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Posted (edited)

Blazing Blast has kb and repel.  Does slotting OF -kb have a notable effect to lessen pushing mobs away.  I'll define notable to mean something like - a mob being pushed away happens half as often.  I'm thinking about slotting an Overwhelming Force kb-kd IO but if the propel still happens most of the time I won't bother.  I've played a lot of fire blast over the years and having to account for kb/propel has taken some getting used to.

 

On the /SR of things, I took Master Brawler and I can see the appeal.  My question is - is 30 seconds the end goal recharge?  Already, as opposed to all the SR characters I've played where I've gotten used to PB activating, it feels like I'm spending an inordinate amount of time activating MB.  So, it seems exactly 30 seconds is the target (maybe a little bit less) because any more and I'm not under the effect of the power, any less and I'm spending even more time activating it.  Already in my late 20s it's perma.  I'm scheduled to put another slot in that will decrease cooldown even more.  I'm thinking I should do something that does NOT increase the power's recharge.  Does that sound right?

Edited by Hedgefund
Posted

Notable is a bit loaded.  I'd say no though.  The repel will still happen. 

 

I'm not sure I've ever seen anyone talk about Master Brawler's recharge.  MB is a fine on the default slot and it is a great set mule beyond that.  You can push more healing in it if you want a larger absorb.  

I usually just click MB before an alpha strike and I'll refresh it if I feel like I am taking too many hits.  What I don't do is click on cool down.  You mention the idea of being used to clicking Practiced Brawler.  Please note, PB and MB are two very different powers.  PB is the mez resistance power and in order for you to have mez resist you have to activate it.  MB pushes all of the mez resist into the toggles effectively making your resistance passive.  It replaces the need to click for mez resist with an absorb shield that is effectively optional in game play.  

  • Like 1
Posted
6 hours ago, underfyre said:

This s the code for it, not that it helps a ton: (((100 - Current_HP%) + Current_End%) / 200) * 481.9

It does help, it tells me not to use it immediately when I run to the next group with full HP and half a blue bar, but rather the other way around. 

 

Thanks!

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