for accuracy slotting, it's a supplement. Second: You have too many attacks overall. There's no way you need all of those attacks. Third: For a build focusing on Toxic damage, you have totally neglected you big Toxic attack in Bile Spray. Why is it only 3 slotted? And again, why no accuracy? Fourth: If you're going to go with procs, and your build is Toxic damage focused, why no Gladiator's Javelin in your ranged attacks? It's the only Toxic damage proc out there. Generally, I don't think your proposed build would be playable. The lack of accuracy slotting will have you whiffing way too often, even against +0s, let alone +1-2. 1) I'm struggling to understand this. I could use some help with the math. As a test, running mids I put 3x 50 Acc IOs in Single Shot. That shows 154.1% accuracy on the attack. On my crab build, Suppression with no acc enhancements shows 150.7% accuracy on the attack, mainly from things like TTL and set bonuses. How much accuracy do I need to hit a +0 then? 2) Probably. Possibly. But some are situational. Vs a hard target I tend to chain ST attacks, vs a group I cycle AoEs. 3) I could probably stand to throw some damage in there. I'm trying a toxic/proc based build, slots are tight and with set bonuses I'm not too unhappy at where it sits. 4) The powers that take the toxic proc are being used for my AT sets. You've given me something to think about however, I might try making it on the test server and seeing if I can't get a feel for it before I finish leveling and buying IOs, thank you. Kind Regards, @UprightMan
UprightMan Posted August 20, 2020 Author Posted August 20, 2020 As an update, I took this build to the test server, I can hit folks on the ITF set to +4/x8 fine. Survival isn't perfect but I could probably solo +2/x8. That said, I'm not too sure how happy I am with experimentation. I might have to give it a whirl more. I am really impressed by all the bonus range from the bombardment set - I can hit with things from what feels like miles away. Kind Regards, @UprightMan
Vulpoid Posted August 20, 2020 Posted August 20, 2020 Somebody posted a video recently trying this out with their ideas. I stumbled over it while researching Bile Spray. It is here if it might help.
CaptainLupis Posted August 20, 2020 Posted August 20, 2020 I can see this being the type of build that could work really well on a themed team of SoA, where everyone has taken the leadership powers, so you are all way over the softcap for defence, have a load of damage from (up to) 16 assaults running, and so much +tohit it's laughable. Not so sure I would want to play it solo. It's an interesting idea though. I was actually considering a fully procced out spider for the themed team I play with, we've only had one run out so far and are around level 24, so I haven't actually planned it out yet, it's being played by ear other than getting the leadership powers as early as possible. But running through (and obliterating) the low level content redside was a blast. Bopper: "resistance resists resistible resistance debuffs"
tidge Posted August 21, 2020 Posted August 21, 2020 Don't forget, you get three different builds on each character, so play away! The main issue with Crab Spiders is that once you have the backpack on build you have it on all of them.
