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SD/Battle axe


Jack Power

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I must be the worst at searching through these forum threads or is it just that there is something wrong with SD/axe for a tank. 

When I build a character I have an idea followed with a costume. Then it's picking powersets. That's where I ground to a halt. I think it's that I see some value in all power choises and can't figure out what to cut, be it for optimal slotting or to patch build holes with pool powers.

 

Do you have a build idea for a scrappy SD/axe tank with good survivability and a slotting that won't break the bank?

 

All the best,

 

Jack

"Those are my principles, and if you don't like them...well I have others.”

― Groucho Marx

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For a quick and easy/cheap start, begin here just replacing the dark melee with Axe attacks. It'll be a super cheap soft-cap build then you have the flexibility of adding Luck of the Gamblers +Rech and 5-slotted Red Fortunes in your Def powers to get more recharge. And then after level 50 putting in purples and stuff.

 

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I put this together. No Purples of any kind. It has maxed defenses for Ranged and Melee, nearly maxed AOE. Resistances are lower than you can get with purples, but it should be generally survivable especially if you have any kind of resist buffs.

 

Hope it helps.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), RedFrt-EndRdx(11)
Level 1: Beheader -- GldStr-Acc/Dmg(A), GldStr-Acc/Dmg/End/Rech(29), GldStr-%Dam(33), GldStr-Acc/End/Rech(34), GldStr-Dam/End/Rech(36)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(3), RedFrt-Def/EndRdx(3), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(7)
Level 4: Gash -- GldStr-Acc/Dmg(A), GldStr-Dam/End/Rech(37), GldStr-Acc/End/Rech(37), GldStr-Acc/Dmg/End/Rech(39), GldStr-%Dam(39)
Level 6: True Grit -- GldArm-End/Res(A), GldArm-RechRes(25), GldArm-RechEnd(25), GldArm-Res/Rech/End(27), GldArm-ResDam(27), GldArm-3defTpProc(29)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(17), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(21), RedFrt-EndRdx(21)
Level 10: Taunt -- PrfZng-Acc/Rchg(A)
Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(15), RedFrt-EndRdx(17)
Level 14: Fly -- Flight-I(A)
Level 16: Active Defense -- RechRdx-I(A)
Level 18: Grant Cover -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(23), Ksm-ToHit+(23)
Level 20: Whirling Axe -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Acc/Rchg(40), ScrDrv-Dmg/EndRdx(40), Obl-%Dam(40), Obl-Acc/Dmg/EndRdx/Rchg(43)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Boxing -- GldStr-%Dam(A)
Level 26: Shield Charge -- ScrDrv-Dam%(A), ScrDrv-Dmg/EndRdx(34), ScrDrv-Acc/Dmg/EndRdx(45), ScrDrv-Acc/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33)
Level 32: One with the Shield -- Empty(A)
Level 35: Cleave -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Acc/Rchg(36), ScrDrv-Dmg/EndRdx(37), Obl-%Dam(50), Obl-Acc/Dmg/Rchg(50)
Level 38: Pendulum -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(46), ScrDrv-Dmg/EndRdx(46), ScrDrv-Acc/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(43), RedFrt-EndRdx(43)
Level 44: Build Up -- GssSynFr--ToHit/Rchg(A)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

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|-------------------------------------------------------------------|

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9 hours ago, Yomo Kimyata said:

Throw a Force Feedback +rech in Pendulum and you will not regret it.

In place of one of the Sciroccos? Save the +RES from the Oblits and give up the +ACC? Looking at Metauphorias build above.

 

//Jack

Edited by Jack Power

"Those are my principles, and if you don't like them...well I have others.”

― Groucho Marx

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5 hours ago, Jack Power said:

In place of one of the Sciroccos? Save the +RES from the Oblits and give up the +ACC? Looking at Metauphorias build above.

 

//Jack

I haven't examined the full build, but I would drop the Scirocco proc I think.  You'd have to ask one of the proc experts if that would increase or decrease your DPS, but I've found that the +rech triggers like mad.  Happy hunting!

Who run Bartertown?

 

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You don't need hasten. The great thing about Axe is that you can throw in a FF +recharge proc in every attack. The higher AT modifier means you can really go proc heavy for higher budget builds.

 

You can get pretty good stats across the board even with a budget build. The hardest stat to raise without dipping into winter IO sets is -recharge resist and you can get up to 70% without which is not bad.

 

Here is a budget build with no purples, no winter IO sets, no PVP IOs, You have sturdy numbers across the board, Endurance management can be an issue with all the obliterations so I took body mastery. Energy torrent is a great opener and it's more knockdown to complement all your other knockdowns. If you can't afford LOTGs you can easily swap them out with other defense IOs or even SOs and it won't impact your numbers too much except for recharge, but that's where the FF procs come in.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-Max HP%(5), LucoftheG-Def/Rchg+(9), LucoftheG-Def(34)
Level 1: Beheader -- PlvFst-Acc/Dmg(A), PlvFst-Acc/Dmg/Rchg(11), PlvFst-Acc/Dmg/EndRdx/Rchg(11), PndSlg-Acc/Dmg(13), PndSlg-Dmg/EndRdx(13), PndSlg-Stun%(15)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def(7), LucoftheG-Def/EndRdx/Rchg(7)
Level 4: Gash -- FrcFdb-Rechg%(A), CrsImp-Acc/Dmg(15), CrsImp-Dmg/EndRdx(19), CrsImp-Acc/Dmg/Rchg(19), CrsImp-Acc/Dmg/EndRdx(21), CrsImp-Dmg/EndRdx/Rchg(21)
Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(9)
Level 8: Active Defense -- RechRdx-I(A)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(31), LucoftheG-Def(40)
Level 12: Phalanx Fighting -- Ksm-ToHit+(A)
Level 14: Boxing -- Empty(A)
Level 16: Build Up -- EncAcc-ToHit/Rchg/EndRdx(A), EncAcc-ToHit/Rchg(17), GssSynFr--Build%(17), RechRdx-I(46)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Whirling Axe -- FrcFdb-Rechg%(A), ScrDrv-Acc/Dmg(23), ScrDrv-Dmg/EndRdx(23), ScrDrv-Acc/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(33), ScrDrv-Dam%(33)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(25), Rct-ResDam%(45)
Level 26: Shield Charge -- FrcFdb-Rechg%(A), Obl-Dmg(27), Obl-Acc/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 30: Taunt -- Empty(A)
Level 32: True Grit -- StdPrt-ResDam/Def+(A), ResDam-I(37), ResDam-I(39), Heal-I(39), Heal-I(39)
Level 35: Cleave -- FrcFdb-Rechg%(A), Obl-Dmg(36), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Pendulum -- FrcFdb-Rechg%(A), Obl-Dmg(40), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Physical Perfection -- SynSck-EndMod(A), SynSck-EndMod/Rech(45), SynSck-Dam/Rech(45)
Level 47: Energy Torrent -- FrcFdb-Rechg%(A), Bmbdmt-Dam(48), Bmbdmt-Acc/Rech/End(48), Bmbdmt-Dam/Rech(48), Bmbdmt-Acc/Dam/Rech(50), Bmbdmt-Acc/Dam/Rech/End(50)
Level 49: One with the Shield -- ResDam-I(A), Heal-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod(43), SynSck-EndMod/Rech(46), SynSck-EndMod/+RunSpeed(46)
------------

 

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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