Coyotedancer Posted September 21, 2020 Share Posted September 21, 2020 12 hours ago, Solarverse said: I like this idea. Makes me wonder how difficult it would be to implement code wise. Considering it would have to have a way to detect rather that character did it alone or with a team or league? It wouldn't be simple, I suspect. Not with the mess that is the City's code. Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice Link to comment Share on other sites More sharing options...
nyhm Posted September 21, 2020 Share Posted September 21, 2020 Random fantasy idea: Omega slot would let you keep all of your powers/enhancements and incarnate slots activated during exemplaring. Obviously the powers would scale down in strength. 😄 Link to comment Share on other sites More sharing options...
Black Zot Posted September 21, 2020 Share Posted September 21, 2020 20 hours ago, Coyotedancer said: Also, it would have to take team size into account. Not every character with Incarnate powers is capable of soloing an AV or GM... Even a duo or trio might not be able to, depending on the sets, builds and ATs of the characters. Not every single Incarnate out there is a game-stomping over-geared god. And not everyone who teams with an Incarnate is willing to tolerate randomly running into stupidly-overtuned enemies with no real reason other than "game dev is a dick" for being there. Remember how hard it was for Khelds to find teams when voids and cysts were a thing? Do we REALLY want to bring that back? Link to comment Share on other sites More sharing options...
Ruin Mage Posted September 22, 2020 Share Posted September 22, 2020 TBH, I'd be fine with the HC team making their own thing out of the remaining slots down the line. The Incarnate system isn't terrible. The lacking of tough enemies is. alright buddy, it's time to shit yourselfcasts earthquake, activates dispersion bubble Link to comment Share on other sites More sharing options...
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