UprightMan Posted August 21, 2020 Author Posted August 21, 2020 23 minutes ago, tidge said: Don't forget, you get three different builds on each character, so play away! The main issue with Crab Spiders is that once you have the backpack on build you have it on all of them. I already have a maxed Arbiter I play with a huntsman build, and I'm working on inf for a second mace build. I created this character to have a dedicated crab - I love VEATs and I love playing VEAT only teams. Kind Regards, @UprightMan
kiramon Posted September 10, 2020 Posted September 10, 2020 Sure why not Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Arachnos SoldierPrimary Power Set: Crab Spider SoldierSecondary Power Set: Crab Spider TrainingPower Pool: LeadershipPower Pool: ExperimentationPower Pool: FightingPower Pool: LeapingAncillary Pool: Leviathan Mastery Villain Profile:Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(39), SprSpdBit-Acc/Dmg/Rchg(39), SprSpdBit-Dmg/EndRdx/Rchg(39), SprSpdBit-Acc/Dmg/EndRdx/Rchg(40), SprSpdBit-Rchg/Global Toxic(40)Level 1: Wolf Spider Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9)Level 2: Crab Spider Armor Upgrade -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(7)Level 4: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)Level 6: Aim -- RechRdx-I(A)Level 8: Suppression -- HO:Centri(A), HO:Centri(11), Ann-ResDeb%(17), Bmbdmt-+FireDmg(37), PstBls-Dam%(37)Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(43), LucoftheG-Def/EndRdx/Rchg(43)Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(13), SprDmnofA-Acc/Dmg/Rchg(13), SprDmnofA-Dmg/EndRdx/Rchg(15), SprDmnofA-Rchg/DmgFear%(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17)Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(42)Level 16: Tactical Training: Assault -- EndRdx-I(A)Level 18: Toxic Dart -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Dmg/EndRdx(19), Apc-Dam%(36), Apc-Acc/Dmg/Rchg(36), GldJvl-Dam%(37)Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25)Level 22: Mental Training -- Run-I(A)Level 24: Fortification -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Max HP%(29)Level 26: Speed of Sound -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(27)Level 28: Corrosive Vial -- Rgn-Dmg(A), Rgn-Knock%(29), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/EndRdx(34), PstBls-Dam%(34)Level 30: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)Level 32: Boxing -- Empty(A)Level 35: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)Level 41: School of Sharks -- PstBls-Dam%(A), PstBls-Dmg/Rng(43), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(11)Level 44: Bile Spray -- HO:Centri(A), HO:Centri(45), PstBls-Dam%(45), JvlVll-Dam%(45), JvlVll-Acc/Dmg(46), Bmbdmt-+FireDmg(46)Level 47: Arctic Breath -- HO:Centri(A), HO:Centri(48), PstBls-Dam%(48), JvlVll-Acc/Dmg/End/Rech(48), JvlVll-Dam%(50), Bmbdmt-+FireDmg(50)Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Conditioning Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)Level 50: Degenerative Radial Flawless Interface Level 50: Cardiac Core Paragon ------------------------------------Set Bonus Totals: 53.54 Toxic Damage (12% chance, CancelOnMiss) 14.5% DamageBuff(Smashing) 14.5% DamageBuff(Lethal) 14.5% DamageBuff(Fire) 14.5% DamageBuff(Cold) 14.5% DamageBuff(Energy) 14.5% DamageBuff(Negative) 14.5% DamageBuff(Toxic) 14.5% DamageBuff(Psionic) 14.44% Defense(Smashing) 14.44% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 7.88% Defense(Energy) 7.88% Defense(Negative) 6% Defense(Psionic) 22.88% Defense(Melee) 9.75% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End 57% Enhancement(Accuracy) 11.25% Enhancement(Max EnduranceDiscount) 76.25% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 241 HP (22.5%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 43.75% MezResist(Held) 43.75% MezResist(Immobilized) 43.75% MezResist(Sleep) 43.75% MezResist(Stunned) 43.75% MezResist(Terrorized) 43.75% MezResist(Teleport) 100% (20% chance) 13% (0.23 End/sec) Recovery 62% (3.32 HP/sec) Regeneration 2.25% Resistance(Smashing) 2.25% Resistance(Lethal) 11.25% Resistance(Fire) 11.25% Resistance(Cold) 6.75% Resistance(Energy) 6.75% Resistance(Negative) 6% Resistance(Toxic) 6% Resistance(Psionic) 15% SpeedRunning 1
KaizenSoze Posted September 10, 2020 Posted September 10, 2020 Just when I think I am getting good at making builds, Kiramon makes one. 🙂 Her version is much better than the one I was trying on beta. Both have issues with single target damage and are end hogs even with all the accolades. My hover version is unkillable at least. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
kiramon Posted September 10, 2020 Posted September 10, 2020 (edited) 31 minutes ago, KaizenSoze said: Just when I think I am getting good at making builds, Kiramon makes one. 🙂 Her version is much better than the one I was trying on beta. Both have issues with single target damage and are end hogs even with all the accolades. My hover version is unkillable at least. Single target, I can't help. End... well, we can get it to a better spot with the recovery, but the cones are so expensive. I'd imagine though if you spend more time on Shark cones it wouldn't be as recognizable a problem (because well 2s+ each use lol). I know when testing them out on one of my builds it was the least expensive of the EPPPs, since so much got recovered during the animation times. Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Arachnos SoldierPrimary Power Set: Crab Spider SoldierSecondary Power Set: Crab Spider TrainingPower Pool: LeadershipPower Pool: ExperimentationPower Pool: FightingPower Pool: LeapingAncillary Pool: Leviathan Mastery Villain Profile:Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(39), SprSpdBit-Acc/Dmg/Rchg(39), SprSpdBit-Dmg/EndRdx/Rchg(39), SprSpdBit-Acc/Dmg/EndRdx/Rchg(40), SprSpdBit-Rchg/Global Toxic(40)Level 1: Wolf Spider Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7)Level 2: Crab Spider Armor Upgrade -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5)Level 4: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)Level 6: Aim -- RechRdx-I(A)Level 8: Suppression -- HO:Centri(A), HO:Centri(11), Ann-ResDeb%(17), Bmbdmt-+FireDmg(37), PstBls-Dam%(37)Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(43), LucoftheG-Def/EndRdx/Rchg(43)Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(13), SprDmnofA-Acc/Dmg/Rchg(13), SprDmnofA-Dmg/EndRdx/Rchg(15), SprDmnofA-Rchg/DmgFear%(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17)Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(42)Level 16: Tactical Training: Assault -- EndRdx-I(A)Level 18: Toxic Dart -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Dmg/EndRdx(19), Apc-Dam%(36), Apc-Acc/Dmg/Rchg(36), GldJvl-Dam%(37)Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25)Level 22: Mental Training -- Run-I(A)Level 24: Fortification -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Max HP%(29)Level 26: Speed of Sound -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(27)Level 28: Corrosive Vial -- Rgn-Dmg(A), Rgn-Knock%(29), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/EndRdx(34), PstBls-Dam%(34)Level 30: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)Level 32: Boxing -- Empty(A)Level 35: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)Level 41: School of Sharks -- PstBls-Dam%(A), PstBls-Dmg/Rng(43), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(11)Level 44: Bile Spray -- HO:Centri(A), HO:Centri(45), PstBls-Dam%(45), JvlVll-Dam%(45), JvlVll-Acc/Dmg(46), Bmbdmt-+FireDmg(46)Level 47: Arctic Breath -- HO:Centri(A), HO:Centri(48), PstBls-Dam%(48), JvlVll-Acc/Dmg/End/Rech(48), JvlVll-Dam%(50), Bmbdmt-+FireDmg(50)Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Conditioning Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(5), Mrc-Heal(7)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(9), PrfShf-EndMod/Rchg(9)Level 50: Degenerative Radial Flawless Interface Level 50: Cardiac Core Paragon ------------------------------------Set Bonus Totals: 53.54 Toxic Damage (12% chance, CancelOnMiss) 14.5% DamageBuff(Smashing) 14.5% DamageBuff(Lethal) 14.5% DamageBuff(Fire) 14.5% DamageBuff(Cold) 14.5% DamageBuff(Energy) 14.5% DamageBuff(Negative) 14.5% DamageBuff(Toxic) 14.5% DamageBuff(Psionic) 11.31% Defense(Smashing) 11.31% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 7.88% Defense(Energy) 7.88% Defense(Negative) 6% Defense(Psionic) 16.63% Defense(Melee) 9.75% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End 11.25% Enhancement(Max EnduranceDiscount) 57% Enhancement(Accuracy) 76.25% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 261 HP (24.37%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 36.25% MezResist(Held) 36.25% MezResist(Immobilized) 36.25% MezResist(Sleep) 36.25% MezResist(Stunned) 36.25% MezResist(Terrorized) 36.25% MezResist(Teleport) 100% (20% chance) 18% (0.32 End/sec) Recovery 62% (3.32 HP/sec) Regeneration 2.25% Resistance(Smashing) 2.25% Resistance(Lethal) 11.25% Resistance(Fire) 11.25% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 6% Resistance(Toxic) 6% Resistance(Psionic) 15% SpeedRunning Edited September 10, 2020 by kiramon
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